Systems Abilities
Rank 1
Hacker
- You are capable of interacting with Hacking terminals at a faster speed (~1 minute instead of ~3 minutes).
Tech Scanner [1]
- Call SCAN: <X> for one of the following characteristics:
- Human
- Specific Alien Species
- Various
- Creature
- Organic
- Mechanical
- Technology
- Decay
- Mystic
- Software
Firewall [3]
- Mark the ground.
- While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you.
- If you move, you lose any remaining PUSHes.
Distribute [X]
- Spend X Energy to call GAIN X ENERGY to a target within reach.
Rank 2
Long Range Comms
- You may establish a communication link with an unresisting entity capable of communicating within reach.
- While this link exists, you may communicate at any distance with them unless there is something powerful blocking you.
- Those nearby will still hear you talking.
- Call a Ref over if you need to communicate with someone far away.
- You may only have one such link at a time and you may end the link at will.
Trojan [2]
- Mark the ground.
- You may call YOU: BLAST at the first enemy to come within 1m of that location.
- You may only have one Trojan in play at a time.
Feedback [2]
- You may call YOU: DRAIN in response to a SCAN call.
- The SCAN does not need to have affected you for this to be possible.
Rank 3
Reprogram
- You are capable of reprogramming software systems outside of a combat situation.
- Inform the Ref that you wish to reprogram a system and which aspect you are interested in.
- The Ref will state the commands that this system abides by and you may modify 1 word per 3 power levels.
- Use the Systems Mishap Deck to determine the power level of your reprogramming and any Mishaps that may occur.
- Inform the Ref when you have done this and which commands you wish to modify.
Example: Upon encountering a software-barred door that does not allow you entry.
- You: “I wish to reprogram who this door will allow entry to”
- Ref: “This door’s commands concerning entry:
- #1 Only open for authorised individuals
- #2 Authorised individuals are identified by red keys
- #3 Opening is defined as sliding horizontally to create an aperture”
- You play the Mishap deck and result in a power of 2 with no Mishaps.
- You: “I modify the command one from “authorised individuals” to “unauthorised individuals””
- The door now opens only for people not carrying red keys.
Seize [2]
- Call YOU: PULL.
Throw [2]
- Call YOU: PUSH.
Rank 4
Backup
- When you are present when someone else is drawing from a Mishap Deck, you may create a “Backup” of the count of cards drawn, Mishaps encountered, and Power Level at some point during the drawing.
- You must state so at the point you make the Backup and hold onto those cards.
- At any point during the drawing, including after Mishaps have occurred, you may allow the person drawing to return to the Backup state and reshuffle the deck minus the first X cards before the backup.
- Backups can only be restored with the agreement of the person drawing the cards.
- You may only create one Backup per draw.
Example:
- Unassuming Alloy is constructing a Rig. They have drawn 3 cards, two of which are successes and one of which is a mishap.
- You create a Backup and hold onto the cards that have been drawn so far.
- Unassuming Alloy proceeds to draw 5 more cards, four of which are Mishaps.
- You offer to restore the Backup and Unassuming Alloy agrees.
- You reshuffle the cards drawn since the backup, and give the first 3 back to Unassuming Alloy.
- Unassuming Alloy proceeds to draw 2 cards, both of which are successes, and decides to stop the Rig there.
Extensible Software [2]
Feedback Loop [3]
- Suffer a DRAIN to call YOU: DRAIN.
Rank 5
Robust Security
Combat Virus [2]
- You may apply a Reprogramming command you have prepared in advance in combat by calling CURSE.
- Inform the Ref that you have done this in advance so they can brief the Monsters.
- Affected enemies will respond accordingly.
- Unaffected enemies will call PING.
- Each CURSE call costs 3 Energy as a use of this Ability.
- You may apply the same Reprogramming repeatedly using this.
- You may only have one Combat Virus prepared at a time.
Optimise [5]
- Suffer a Severe Injury.
- You may then, for the rest of the encounter, call YOU: GAIN 3 ENERGY whenever an ally within melee reach makes an effect call (other than SCAN).
- Reaction calls, damage calls, and SCAN do not trigger this effect.