Red Nine
Pronouns: She/Her
Background / Bio
Born on Ace's World, Red Nine has always been aware of the role of fortune in her life. A well placed bet here, a lucky streak in cards there, stumbling into the right person in the right casino at the right timeā¦ it got her around. Eventually, though, Nine became increasingly aware that fortune wasn't the only force in her life: she sought out the Sect of the Divine on Ace's World and they introduced her to the light: that while Vyixian Luck was always at play, there were those favoured few on Ace's World who had the attention of the original Ship Heart: Ace's World. From then on, Nine knew that she was doubly blessed: once by her own familial fortune, and once by the Ship Heart of her home.
Nine now works to further her power and her blessing: she believes that perhaps in Ship Hearts not only lies the opportunity for blessing, but an opportunity to take control of the very force of Luck itself.
Stats
- Species: Vyixian
- Class: Startouched
- XP: 36
- Background: Mystic Acolyte
- Hits: 9+6
- Default Loadout: Rapier, Dagger, Pistol, Hat, Dice
- Per Encounters:
- 2 MISS
- 3 x EFFECT: CALM (non-sapients)
- 1 x STRIKEDOWN
Abilities
- Vyixian (+): Retractable Claws (wield a dagger that always PINGs BREAK)
- Vyixian (-): Pyrophobia (BURN for 3s longer)
- Mystic Acolyte: Intervention (out of combat Intervention from Ace's World)
- Mystic Acolyte: Mystic Contacts (Downtime question of the Divine Sect)
- Scion 1: Concussion Bolt (15s YOU STRIKEDOWN)
- Scion 1: Deflection (spend barrier to PARRY)
- Scion 1: Air Blast (15s YOU PUSH)
- Scion 1: Heartburn (10s add BURN to weapon)
- Scion 2: Visionary (2 MISS / encounter)
- Scion 2: Thunderlight (15s YOU ZAP)
- Scion 2: Vessel (2/mission ask Ace's World a question)
- Scion 2: Meditate (60s either 3 x GAIN a call I can make (combat) or gain a minor boon (out of combat))
- Bulwark 1: Repairing Barrier (10s barrier repair 1)
- Bulwark 1: Heartbeat (10s HEAL)
- Bulwark 2: Solid Barrier (+2 barrier hits)
- Bulwark 2: Damage Control (5s MEND)
- Social 1: Making Friends and Influencing People x 19 (Divine Sect, Ace's World)
- Exobiology 2: Animal Whisperer (3 x EFFECT: CALM / encounter on non-sapients)
- Smart 1: Knowledgeable (games of luck)
- Smart 1: Knowledgeable (Vyixian history)
- Tough 1: Burly (+2 HP)
- Tough 2: Beefy (+2 HP, 1 STRIKEDOWN / encounter)
Factions
- Mystic Sect of the Divine - Trusted (15)
- Ace's World - Associate (10)
Nemeses
- Dark Water