shared:player_character:red_nine

Red Nine

Pronouns: She/Her

Born on Ace's World, Red Nine has always been aware of the role of fortune in her life. A well placed bet here, a lucky streak in cards there, stumbling into the right person in the right casino at the right timeā€¦ it got her around. Eventually, though, Nine became increasingly aware that fortune wasn't the only force in her life: she sought out the Sect of the Divine on Ace's World and they introduced her to the light: that while Vyixian Luck was always at play, there were those favoured few on Ace's World who had the attention of the original Ship Heart: Ace's World. From then on, Nine knew that she was doubly blessed: once by her own familial fortune, and once by the Ship Heart of her home.

Nine now works to further her power and her blessing: she believes that perhaps in Ship Hearts not only lies the opportunity for blessing, but an opportunity to take control of the very force of Luck itself.

  • Species: Vyixian
  • Class: Startouched
  • XP: 36
  • Background: Mystic Acolyte
  • Hits: 9+6
  • Default Loadout: Rapier, Dagger, Pistol, Hat, Dice
  • Per Encounters:
    • 2 MISS
    • 3 x EFFECT: CALM (non-sapients)
    • 1 x STRIKEDOWN

Abilities

  • Vyixian (+): Retractable Claws (wield a dagger that always PINGs BREAK)
  • Vyixian (-): Pyrophobia (BURN for 3s longer)
  • Mystic Acolyte: Intervention (out of combat Intervention from Ace's World)
  • Mystic Acolyte: Mystic Contacts (Downtime question of the Divine Sect)
  • Scion 1: Concussion Bolt (15s YOU STRIKEDOWN)
  • Scion 1: Deflection (spend barrier to PARRY)
  • Scion 1: Air Blast (15s YOU PUSH)
  • Scion 1: Heartburn (10s add BURN to weapon)
  • Scion 2: Visionary (2 MISS / encounter)
  • Scion 2: Thunderlight (15s YOU ZAP)
  • Scion 2: Vessel (2/mission ask Ace's World a question)
  • Scion 2: Meditate (60s either 3 x GAIN a call I can make (combat) or gain a minor boon (out of combat))
  • Bulwark 1: Repairing Barrier (10s barrier repair 1)
  • Bulwark 1: Heartbeat (10s HEAL)
  • Bulwark 2: Solid Barrier (+2 barrier hits)
  • Bulwark 2: Damage Control (5s MEND)
  • Social 1: Making Friends and Influencing People x 19 (Divine Sect, Ace's World)
  • Exobiology 2: Animal Whisperer (3 x EFFECT: CALM / encounter on non-sapients)
  • Smart 1: Knowledgeable (games of luck)
  • Smart 1: Knowledgeable (Vyixian history)
  • Tough 1: Burly (+2 HP)
  • Tough 2: Beefy (+2 HP, 1 STRIKEDOWN / encounter)

Factions

  • Mystic Sect of the Divine - Trusted (15)
  • Ace's World - Associate (10)

Nemeses

  • Dark Water
  • shared/player_character/red_nine.txt
  • Last modified: 2023/05/27 06:34
  • by katie