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Wretched Export
Player: James
Pronouns: he/him
Character originality: beyond low
Background / Bio
Conspicuously heavily armed for a mechanic, Wretched Export set out from Vyix IX to see the galaxy and go on adventures, always armed with the right tool for the job.
Stats
- Species: Vyixian
- Backup daggers (claws) that are immune to BREAK
- Take BURN for 3 seconds longer than usual
- Class: Commando
- 30 seconds of uninterrupted roleplay to SELF HEAL FULL
- 2 uses of Determination per Mission to immediately SELF HEAL FULL
- XP: 17
- Rank: 3
- Hits: 18
- Background: Mechanic
- 1 use of Tinkering per Mission
- Disassemble something in Downtime
Abilities
- Fancy Footwork (Enforcer 1)
- 2 hits for melee PARRY
- Melee Weapon Prowess: Blunt Weapon (Enforcer 1)
- 2 hits for melee STRIKEDOWN with blunt weapon
- Melee Weapon Prowess: Daggers and Claws (Enforcer 1)
- 2 hits for melee BREAK with daggers or claws
- Sweeping Strike (Enforcer 1)
- 3 hits for 'melee' YOU LOT: STRIKEDOWN
- Melee Finesse: Blunt Weapon (Enforcer 2)
- 2 hits for melee BREAK with blunt weapon
- Combat Tactician (Enforcer 3)
- While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call
- Blunt Weapon: STRIKEDOWN, BREAK
- Daggers and Claws: BREAK
- Swashbuckler (Enforcer 3)
- Every 3 strikes blocked with melee weapon, gain PARRY (may only store one at a time)
- Grenadier (Gunslinger 1) + Bombardier (Gunslinger 2) + Demolition Expert (Gunslinger 3)
- 5 grenades per encounter
- Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade
- Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous.
- Ranged Weapon Prowess: Single Pistol (Gunslinger 1)
- 2 hits for PING to a blocked melee strike in other hand to single pistol
- Power Shot (Gunslinger 1)
- 2 hits for ranged YOU: STRIKEDOWN
- Scattershot (Gunslinger 1)
- 2 hits for ranged YOU LOT: PEW
- Elemental Ammunition: Fire (Gunslinger 2)
- 2 hits for YOU: BURN with charged weapon
- Elemental Ammunition: Ice (Gunslinger 2)
- 2 hits for YOU: SLOW with charged weapon
- Elemental Ammunition: Electric (Gunslinger 2)
- 2 hits for YOU: ZAP with charged weapon
- Spray and Pray (Gunslinger 3)
- 2 hits to instantly charge weapon
Factions
- Unassigned Clout: 3
- Ace's High: 4
- Zeitgeist: 3
- Craruan Defence Force: 3
Other Stuff
- Fableland Knighthood
- 55gp (tradeable for 1 Clout with anyone who has a use for gold)
- Fought and helped name the Scourge Admiral Wiggles