shared:player_character:wretched_export

Wretched Export

Player: James

Pronouns: he/him

Character originality: beyond low

Conspicuously heavily armed for a mechanic, Wretched Export set out from Vyix IX to see the galaxy and go on adventures, always armed with the right tool for the job.

  • Species: Vyixian
    • Backup daggers (claws) that are immune to BREAK
    • Take BURN for 3 seconds longer than usual
  • Class: Commando
    • 30 seconds of uninterrupted roleplay to SELF HEAL FULL
    • 2 uses of Determination per Mission to immediately SELF HEAL FULL
    • If reduced to 0 hits, may continue fighting for 10 seconds, ignoring all damage; take a Severe Injury to extend this by 1 minute
  • XP: 34 (+2 unspent)
  • Rank: 5
  • Hits: 30
  • Background: Mechanic
    • 1 use of Tinkering per Mission
    • Disassemble something in Downtime

Abilities

  • Fancy Footwork (Enforcer 1)
    • 2 hits for melee PARRY
  • Melee Weapon Prowess: Blunt Weapon (Enforcer 1)
    • 2 hits for melee STRIKEDOWN with blunt weapon
  • Melee Weapon Prowess: Daggers and Claws (Enforcer 1)
    • 2 hits for melee BREAK with daggers or claws
  • Sweeping Strike (Enforcer 1)
    • 3 hits for 'melee' YOU LOT: STRIKEDOWN
  • Combat Roll (Enforcer 2)
    • 2 hits and take a STRIKEDOWN to PING a single-target effect call
    • Only works if not already under effect of STRIKEDOWN
  • Hold the Line (Enforcer 2)
    • 2 hits to PING to PUSH or PULL
  • Melee Finesse: Blunt Weapon (Enforcer 2)
    • 2 hits for melee BREAK with blunt weapon
  • Melee Finesse: Daggers and Claws (Enforcer 2)
    • 2 hits for melee SLOW with daggers or claws against target's legs
  • Combat Tactician (Enforcer 3)
    • While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call
    • Blunt Weapon: STRIKEDOWN, BREAK
    • Daggers and Claws: BREAK, SLOW to legs
  • Swashbuckler (Enforcer 3)
    • Every 3 strikes blocked with melee weapon, gain PARRY (may only store one at a time)
  • Incredibly Hardened (Enforcer 4)
    • +4 hits (already folded into total)
  • Grenadier (Gunslinger 1) + Bombardier (Gunslinger 2) + Demolition Expert (Gunslinger 3)
    • 5 grenades per encounter
    • Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade
    • Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous.
  • Ranged Weapon Prowess: Single Pistol (Gunslinger 1)
    • 2 hits for PING to a blocked melee strike in other hand to single pistol
  • Ranged Weapon Prowess: Two Handed (Gunslinger 1)
    • 2 hits for next successful charge to be 3 charges instead of 1
  • Power Shot (Gunslinger 1)
    • 2 hits for ranged YOU: STRIKEDOWN
  • Scattershot (Gunslinger 1)
    • 2 hits for ranged YOU LOT: PEW
  • Elemental Ammunition: Fire (Gunslinger 2)
    • 2 hits for YOU: BURN with charged weapon
  • Elemental Ammunition: Ice (Gunslinger 2)
    • 2 hits for YOU: SLOW with charged weapon
  • Elemental Ammunition: Electric (Gunslinger 2)
    • 2 hits for YOU: ZAP with charged weapon
  • Iron Sights (Gunslinger 2)
    • 2 hits and 3 seconds aiming to increase range to entire encounter space
  • Ranged Weapon Finesse: Two Handed (Gunslinger 2)
    • 2 hits to YOU: PUSH within 5 metres
  • Recon Sniper (Gunslinger 3)
    • Once per encounter, out of combat, may spy on targets in vision and find out what they're saying.
    • Once per mission, out of combat, may use position and range to fire a devastating sniper shot - state what you're shooting and GM will determine effect.
  • Spray and Pray (Gunslinger 3)
    • 2 hits to instantly charge weapon
  • Tactical Cover (Gunslinger 3)
    • When in cover with an ally within 1 metre also in cover, may charge weapon twice as fast
  • Flamethrower Attachment (Gunslinger 4)
    • 3 hits for YOU LOT: BURN
  • Rocketeer (Gunslinger 4)
    • 3 hits for YOU: BLAST
  • Tesla Coil (Gunslinger 4)
    • 3 hits for YOU LOT: ZAP
  • Tactical Reload (Gunslinger 5)
    • Charge 2 shots instead of 1
  • Burly (Tough 1) + Beefy (Tough 2) + Brawny (Tough 3) + Mighty (Tough 4)
    • +8 hits (already folded into total)
    • 1 STRIKEDOWN per encounter
    • May apply incredible strength out of combat
    • May take a Severe Injury to continue fighting 60 seconds post unconsciousness

Factions

  • Unassigned Clout: 3
  • Ace's High: 8
  • Zeitgeist: 3
  • Her Glorious Command: 1
  • Altarians: 6
  • Private Enterprise, 509: 5
  • Epicureans: 3
  • Firebrand: 2

NPC Relations

  • Die Loaded
    • Friendship: getting arrested is just a risk of doing business, and they did kinda betray you first so fair game.
    • Nemesis: But y'all did still get them arrested, so…

Other Stuff

  • Fableland Knighthood
  • 55gp (tradeable for 1 Clout with anyone who has a use for gold)
  • Fought and helped name the Scourge Admiral Wiggles
  • Natter
    • A robot companion on a tripod that cannot move but can remember and regurgitate information:
      • It can recall 3 pieces of information at a time
      • It can answer simple questions about its information if sufficiently well defined
      • It has an annoying personality when spoken to, but only speaks when it is spoken to
  • shared/player_character/wretched_export.txt
  • Last modified: 2023/05/27 00:03
  • by james