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Ranged Abilities
Rank 1
Iron Sights
- By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m.
Power Shot [3]
- Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range.
Scatter Shot [5]
- Call YOU LOT: PEW.
Ranged Weapon Prowess
Various abilities for different weapon types. You may take this Ability multiple times for different weapon types.
- Dual Pistols - you may charge these independently of each other.
- Two-Handed - reduce the charge time for this weapon by 2s.
- Launcher - charge for 20s to call YOU: BLAST with this weapon at a target in range. If you are hit with ZAP while charged, you must call KABOOM immediately and discharge.
- Flamethrower - charge for 20s to call YOU LOT: BURN. If you are hit with CRUNCH WEAPON while charging, you must call KABOOM immediately and discharge.
- Grenade - you get a cache of 5 Grenades per Encounter.
Rank 2
Scout Sniper
- You may ask a Ref to inform you of what enemies are saying at a distance if you are able to watch them undetected.
Double-Tap [2]
- The charge time to fire at the same target as your previous shot is reduced by 3s.
- You must fire at that target or spend the full time charging to aim at a different one.
Ghost [3]
- Call YOU: KNOCKOUT with a ranged weapon.
- Normal KNOCKOUT rules apply.
Rank 3
Emplacement
Your Energy Regimen is improved by ranged weapon use:
- Siphoner - hits against you while you are charging a ranged weapon count as 2 hits for producing Energy.
- Channeller - you produce 1 additional energy from channelling if you are charging a ranged weapon throughout.
- Generator - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy.
- Accumulator - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3.
- Assimilator - when you call ASSIMILATE you instantly charge your ranged weapon.
Recoil [3]
- Call STRIKEDOWN if you are hit in melee while charging a ranged weapon or aiming.
Explosive Round [5]
- Call YOU: BLAST with a charged ranged weapon at a target in range.
Rank 4
Sniper Elite
- By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m.
Headshot [5]
- Call YOU: CRUNCH with a charged ranged weapon at a target in range.
- You may target any body part or weapon if you choose.
EMP [5]
- Call YOU: ZAP with a charged ranged weapon at a target in range.
Rank 5
Overheat
- You may reduce the Energy cost of any Ability by 5 by suffering a CRUNCH on your ranged weapon after you use the ability.
- This may not stack with other sources of Energy cost reduction.
Orbital Bombardment [8]
- Call YOU LOT: CRUNCH.
Mutually Assured Destruction [8]
- Suffer a Severe Injury.
- Select a specific target.
- For the rest of the encounter, you may call YOU: CRUNCH on that target once every 10s.
- If that target is incapacitated, you may continue to do this.
- If they die, your power runs out.