ranged

Ranged Abilities

  • By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m.

Various abilities for different weapon types. You may take this Ability multiple times for different weapon types.

  • Dual Pistols - you may charge these independently of each other.
  • Two-Handed - reduce the charge time for this weapon by 2s.
  • Launcher - charge for 20s to call YOU: BLAST with this weapon at a target in range. If you are hit with DRAIN while charged, you must call KABOOM immediately and discharge.
  • Grenade - you get a single Grenade per Encounter.

  • You may ask a Ref to inform you of what enemies are saying at a distance if you are able to watch them undetected.
  • The charge time to fire at the same target as your previous shot is reduced by 3s.
  • You must fire at that target or spend the full time charging to aim at a different one.
  • Call YOU: CLUNK with a ranged weapon.
  • Normal CLUNK rules apply.

Your Energy Regimen is improved by ranged weapon use:

  • Siphoner - hits against you while you are charging a ranged weapon count as 2 hits for producing Energy.
  • Channeller - you produce 1 additional energy from channelling if you are charging a ranged weapon throughout.
  • Generator - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy.
  • Accumulator - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3.
  • Detonator - the total cooldown for using ranged ability calls is reduced by 10s.
  • Assimilator - when you call ASSIMILATE you instantly charge your ranged weapon.
  • Call STRIKEDOWN if you are hit in melee while charging a ranged weapon or aiming.
  • Call YOU: BLAST with a charged ranged weapon at a target in range.
  • Grenade - you get an additional grenade per encounter

  • By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m.
  • Call YOU: BREAK with a charged ranged weapon at a target in range.
  • You may target any body part or weapon if you choose.
  • Call YOU: DRAIN with a charged ranged weapon at a target in range.

  • You may reduce the Energy cost of any Ability by 5 by suffering a BREAK on your ranged weapon after you use the ability.
  • This may not stack with other sources of Energy cost reduction.
  • Suffer a Severe Injury.
  • Select a specific target.
  • For the rest of the encounter, you may call YOU: BREAK on that target once every 10s.
  • If that target is incapacitated, you may continue to do this.
  • If they die, your power runs out.
  • Grenade - you get an additional grenade per encounter
  • ranged.txt
  • Last modified: 2022/01/08 15:55
  • (external edit)