navigation

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Navigation Abilities

  • You have an innate sense of direction.
  • You will usually find a landmark or destination you have had described to you.
  • You may always find your way to locations you are familiar with.
  • Call VWORP.
  • You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call.
  • You may gain an additional use of MISSED from the cover you are currently in.

  • You may choose to start an encounter that you saw coming (i.e. was not a surprise or an ambush) from a different position without alerting the enemy.
  • Travel to this location with two fingers in the air as if you are subject to VWORP.
  • You did not teleport here in character, but found your way sneakily to a new vantage point.

Your energy generation method is improved by being missed by shots:

  • Siphoner - once per cover pool you may generate energy when you call MISSED as if you had been hit.
  • Channeller - you gain an additional energy if you call MISSED while chanting. You may only gain one additional energy per chant in this way.
  • Generator - you may call MISSED once for free while recouping regardless of being in cover.
  • Accumulator - when you run out of energy you have a pool of 3 MISSED per encounter regardless of being in cover.
  • Assimilator - you may ASSIMILATE cover to produce 2 Energy but use up the pool of MISSED.
  • You may call PING against a call an ally makes against you.
  • You then may make that call as a YOU call against another target.
  • Call VWORP.
  • You may relocate but must reappear in 10s.
  • You are aware of what happens while you are vanished.

  • Once per encounter, if you are out of sight of all enemies you may call VWORP and exit the encounter.
  • You may then choose to exit the Mission or return after the Encounter has finished.
  • If you are broken out of VWORP involuntarily, you may call YOU: ZAP in response.
  • When you incapacitate a target you may call VWORP to vanish as if you had spent Energy on Space Within Space immediately.

  • You always gain an additional call of MISSED in your pool from being in cover.
  • This stacks with other increases to the MISSED pool.
  • Call PING to a YOU call.
  • Immediately make that YOU call against someone else.
  • You must make the call, you cannot absorb it.
  • You may suffer a Severe Injury to call YOU: GAIN VA-WOOM 10s once every 15s for the rest of the encounter.
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  • Last modified: 2022/01/08 15:51
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