melee

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Melee Abilities

  • Whenever you take the effect of a call that causes you to move (PUSH or PULL), produce 1 Energy.

Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons.

  • Bladed Weapons - call PING when you block a strike with an effect call
  • Blunt Weapons - call PUSH by melee
  • Daggers and Claws - call CRUNCH by melee against a limb
  • Two Handed Weapons - call STRIKEDOWN by melee


Your Energy Regimen is improved by being in motion:

  • Siphoner - you produce 1 additional Energy from hitting if the hits were against multiple different targets.
  • Channeller - you produce 1 additional Energy from channelling if you were in motion throughout.
  • Generator - you may immediately call CHAAAAARGE for free after a successful Recoup.
  • Accumulator - the first time you call CHAAAAARGE in an encounter costs 0 Energy.
  • Assimilator - you may immediately call CHAAAAARGE for free after calling ASSIMILATE.

  • When you complete a CHAAAAARGE without being interrupted, you may call KABOOM (which does not affect you).
  • Call VA-WOOM.
  • You must reappear within 10s during which time you may relocate.
  • You are aware of what happens while you have disappeared.

  • You no longer break out of CHAAAAARGE except by voluntarily stopping moving or reaching the end of the 10s.
  • You may call TIME FREEZE for 10s during which you may move freely.
  • Time moves as normal for you during this period.
  • You must call TIME IN at the end of this 10s.
  • You may suffer a Severe Injury in order to call YOU LOT: GAIN 1 ENERGY once every 10s for the rest of the encounter.
  • melee.1635012831.txt.gz
  • Last modified: 2022/01/08 15:51
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