Melee Abilities
Rank 1
Kinetic Recovery
Mass Driver [2]
- You make an impassioned charge toward the enemy.
- For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call.
- You cannot generate energy while charging a target.
- The effect ends early if:
- You make a call other than PEW or a reaction
- You stop moving directly toward the original target
- You are subject to a multi-target “YOU LOT” or “MASS” call
- You are subject to a “YOU: DRAIN” call
Sweeping Strike [2]
- Call STRIKEDOWN by melee.
Melee Weapon Prowess [2]
Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons.
- Bladed Weapons - call PING when you block a strike with an effect call
- Blunt Weapons - call PUSH by melee
- Daggers and Claws - call BREAK by melee against a limb
- Two Handed Weapons - call STRIKEDOWN by melee
Rank 2
Blowback
- When you are subject to PULL you may call YOU LOT: PUSH in the opposite direction.
Combat Awareness [1]
Come At Me [2]
- Call YOU: TAUNT.
Rank 3
Dynamo
Your Energy Regimen is improved by motion:
- Siphoner - when you hit a different enemy to the previous hit it counts as 2 hits for producing Energy.
- Channeller - you produce 1 additional Energy from channelling if you were in motion throughout.
- Generator - you may immediately call PUSH for free after a successful Recoup.
- Accumulator - the first time you call PUSH in an encounter costs 0 Energy.
- Detonator - the total cooldown for using melee abilities is reduced by 10s.
- Assimilator - you may immediately call PUSH for free after calling ASSIMILATE.
Heavy Blow [3]
- Call BREAK by melee.
Third Law [3]
- Call PARTY: GAIN PUSH, then immediately call MONSTERS: GAIN DRAIN.
Rank 4
Mass Effect
Gravity Gradient [2]
- Call MASS: PULL.
Hyperdrive [3]
- Call VA-WORP.
- You must reappear within 10s during which time you may relocate.
- You are aware of what happens while you have disappeared.
Rank 5
Unstoppable Force
Time Dilation [5]
- You may call TIME FREEZE for 10s during which you may move freely.
- Time moves as normal for you during this period.
- You must call TIME IN at the end of this 10s.
Singularity Bomb [5]
- Suffer a Severe Injury.
- For the rest of the encounter, you may call YOU LOT: GAIN 1 ENERGY once every 10s.