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Medical Abilities
Rank 1
Patch Up
- With 30s of uninterrupted roleplay you may call HEAL on a target in reach who is incapacitated.
Stabilise [3]
- Call STABILISE on a target in reach who is incapacitated.
Fixation [3]
Rank 2
Medic
- With 1 minute of uninterrupted roleplay you may call HEAL on a target who is not incapacitated.
Battlefield Medic [4]
- You may ignore intteruptions to your medical roleplay for 30s.
Adrenaline Shot [3]
- Call YOU: GAIN CHARGE.
Rank 3
Experimental Surgery
- You are capable of improvising biological interventions outside of a combat situation.
- Inform the Ref you wish to perform some experimental surgery on an unresisting target.
- You can then attempt the surgery to achieve some end depending on the power level of the surgery:
- 3 Power Levels - remove some deleterious effect, or bestow a more substantial boon for multiple encounters.
- 5 Power Levels - modify the penalty of a severe wound, or provide some permanent bonus with an appropriate drawback
- Use the Medical Mishap Deck to determine the power level of your Surgery and any Mishaps that may occur.
- Inform the Ref when you have done this, what you wish to have achieved, and they will discuss the outcome with the patient.
- Mishaps from the Medical Mishap Deck will only ever deleteriously affect the Medic, not the patient.
Example:
- You decide that your compatriot could do with being unhindered on their legs and would like to strengthen them surgically.
- You play the Mishap deck and result in a power of 3 with 1 Mishap.
- You: “I strengthen their legs!”
- The target receives the ability to redistribute CRUNCH effects delivered to their legs to their arms for 3 encounters, but the Medic suffers a Mishap.
Vitality [2]
Physician Heal Thyself [5]
- You may store a HEAL call for yourself which you can activate when you are Incapacitated.
- You ma only have one such HEAL prepared at a time.
Rank 4
Focus Aids
- When you are present when someone else is drawing from a Mishap Deck you may allow them to “Draw 2, Pick 1” three times this draw.
- You may only activate this ability once per draw.
Adaptive Medicine [3]
- Call YOU: GAIN PING <X> where X is an EFFECT call you have seen in this encounter.
Emergency Treatment [5]
- Call HEAL to a target within reach who is incapacitated.
Rank 5
Defibrillation Distribution
- You still suffer the effect of ZAP after this.
Paramedic [2]
- Call VWORP to move to a patient who has become Incapacitated.
Martyred Medic [8]
- You may suffer a Severe Injury to call PARTY HEAL FULL.