medical

Medical Abilities

  • In combat, and with 30s of uninterrupted roleplay you may call HEAL FULL on a target in reach who is incapacitated.
  • Out of combat, and with 1 minute of uninterrupted roleplay you may call HEAL FULL on a target who is not incapacitated.
  • Immediately call HEAL on a target in reach who is incapacitated.

  • With 10s of appropriate roleplay you may call HEAL on a target within reach.
  • You may ignore intteruptions to your medical roleplay for 30s.
  • You are capable of improvising biological interventions outside of a combat situation.
  • Inform the Ref you wish to perform some experimental surgery on an unresisting target.
  • You can then attempt the surgery to achieve some end depending on the power level of the surgery:
    • 2 Power Levels - HEAL FULL, or GAIN some call.
    • 3 Power Levels - remove some deleterious effect, or bestow a more substantial boon for multiple encounters.
    • 5 Power Levels - modify the penalty of a severe wound, or provide some permanent bonus with an appropriate drawback
  • Use the Medical Mishap Deck to determine the power level of your Surgery and any Mishaps that may occur.
  • Inform the Ref when you have done this, what you wish to have achieved, and they will discuss the outcome with the patient.
  • Mishaps from the Medical Mishap Deck will only ever deleteriously affect the Medic, not the patient.

Example:

  • You decide that your compatriot could do with being unhindered on their legs and would like to strengthen them surgically.
  • You play the Mishap deck and result in a power of 3 with 1 Mishap.
  • You: “I strengthen their legs!”
  • The target receives the ability to redistribute BREAK effects delivered to their legs to their arms for 3 encounters, but the Medic suffers a Mishap.
  • You may store a HEAL call for yourself which you can activate when you are Incapacitated.
  • You may only have one such HEAL prepared at a time.

  • When you are present when someone else is drawing from a Mishap Deck you may allow them to “Draw 2, Pick 1” three times this draw.
  • You may only activate this ability once per draw.
  • Immediately call HEAL FULL to a target within reach who is incapacitated.

  • When you suffer a DRAIN you may call YOU: HEAL for free.
  • You still suffer the effect of DRAIN after this.
  • Call VA-WORP to move to a patient who has become Incapacitated.
  • Suffer a Severe Injury.
  • You may call PARTY HEAL every 10s for the rest of the encounter.
  • medical.txt
  • Last modified: 2022/01/08 15:55
  • (external edit)