Changelog
Act 2 Updates
v1.2.4 (2023-02-13) - FATALITY
- Added the FATAL call modifier to system.
v1.2.3 (2022-12-30) - Endeavour Update
- Information about the Endeavour updated after The Heart of the Matter.
v1.2.2 (2022-12-04) - Assorted Various Clarifications
- Clarified that Enter The Matrix and Flatliner require their Lvl 3 counterparts for Various.
- Clarified that Various Modularity can be used on General Abilities.
v1.2.1 (2022-10-18) - Nothing Survives Contact...
- Assorted clarifications:
- Knowledgeable General Ability can be taken multiple times.
- Knowledgeable General Ability does not count for Specialist Expertise.
- Medical General Abilities cannot be used on yourself.
- Guidance and Meditation Startouched abilities can only be used on calls you have gained from Startouched abilities.
v1.2.0 (2022-10-17)
Operation: Beachhead Aftermath
- New Experimental Abilities after Operation Beachhead.
- Updates to NPCs list and The Stranded Fleet.
- New Latest Situation news page.
- Updates to the structure of Bestiary and to Mission Advice about running on Hive IV.
General Abilities
- A suite of General Abilities have been added that anyone can access.
General Housekeeping
- Minor Various updates / clarifications:
- System Overdrive / Natural Dominance made easier to brain - they only affect Utility Abilities and Calls gained from the Abilities you lock off.
- Moving Mountain BREAK resistance only counts for body BREAKs.
- Buffed Reverse Engineer with a second CURSE use per HARVEST.
- Minor Startouched updates / clarifications:
- Darklance only provides BREAK on the next hit after PULL.
- Vessel only gives a single sentence answer.
- Space Between Space requires you to be stationary before use.
- Minor Commando updates / clarifications:
- Ranged weapon abilities do not use a charge of your weapon but do need the weapon phys-rep to be used.
- Sweeping Strike no longer has to be delivered by melee.
- Single Pistol Prowess no longer implies the pistol must be in the main hand.
- Improved Ziline positive effect - no longer a small reduction to SLOW but a use of active camouflage that allows slow movement.
- Combat Rules clarifications:
- In WARP you are still subject to AOE and SCAN calls.
- Under SLOW, timers cooldown at half speed as well.
Post-Release
v1.1.9 (2022-10-14) - Operation Index
- Rejigged the Bestiary into subpages for better navigability.
v1.1.8 (2022-03-23) - I Know Things Now Many Valuable Things
News
- Updated The Incident with findings from Damage Control.
v1.1.7 (2022-03-18) - Mass Effect
Errata
- MASS PEW is valid, updated Combat Rules to reflect this.
v1.1.6 (2022-03-09) - Business is Booming
Updates
- Updated Factions to explain how we're dealing with Currency.
Changes
- Changed Cover to exclude BLAST from Cover.
v1.1.5 (2022-03-07) - Getting Meta
Updates
- Changelog now with more unnecessary subtitles.
v1.1.4 (2022-02-15) - Clarity Minor
Clarifications
- Minor clarifications of little note.
v1.1.3 (2022-02-06) - Feedback Loop
Changes
- SCAN <X> must always be followed by a qualifier.
- Heartbleed nerfed - it now takes 30s to trigger a 10s period in which you can call HEAL for every damage you inflict (but relaxed the restriction to allow it to work for ranged damage).
Updates
- Added more Ship Hearts to Worlds for clarity.
- Added first Nemesis NPC to Aces World.
- Added Altarian Dynastic Order in Keter Borderlands to NPCs page.
- Made some more things explicit on the Social Contract, in particular:
- Players should contact the GM to express interest in playing.
- Attendees are expected to Monster as much as they Play (if not moreso).
- The GM's ruling can be questioned once (with the co-GM present) but then should be taken as final and brought up with the Refs after the event if that's still not satisfactory.
- Emphasised avoiding running Missions in areas of the game you have characters in.
- Emphasised that Monsters should try to make their behaviour understandable to Players to maximise their ability to interact with the Encounter.
Clarifications
- Attempted to clarify Character Advancement for banking XP when you've not played a character.
- Added clarification about Ship Heart range to Staying Safe from Decay.
- Clarified that Granted Barrier isn't used by Commandos for spending hits for Abilities.
v1.1.2 (2022-01-26) - Various Tweaks
Changes
- Added HARVEST FAQs for Various Harvesting.
- HARVEST must be called on a dead/unconscious character within 5 minutes after they are knocked out / killed.
- Hulking Form now confers a +5s increase to BURN duration.
- Advanced Thermal Countermeasures now provides a utility fire extinguishing ability.
- Renamed Various skill that applies MEND and GAIN BREAK to Patchwork Armoury.
- Removed previous iteration of Patchwork Armoury as overly complicated.
- Re-introduced Jury Rig as a Various Ability that gives access to a once-per-mission Tinkering.
- Hardpoints Mean Prizes requires roleplay for the 1s of aiming if used for a ranged weapon in order to make it clear what's going on.
- Added Mechanic Background that provides a use of Tinkering and a Downtime ability to take something apart to see how it works.
Clarifications
- Charging a Ranged Weapon does not need to be uninterrupted.
- Added notes to The Various page that if a duration is reduced to 0s you call PING when you would take the call.
- Clarified that you cannot use Overload or Meditate/Guidance on Switch or Starlight Fade.
Housekeeping
- Removed deprecated reference to TAUNT from Combat Rules.
- Removed deprecated reference to the Altarian Federation from Backgrounds.
v1.1.1 (2022-01-20) - Learning from Experience
- XP gains reduced by 1 globally to slow speed of Advancement.
- Various respeccing must maintain rank and Ability prerequisites.
v1.1.0
Changes
- Added a 60s cooldown to the Startouched top tier abilities that give you unlimited uses of a call.
- CLUNK works on unsuspecting individuals out of combat even if they are armed.
- BURN prevents striking for damage.
Clarifications
- Clarified Character Advancement onto its own page.
- Clarified top tier Startouched abilities that let you freely make calls require the gesture constantly.
- Clarified that Overload only works for abilities that normally use one hand.
- Clarified YOU LOT destroying cover.
Release! v1.0.0
Pre-Release
v0.9
- Expanded Glossary.
- Added Credits.
- Cribbed Social Contract from Animus.
- Cribbed Running a Mission from Memento Mundi.
- Swapped GM XP reward for running a mission.
- Added Discrimination on the basis of national / planetary identity to Themes.
- Added Borderlands map and planets.
- Clarified Naming Conventions.
- Added Player-Requested Missions.
- Updated Backgrounds.
- Added startup Clout for Factions.
- Added Species.
- Fiddled with Commando hits.
- Clarified that HEAL ZERO is not a thing.
- Massive proofreading pass.
- Sensitivity read completed.
Post Playtest 5 (The Great Robotic Uprising of Vyix 9A) v0.8
- Removed Multifaceted and made it a Rank 5 Specialist Ability.
- Renamed Startouched#Mystic to Scion
- Added SLOW call.
- Upped the base HP for Commandos.
- Increased base cost for Commando abilities.
- Added Commando abilities for all levels.
- Added Specialist abilities for all levels.
- Added Startouched abilities for all levels.
- Added Various abilities for all levels.
- Removed reference to Grenade variants.
- Removed reference to Hacking.
- Removed restriction for EFFECT being only for Monsters.
- Changed contact address to planetfall.larp@gmail.com.
- Banned species-based discrimination from the game.
Post Playtest 4 (They Chose Violence Redux) v0.7
- Started adding more setting.
- Removed Altarian Federation.
- Added Galactic Cooperation.
- Added numerous factions.
- Added Factions and Clout mechanic.
- Added Secret Metaphysic.
- Restored BLAST.
- Changed Single Ranged Weapon Prowess to match Bladed Weapon Prowess.
- Increased cost of Sweeping Strike.
- Removed Ambidex by default - made it a Melee Prowess option.
- Rebalanced Tinkering deck to encourage recklessness
Post Playtest 3 (They Chose Violence) v0.6
- Extended charge time for Startouched abilities:
- Concussive Bolt → 15s
- Repairing Barrier → 10s
- Reduced power of Air Blast to 1 target within 5m, reduced charge time to match Concussive Bolt.
- Added Multifaceted Background
- Changed Pilot Background Evasive ability to Talisman
Post Ref Team Expansion v0.4
Combat Rules
- Simplified Unconsciousness and Incapacitation to Just Unconsciousness.
- GMactored Energy into Class Abilities:
- PING cannot be called by default by everyone.
- DRAIN prevents ability use for 10s.
- CURSE prevents healing above 1 for the rest of the encounter.
- Removed GAIN <Y> ENERGY.
- Reintroduced EXECUTE.
- Renamed MISSED to MISS.
- Removed Shield Cover by default.
- Removed YEAH and OUCH as superfluous.
- Removed HEAL <X> as overly complicated.
- Renamed VA-WORP to WARP.
- Renamed ASSIMILATE to HARVEST.
- Removed rend effect from BREAK.
- Introduce BURN and ZAP.
- Remove TAUNT. PULL covers this.
- Removed KABOOM. MASS STRIKEDOWN covers this.
Classes / Backgrounds / Abilities
- Removed Synthetics.
- Removed Various Background.
- Renamed Startouched Background.
- Completely rewrote class abilities.
Post Playtest 2 (Recalibration) v0.3
- Removed Detonator Energy Regimen because it is silly
- Reduced DRAIN duration to 5s from 10s
- Removed Energy Sap property from DRAIN, it's always the worse option so why would you pick it?
Post Playtest 1 (Calibration) v0.2
- Removed CHAAAAARGE as a call
- This is now explicitly an ability for some
- Changed the Melee Tree to be focussing around response and use of PUSH
- Removed BURN (EFFECT: BURN) works
- Renamed ZAP to DRAIN
- DRAIN is a 10s embargo on using Energy or drains ALL your Energy
- Clarified the Overcharging mechanic bestows the DRAIN after any of the energy is spent
- Space Within Space now costs 2 Energy not 5
- Renamed KNOCKOUT to CLUNK
- Moved BLAST to the Damage Calls section of the Combat Rules page
- Renamed CRUNCH to BREAK
- Removed STABILISE and replaced it with the ability for anyone to call HEAL on an incapacitated character
- Grenade Prowess only gives 1 Grenade per encounter
- Added Ranged Weapon Finesse and Ranged Weapon Mastery
- Adjusted Energy Costs - only Rank 5 Abilities cost 5 now, and most are brought to 2 or 3 Energy
- Changed Tech Scanner skill to be less useless
- PING to Uncalled Melee Damage does not need to be called
- Increased the Energy Cap for Generator