shared:bestiary:mytene

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Raktor

Quadrupedal reptilian creatures with scything claws.

  • 5 hits
  • 2 x daggers or 1 x one-handed melee weapon
  • 1 x BREAK by melee

Raktor Boss

Bigger than the other Raktors

  • 8 hits
  • 1 x one-handed melee weapon
  • You may call STRIKEDOWN or PUSH every 5 hits given or taken
  • Protective - prioritise threats to other Raktors.

Raktor (Decaying)

Decaying Quadrupedal reptilian creatures with scything claws.

  • 5 hits
  • 2 x daggers or 1 x one-handed melee weapon
  • 1 x DRAIN by melee from behind
  • Decaying

Ferocious Mytenean Devil

  • 4 hits
  • 2 x short melee weapon
  • 1 x BREAK (this represents you biting. deliver to legs if possible since you are supposed to be small. )

Evasive Mytenean Devil

  • 4 hits
  • 1 x single-handed melee weapon
  • WARP every 3 hits given or taken (5s disappear)

Headstrong Mytenean Devil

  • 6 hits
  • 1 x single-handed melee weapon
  • After 5s of charging at someone, PUSH by melee

Mini Cave Slug

  • 1 hit
  • Move at walking pace or slower
  • Should not attack unless provoked (i.e. by someone getting in their personal space and staring at them), but has 1 YOU PEW after 10 seconds of appropriate venom prep roleplaying (puffing up, hissing)
  • Darkness my old friend: Cave slugs like caves. This type may be encountered outside caves, but should attempt to enter anything that looks like it might be a cave (dropships, warehouses, etc…)

Midi Cave Slug

  • 4 hits
  • One single-handed melee weapon
  • Move at walking pace or slower
  • Dislikes anyone coming within 5m of them. YOU PEW after 10s of appropriate venom prep roleplaying (puffing up, hissing) on anyone who does.

Hypnosis Cave Slug

  • 6 hits
  • One single-handed melee weapon
  • Move at walking pace or slower
  • YOU: PULL once every 30s

Chonky Cave Slug

  • 10 hits
  • One long 2-handed weapon (spiky tail)
  • Move at walking pace or slower
  • 1 x STRIKEDOWN
  • 1 x PUSH
  • 1 X BREAK

Grandaddy Cave Slug

  • 16 hits
  • One long 2-handed weapon (spiky tail)
  • Move at walking pace or slower
  • Can spit venom: 10s charging for YOU: PEW
  • 3 X PUSH
  • 3 X BREAK

Burrowing Mites

Small mites, typically found in swarms, which can burrow through stone and metal as well as organic material.

  • 1 hit
  • One short melee weapon
  • 10s to CURSE downed player

Mighty Mite

Large mites, often with swarms of burrowing mites clinging to their chitinous exoskeletons.

  • 15 hits
  • Two single-handed melee weapons
  • 3x PING PEW
  • 3x BREAK

Slicer

A creature of camouflage that reacts to nearby pressure and movement by biting its head off.

  • 6 hits, 1 bladed weapon, 1 claw/dagger
  • Start the encounter in WARP
  • Spend 5s stationary and uninterrupted (folding away visibly critter-y bits) to call WARP. You may not move whilst WARPed. You can break WARP without calling, by an uncalled melee attack. Make a hiss or chitter instead to signify this.
  • 2x STRIKEDOWN

Quivering Coral

A plant that reacts to pressure and movement by retreating inside rocky spires or dead trees.

  • 6 hits
  • Static
  • Start the encounter with WARP
  • Call PING to any call other than PEW, STRIKEDOWN, or BREAK to call WARP, call WARP to become visible again if no fast movement within 2m of you for 10s
  • When damaged by anything other than a blow dealt by someone who is being SLOW, call WARP, call WARP to become visible again if no fast movement within 2m of you for 10s.
  • Whilst in STRIKEDOWN or BREAK, can be attacked as normal.
  • Players can voluntarily act as if under the effect of SLOW in order to make attacks on the plant without triggering its WARP.

Popping Coral

A plant that reacts to pressure and movement by exploding.

  • 9 hits
  • Throwing balls (prioritise fast moving players within 2m)
  • Static
  • Hit with a throwing ball to call PEW or BLAST
  • YOU LOT: PEW each time you lose 3 hits

Dropping Coral

A cave dwelling plant that reacts to pressure and movement by dropping on its head and digesting its corpse. Usually feeds on rather smaller prey than PCs.

  • 1 hit, 1 melee weapon, move slowly once you’ve dropped.
  • 1x CURSE by melee, can only be called against players in STRIKEDOWN
  • Drop from the ceiling and call MASS STRIKEDOWN when you land.
  • If double CURSED, players have been doused with enough digestive enzymes to cause long term problems if untreated.

Mini Cave Snail

A small snail, curiously heavy, with a slightly-glowing shell 2 hits Move at walking pace or slower Call YOU:PEW once every 30 seconds of contact with a PC

Reflective Cave Snail

A mid sized cave snail with a very shiny shell

  • 6 hits, blunt weapon & shield
  • 3x PING to any ranged call, immediately make the call back at the caller.
  • Call MASS PEW every 30s

Bitey Cave Snail

A mid sized cave snail with big teeth

  • 6 hits, bladed weapon & shield
  • Crouch behind shield for 2xMISS, cannot attack whilst crouched behind shield
  • 2x BREAK by melee
  • Call MASS PEW every 30s

Protective Parent Cave Snail

A big cave snail which wants to save its babies

  • 10 hits, 2 handed melee weapon
  • Call MASS PEW every 15s
  • 1x YOU LOT: PUSH, to be used on players attacking smaller Cave Snails

Radio Raktive Raktor

A clawed mutant beast which inflicts radioactive punishments on its foes and likes eating snails.

  • 8 hits
  • 1x 1 handed melee weapon
  • Every 5 hits given or taken, call WARP to leap in the air, reposition within 5s, call MASS BURN when landing.

Daktyl

Large, viciously territorial leathery-winged birds

  • 5 hits
  • 2x daggers or 1x one-handed melee weapon
  • 1 BREAK by melee
  • 2x WARP to fly around and come back down
  • Special Move: Grab: Charge at a target for at least 5 metres, strike them for a melee PULL, and then keep running for a short distance, as you grab and drag them away.
  • shared/bestiary/mytene.1665760335.txt.gz
  • Last modified: 2022/10/14 15:12
  • by katie