engineering

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Engineering Abilities

  • With 30s of uninterrupted roleplay, you can make repairs to an item that is damaged, or call HEAL on an inorganic entity that is Incapacitated.
  • You may instantly repair an item damaged by CRUNCH.

  • With 30s to examine a damaged object you can determine how it was damaged or detect its weakest point.

  • You are capable of improvising mechanical solutions outside of a combat situation.
  • Inform the Ref you wish to jury Rig a system together.
  • You can then construct a Rig that performs a simple function (e.g. “moves object”, “fires weapon”) per 3 power levels.
  • Use the Engineering Mishap Deck to determine the power level of your Rig and any Mishaps that may occur.
  • Inform the Ref when you have done this and what you wish to have constructed

Example:

  • Upon entering a corridor you decide to rig up a trap for anyone who follows you in.
  • You play the Mishap deck and result in a power of 2 with no Mishaps.
  • You: “I create a trap to Trigger When Crossed which will Spray Shrapnel
  • The rig is created and when enemies later try to backstab the party there’s a loud BOOM as they trigger the trap. The enemies take severe damage.
  • Gain +2 Body Hits.

  • You may rig up a mount for carrying an additional weapon or item (as if you had 3 hands) and use it as such.
  • The item held in the third hand must be a ranged weapon or item, not a melee weapon.
  • Feel free to make costumes for this (not required).
  • engineering.1635012847.txt.gz
  • Last modified: 2022/01/08 15:51
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