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shared:player_character:wretched_export [2022/06/03 22:11] james |
shared:player_character:wretched_export [2023/05/27 00:03] (current) james |
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* 30 seconds of uninterrupted roleplay to SELF HEAL FULL | * 30 seconds of uninterrupted roleplay to SELF HEAL FULL | ||
* 2 uses of Determination per Mission to immediately SELF HEAL FULL | * 2 uses of Determination per Mission to immediately SELF HEAL FULL | ||
- | | + | * If reduced to 0 hits, may continue fighting for 10 seconds, ignoring all damage; take a Severe Injury to extend this by 1 minute |
- | * **Rank: | + | |
- | * **Hits: | + | * **Rank: |
+ | * **Hits: | ||
* **Background: | * **Background: | ||
* 1 use of Tinkering per Mission | * 1 use of Tinkering per Mission | ||
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* Sweeping Strike (Enforcer 1) | * Sweeping Strike (Enforcer 1) | ||
* 3 hits for ' | * 3 hits for ' | ||
- | * Grenadier (Gunslinger 1) | + | |
- | * 1 grenade | + | * 2 hits and take a STRIKEDOWN to PING a single-target effect call |
+ | * Only works if not already under effect of STRIKEDOWN | ||
+ | * Hold the Line (Enforcer 2) | ||
+ | * 2 hits to PING to PUSH or PULL | ||
+ | * Melee Finesse: Blunt Weapon (Enforcer 2) | ||
+ | * 2 hits for melee BREAK with blunt weapon | ||
+ | * Melee Finesse: Daggers and Claws (Enforcer 2) | ||
+ | * 2 hits for melee SLOW with daggers or claws against target' | ||
+ | * Combat Tactician (Enforcer 3) | ||
+ | * While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call | ||
+ | * Blunt Weapon: STRIKEDOWN, BREAK | ||
+ | * Daggers and Claws: BREAK, SLOW to legs | ||
+ | * Swashbuckler (Enforcer 3) | ||
+ | * Every 3 strikes blocked with melee weapon, gain PARRY (may only store one at a time) | ||
+ | * Incredibly Hardened (Enforcer 4) | ||
+ | * +4 hits (already folded into total) | ||
+ | | ||
+ | * 5 grenades | ||
* Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade | * Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade | ||
+ | * Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous. | ||
* Ranged Weapon Prowess: Single Pistol (Gunslinger 1) | * Ranged Weapon Prowess: Single Pistol (Gunslinger 1) | ||
* 2 hits for PING to a blocked melee strike in other hand to single pistol | * 2 hits for PING to a blocked melee strike in other hand to single pistol | ||
+ | * Ranged Weapon Prowess: Two Handed (Gunslinger 1) | ||
+ | * 2 hits for next successful charge to be 3 charges instead of 1 | ||
* Power Shot (Gunslinger 1) | * Power Shot (Gunslinger 1) | ||
* 2 hits for ranged YOU: STRIKEDOWN | * 2 hits for ranged YOU: STRIKEDOWN | ||
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* Elemental Ammunition: Electric (Gunslinger 2) | * Elemental Ammunition: Electric (Gunslinger 2) | ||
* 2 hits for YOU: ZAP with charged weapon | * 2 hits for YOU: ZAP with charged weapon | ||
+ | * Iron Sights (Gunslinger 2) | ||
+ | * 2 hits and 3 seconds aiming to increase range to entire encounter space | ||
+ | * Ranged Weapon Finesse: Two Handed (Gunslinger 2) | ||
+ | * 2 hits to YOU: PUSH within 5 metres | ||
+ | * Recon Sniper (Gunslinger 3) | ||
+ | * Once per encounter, out of combat, may spy on targets in vision and find out what they' | ||
+ | * Once per mission, out of combat, may use position and range to fire a devastating sniper shot - state what you're shooting and GM will determine effect. | ||
+ | * Spray and Pray (Gunslinger 3) | ||
+ | * 2 hits to instantly charge weapon | ||
+ | * Tactical Cover (Gunslinger 3) | ||
+ | * When in cover with an ally within 1 metre also in cover, may charge weapon twice as fast | ||
+ | * Flamethrower Attachment (Gunslinger 4) | ||
+ | * 3 hits for YOU LOT: BURN | ||
+ | * Rocketeer (Gunslinger 4) | ||
+ | * 3 hits for YOU: BLAST | ||
+ | * Tesla Coil (Gunslinger 4) | ||
+ | * 3 hits for YOU LOT: ZAP | ||
+ | * Tactical Reload (Gunslinger 5) | ||
+ | * Charge 2 shots instead of 1 | ||
+ | * Burly (Tough 1) + Beefy (Tough 2) + Brawny (Tough 3) + Mighty (Tough 4) | ||
+ | * +8 hits (already folded into total) | ||
+ | * 1 STRIKEDOWN per encounter | ||
+ | * May apply incredible strength out of combat | ||
+ | * May take a Severe Injury to continue fighting 60 seconds post unconsciousness | ||
=== Factions === | === Factions === | ||
* Unassigned Clout: 3 | * Unassigned Clout: 3 | ||
- | * Ace's High: 4 | + | * Ace's High: 8 |
* Zeitgeist: 3 | * Zeitgeist: 3 | ||
- | * Craruan Defence Force: 3 | + | * Her Glorious Command: 1 |
+ | * Altarians: 6 | ||
+ | * Private Enterprise, 509: 5 | ||
+ | * Epicureans: 3 | ||
+ | * Firebrand: 2 | ||
+ | |||
+ | === NPC Relations === | ||
+ | |||
+ | * Die Loaded | ||
+ | * Friendship: getting arrested is just a risk of doing business, and they did kinda betray you first so fair game. | ||
+ | * Nemesis: But y'all did still get them arrested, so... | ||
=== Other Stuff === | === Other Stuff === | ||
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* 55gp (tradeable for 1 Clout with anyone who has a use for gold) | * 55gp (tradeable for 1 Clout with anyone who has a use for gold) | ||
* Fought and helped name the Scourge Admiral Wiggles | * Fought and helped name the Scourge Admiral Wiggles | ||
+ | * Natter | ||
+ | * A robot companion on a tripod that cannot move but can remember and regurgitate information: | ||
+ | * It can recall 3 pieces of information at a time | ||
+ | * It can answer simple questions about its information if sufficiently well defined | ||
+ | * It has an annoying personality when spoken to, but only speaks when it is spoken to | ||
===== Missions ===== | ===== Missions ===== |