melee

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melee [2021/10/23 18:13]
katie created
melee [2022/01/08 15:55] (current)
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   * Whenever you take the effect of a call that causes you to move ([[Combat Rules#Push|PUSH]] or [[Combat Rules#PULL]]), produce 1 Energy.   * Whenever you take the effect of a call that causes you to move ([[Combat Rules#Push|PUSH]] or [[Combat Rules#PULL]]), produce 1 Energy.
  
-==== Mass Driver [3] ====+==== Mass Driver [2] ====
  
-  * Call [[Combat Rules#CHAAAAARGE]].+  * You make an impassioned charge toward the enemy. 
 +  * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. 
 +  * You cannot generate energy while charging a target. 
 +  * The effect ends early if: 
 +    * You make a call other than PEW or a reaction 
 +    * You stop moving directly toward the original target 
 +    * You are subject to a multi-target “YOU LOT” or “MASS” call 
 +    * You are subject to a “YOU: DRAIN” call
  
-==== Sweeping Strike [3] ====+==== Sweeping Strike [2] ====
  
   * Call [[Combat Rules#STRIKEDOWN]] by melee.   * Call [[Combat Rules#STRIKEDOWN]] by melee.
  
-==== Melee Weapon Prowess [3] ====+==== Melee Weapon Prowess [2] ====
  
 Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons. Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons.
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   * **Bladed Weapons** - call [[Combat Rules#PING]] when you block a strike with an effect call   * **Bladed Weapons** - call [[Combat Rules#PING]] when you block a strike with an effect call
   * **Blunt Weapons** - call [[Combat Rules#PUSH]] by melee   * **Blunt Weapons** - call [[Combat Rules#PUSH]] by melee
-  * **Daggers and Claws** - call [[Combat Rules#CRUNCH CRUNCH <X>|CRUNCH]] by melee against a limb+  * **Daggers and Claws** - call [[Combat Rules#BREAK BREAK <X>|BREAK]] by melee against a limb
   * **Two Handed Weapons** - call [[Combat Rules#STRIKEDOWN]] by melee   * **Two Handed Weapons** - call [[Combat Rules#STRIKEDOWN]] by melee
  
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 ==== Blowback ==== ==== Blowback ====
  
-  * When you commence a [[Combat Rules#CHAAAAARGE]] you may call [[Combat Rules#PUSH|YOU LOT: PUSH]] in the opposite direction.+  * When you are subject to [[Combat Rules#PULL]] you may call [[Combat Rules#PUSH|YOU LOT: PUSH]] in the opposite direction.
  
 ==== Combat Awareness [1] ==== ==== Combat Awareness [1] ====
  
-  * Call [[Combat Rules#PING]] to [[Combat Rules#KNOCKOUT]].+  * Call [[Combat Rules#PING]] to [[Combat Rules#CLUNK]].
  
-==== Come At Me [4] ====+==== Come At Me [2] ====
  
   * Call [[Combat Rules#TAUNT|YOU: TAUNT]].   * Call [[Combat Rules#TAUNT|YOU: TAUNT]].
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 ==== Dynamo ==== ==== Dynamo ====
  
-Your Energy Regimen is improved by being in motion: +Your Energy Regimen is improved by motion: 
-  * **Siphoner** - you produce 1 additional Energy from hitting if the hits were against multiple different targets.+  * **Siphoner** - when you hit a different enemy to the previous hit it counts as 2 hits for producing Energy.
   * **Channeller** - you produce 1 additional Energy from channelling if you were in motion throughout.   * **Channeller** - you produce 1 additional Energy from channelling if you were in motion throughout.
-  * **Generator** - you may immediately call [[Combat Rules#CHAAAAARGE]] for free after a successful Recoup. +  * **Generator** - you may immediately call [[Combat Rules#PUSH]] for free after a successful Recoup. 
-  * **Accumulator** - the first time you call [[Combat Rules#CHAAAAARGE]] in an encounter costs 0 Energy. +  * **Accumulator** - the first time you call [[Combat Rules#PUSH]] in an encounter costs 0 Energy
-  * **Assimilator** - you may immediately call [[Combat Rules#CHAAAAARGE]] for free after calling [[Combat Rules#ASSIMILATE]].+  * **Detonator** - the total cooldown for using melee abilities is reduced by 10s
 +  * **Assimilator** - you may immediately call [[Combat Rules#PUSH]] for free after calling [[Combat Rules#ASSIMILATE]].
  
-==== Heavy Blow [5] ====+==== Heavy Blow [3] ====
  
-  * Call [[Combat Rules#CRUNCH CRUNCH <X>|CRUNCH]] by melee.+  * Call [[Combat Rules#BREAK BREAK <X>|BREAK]] by melee.
  
-==== Third Law [6] ====+==== Third Law [3] ====
  
-  * Call [[Combat Rules#CHAAAAARGE|PARTY: GAIN CHAAAAARGE]], then immediately call [[Combat Rules#ZAP|MONSTERS: GAIN ZAP]].+  * Call [[Combat Rules#PULL|PARTY: GAIN PUSH]], then immediately call [[Combat Rules#DRAIN|MONSTERS: GAIN DRAIN]].
  
 ---- ----
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 ==== Mass Effect ==== ==== Mass Effect ====
  
-  * When you complete a [[Combat Rules#CHAAAAARGE]] without being interrupted, you may call [[Combat Rules#KABOOM]] (which does not affect you).+  * When you finish being affected by [[Combat Rules#PUSH]] or [[Combat Rules#PULL]], you may call [[Combat Rules#KABOOM]] (which does not affect you).
  
-==== Gravity Gradient [3] ====+==== Gravity Gradient [2] ====
  
   * Call [[Combat Rules#PULL|MASS: PULL]].   * Call [[Combat Rules#PULL|MASS: PULL]].
  
-==== Hyperdrive [5] ====+==== Hyperdrive [3] ====
  
-  * Call [[Combat Rules#VA-WOOM]].  +  * Call [[Combat Rules#VA-WORP]].  
   * You must reappear within 10s during which time you may relocate.     * You must reappear within 10s during which time you may relocate.  
   * You are aware of what happens while you have disappeared.   * You are aware of what happens while you have disappeared.
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 ==== Unstoppable Force ==== ==== Unstoppable Force ====
  
-  * You no longer break out of [[Combat Rules#CHAAAAARGE]] except by voluntarily stopping moving or reaching the end of the 10s.+  * While under the effect of [[Combat Rules#PUSH]] or [[Combat Rules#PULL]] you may freely call [[#PUSH]] by melee.
  
-==== Time Dilation [8] ====+==== Time Dilation [5] ====
  
   * You may call [[Combat Rules#TIME FREEZE]] for 10s during which you may move freely.     * You may call [[Combat Rules#TIME FREEZE]] for 10s during which you may move freely.  
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   * You must call [[Combat Rules#TIME IN]] at the end of this 10s.   * You must call [[Combat Rules#TIME IN]] at the end of this 10s.
  
-==== Singularity Bomb [8] ====+==== Singularity Bomb [5] ====
  
-  * You may suffer a Severe Injury in order to call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU LOT: GAIN 1 ENERGY]] once every 10s for the rest of the encounter.+  * Suffer a Severe Injury
 +  * For the rest of the encounter, you may call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU LOT: GAIN 1 ENERGY]] once every 10s.
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  • Last modified: 2022/01/08 15:51
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