technology_and_the_decay

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technology_and_the_decay [2022/02/06 12:25]
katie
technology_and_the_decay [2022/05/20 18:38] (current)
katie
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 Necessarily, telecommunications are only capable when protected by a Ship Heart, meaning that much of galactic society developed around a necessity to deliver messages in person or by physical means.  Since being able to call on the abilities of Ship Hearts, instantaneous long range communications have been made possible - Startouched in particular can usually communicate with any Ship Heart within the same solar system as them - but in general, the people of the galaxy are more used to face to face interaction over remote contact. Necessarily, telecommunications are only capable when protected by a Ship Heart, meaning that much of galactic society developed around a necessity to deliver messages in person or by physical means.  Since being able to call on the abilities of Ship Hearts, instantaneous long range communications have been made possible - Startouched in particular can usually communicate with any Ship Heart within the same solar system as them - but in general, the people of the galaxy are more used to face to face interaction over remote contact.
  
-Faster Than Light travel has also been made possible in the Cooperation Zeitgeist thanks to the advent of Interstellar Gates - these portals through space allow ships that pass through to travel from one side to the other in a matter of minutes.  They are incredibly difficult to set up, however, requiring specialist equipment and planning to do so.+As a result, while technology levels are generally advanced (where protected by a Ship Heart), populations are not as globally (or galactically) connected as one might expect. On a single spaceship, where everything is protected from decay and the whole ship has wired networks throughout, there may be a public communications network that looks something like a local area network. However, planetside communications or communication between spaceships will require specific technology such as a [[https://planetfall.oxfordlarp.com/specialist#communicator|Communicator]]. This means that the ever-present communication methods which players may OC expect (phones, satellite networks, the internet) do not exist in //Planetfall//, and people do not usually carry equipment long-distance communication on them unless they are specifically equipped for a communications role. 
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 +Faster Than Light travel has also been made possible in the Cooperation Zeitgeist thanks to the advent of Interstellar Gates - these portals through space allow ships that pass through to travel from one side to the other in a matter of minutes.  They are incredibly difficult to set up, however, requiring specialist equipment and planning to do so. Communications cannot pass through an Interstellar Gate unless the data/message is taken on a ship that is physically passing through the Gate from one side to the other.
  
 ==== Terraforming ==== ==== Terraforming ====
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 Due to the speed of the process and the nature of nature, the results are often unpredictable - the plant and animal life created by Terraforming is unique and varied, and aside from producing worlds for settling and living on, the process also creates countless biological phenomena to be discovered.  While the process in theory can create sapient life, Terraforming Seeds are designed to curtail the speed of evolution before that point. Due to the speed of the process and the nature of nature, the results are often unpredictable - the plant and animal life created by Terraforming is unique and varied, and aside from producing worlds for settling and living on, the process also creates countless biological phenomena to be discovered.  While the process in theory can create sapient life, Terraforming Seeds are designed to curtail the speed of evolution before that point.
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 +==== Holodecks and Virtual Reality ====
 +
 +Technological marvels are not confined only to the functional, everyday world. Holodecks are one of the most immersive entertainment experiences possible in the Cooperation - and highly valued, since it would be challenging even for the most wealthy to physically travel to every planet in the course of a lifetime. They can also be used by gamers, historians, even detectives - anyone who wants to recreate the experience of a location that either could never exist, no longer exists or that you simply can't get to right now.
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 +There are many kinds of holodeck systems, but by far the most common are those built on Neurophysiological Interface (NPI) technology, which are popular due to their relative lack of disruptive side-effects. NPI holodecks combine traditional hard-light holography with high resolution monitoring and precision stimulation of users' nervous systems and general physiology, to produce an immersive experience without equal. Anything the user can do in the real world (or the 'meatverse' as some holo-enthusiasts call it) they can also do in the virtual world, while the virtual world is also able to inflict realistic effects on users in a way that traditional holography alone cannot achieve.
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 +Holodecks run programs that define the scenario experienced by the users. As users are free to interact however they wish, it would be prohibitively complicated to manually script anything beyond the most rudimentary of settings. Therefore, holodeck scenarios are usually created by feeding a large body of source material - such as video clips, bodies of literature, detailed terrain scans, etc - into high-powered data extrapolation software. The extrapolator can then produce a scenario that hews closely to the source material and the creator's intention, while still being able to cope with more or less anything the users choose to throw at it - although the more 'off-script' users go, the weirder things might get.
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 ===== Starships and Personalities ===== ===== Starships and Personalities =====
  
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