shared:player_character:wretched_export

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shared:player_character:wretched_export [2022/06/17 23:58]
james
shared:player_character:wretched_export [2023/05/27 00:03] (current)
james
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     * 30 seconds of uninterrupted roleplay to SELF HEAL FULL     * 30 seconds of uninterrupted roleplay to SELF HEAL FULL
     * 2 uses of Determination per Mission to immediately SELF HEAL FULL     * 2 uses of Determination per Mission to immediately SELF HEAL FULL
-  * **XP:** 12 +    * If reduced to 0 hits, may continue fighting for 10 seconds, ignoring all damage; take a Severe Injury to extend this by 1 minute 
-  * **Rank:** 2 +  * **XP:** 34 (+2 unspent) 
-  * **Hits:** 14+  * **Rank:** 5 
 +  * **Hits:** 30
   * **Background:** Mechanic   * **Background:** Mechanic
     * 1 use of Tinkering per Mission     * 1 use of Tinkering per Mission
Line 36: Line 37:
   * Sweeping Strike (Enforcer 1)   * Sweeping Strike (Enforcer 1)
     * 3 hits for 'melee' YOU LOT: STRIKEDOWN     * 3 hits for 'melee' YOU LOT: STRIKEDOWN
 +  * Combat Roll (Enforcer 2)
 +    * 2 hits and take a STRIKEDOWN to PING a single-target effect call
 +    * Only works if not already under effect of STRIKEDOWN
 +  * Hold the Line (Enforcer 2)
 +    * 2 hits to PING to PUSH or PULL
   * Melee Finesse: Blunt Weapon (Enforcer 2)   * Melee Finesse: Blunt Weapon (Enforcer 2)
     * 2 hits for melee BREAK with blunt weapon     * 2 hits for melee BREAK with blunt weapon
-  * Grenadier (Gunslinger 1) +  * Melee Finesse: Daggers and Claws (Enforcer 2) 
-    * 1 grenade per encounter+    * 2 hits for melee SLOW with daggers or claws against target's legs 
 +  * Combat Tactician (Enforcer 3) 
 +    * While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call 
 +    * Blunt Weapon: STRIKEDOWN, BREAK 
 +    * Daggers and Claws: BREAK, SLOW to legs 
 +  * Swashbuckler (Enforcer 3) 
 +    * Every 3 strikes blocked with melee weapon, gain PARRY (may only store one at a time) 
 +  * Incredibly Hardened (Enforcer 4) 
 +    * +4 hits (already folded into total) 
 +  * Grenadier (Gunslinger 1) + Bombardier (Gunslinger 2) + Demolition Expert (Gunslinger 3
 +    * 5 grenades per encounter
     * Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade     * Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade
 +    * Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous.
   * Ranged Weapon Prowess: Single Pistol (Gunslinger 1)   * Ranged Weapon Prowess: Single Pistol (Gunslinger 1)
     * 2 hits for PING to a blocked melee strike in other hand to single pistol     * 2 hits for PING to a blocked melee strike in other hand to single pistol
 +  * Ranged Weapon Prowess: Two Handed (Gunslinger 1)
 +    * 2 hits for next successful charge to be 3 charges instead of 1
   * Power Shot (Gunslinger 1)   * Power Shot (Gunslinger 1)
     * 2 hits for ranged YOU: STRIKEDOWN     * 2 hits for ranged YOU: STRIKEDOWN
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   * Elemental Ammunition: Electric (Gunslinger 2)   * Elemental Ammunition: Electric (Gunslinger 2)
     * 2 hits for YOU: ZAP with charged weapon     * 2 hits for YOU: ZAP with charged weapon
 +  * Iron Sights (Gunslinger 2)
 +    * 2 hits and 3 seconds aiming to increase range to entire encounter space
 +  * Ranged Weapon Finesse: Two Handed (Gunslinger 2)
 +    * 2 hits to YOU: PUSH within 5 metres
 +  * Recon Sniper (Gunslinger 3)
 +    * Once per encounter, out of combat, may spy on targets in vision and find out what they're saying.
 +    * Once per mission, out of combat, may use position and range to fire a devastating sniper shot - state what you're shooting and GM will determine effect.
 +  * Spray and Pray (Gunslinger 3)
 +    * 2 hits to instantly charge weapon
 +  * Tactical Cover (Gunslinger 3)
 +    * When in cover with an ally within 1 metre also in cover, may charge weapon twice as fast
 +  * Flamethrower Attachment (Gunslinger 4)
 +    * 3 hits for YOU LOT: BURN
 +  * Rocketeer (Gunslinger 4)
 +    * 3 hits for YOU: BLAST
 +  * Tesla Coil (Gunslinger 4)
 +    * 3 hits for YOU LOT: ZAP
 +  * Tactical Reload (Gunslinger 5)
 +    * Charge 2 shots instead of 1
 +  * Burly (Tough 1) + Beefy (Tough 2) + Brawny (Tough 3) + Mighty (Tough 4)
 +    * +8 hits (already folded into total)
 +    * 1 STRIKEDOWN per encounter
 +    * May apply incredible strength out of combat
 +    * May take a Severe Injury to continue fighting 60 seconds post unconsciousness
  
 === Factions === === Factions ===
  
   * Unassigned Clout: 3   * Unassigned Clout: 3
-  * Ace's High: 4+  * Ace's High: 8
   * Zeitgeist: 3   * Zeitgeist: 3
-  * Craruan Defence Force: 3+  * Her Glorious Command: 1 
 +  * Altarians: 6 
 +  * Private Enterprise, 509: 5 
 +  * Epicureans: 3 
 +  * Firebrand: 2 
 + 
 +=== NPC Relations === 
 + 
 +  * Die Loaded 
 +    * Friendship: getting arrested is just a risk of doing business, and they did kinda betray you first so fair game. 
 +    * Nemesis: But y'all did still get them arrested, so...
  
 === Other Stuff === === Other Stuff ===
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   * 55gp (tradeable for 1 Clout with anyone who has a use for gold)   * 55gp (tradeable for 1 Clout with anyone who has a use for gold)
   * Fought and helped name the Scourge Admiral Wiggles   * Fought and helped name the Scourge Admiral Wiggles
 +  * Natter
 +    * A robot companion on a tripod that cannot move but can remember and regurgitate information:
 +      * It can recall 3 pieces of information at a time
 +      * It can answer simple questions about its information if sufficiently well defined
 +      * It has an annoying personality when spoken to, but only speaks when it is spoken to
  
 ===== Missions ===== ===== Missions =====
  • shared/player_character/wretched_export.1655510332.txt.gz
  • Last modified: 2022/06/17 23:58
  • by james