shared:player_character:wretched_export

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shared:player_character:wretched_export [2022/03/26 00:07]
james
shared:player_character:wretched_export [2023/05/27 00:03] (current)
james
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     * 30 seconds of uninterrupted roleplay to SELF HEAL FULL     * 30 seconds of uninterrupted roleplay to SELF HEAL FULL
     * 2 uses of Determination per Mission to immediately SELF HEAL FULL     * 2 uses of Determination per Mission to immediately SELF HEAL FULL
-  * **XP:** 3 +    * If reduced to 0 hits, may continue fighting for 10 seconds, ignoring all damage; take a Severe Injury to extend this by 1 minute 
-  * **Rank:** 1 +  * **XP:** 34 (+2 unspent) 
-  * **Hits:** 14+  * **Rank:** 5 
 +  * **Hits:** 30
   * **Background:** Mechanic   * **Background:** Mechanic
     * 1 use of Tinkering per Mission     * 1 use of Tinkering per Mission
Line 28: Line 29:
 === Abilities === === Abilities ===
  
 +  * Fancy Footwork (Enforcer 1)
 +    * 2 hits for melee PARRY
   * Melee Weapon Prowess: Blunt Weapon (Enforcer 1)   * Melee Weapon Prowess: Blunt Weapon (Enforcer 1)
-    * 2 hits for melee STRIKEDOWN+    * 2 hits for melee STRIKEDOWN with blunt weapon 
 +  * Melee Weapon Prowess: Daggers and Claws (Enforcer 1) 
 +    * 2 hits for melee BREAK with daggers or claws 
 +  * Sweeping Strike (Enforcer 1) 
 +    * 3 hits for 'melee' YOU LOT: STRIKEDOWN 
 +  * Combat Roll (Enforcer 2) 
 +    * 2 hits and take a STRIKEDOWN to PING a single-target effect call 
 +    * Only works if not already under effect of STRIKEDOWN 
 +  * Hold the Line (Enforcer 2) 
 +    * 2 hits to PING to PUSH or PULL 
 +  * Melee Finesse: Blunt Weapon (Enforcer 2) 
 +    * 2 hits for melee BREAK with blunt weapon 
 +  * Melee Finesse: Daggers and Claws (Enforcer 2) 
 +    * 2 hits for melee SLOW with daggers or claws against target's legs 
 +  * Combat Tactician (Enforcer 3) 
 +    * While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call 
 +    * Blunt Weapon: STRIKEDOWN, BREAK 
 +    * Daggers and Claws: BREAK, SLOW to legs 
 +  * Swashbuckler (Enforcer 3) 
 +    * Every 3 strikes blocked with melee weapon, gain PARRY (may only store one at a time) 
 +  * Incredibly Hardened (Enforcer 4) 
 +    * +4 hits (already folded into total) 
 +  * Grenadier (Gunslinger 1) + Bombardier (Gunslinger 2) + Demolition Expert (Gunslinger 3) 
 +    * 5 grenades per encounter 
 +    * Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade 
 +    * Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous.
   * Ranged Weapon Prowess: Single Pistol (Gunslinger 1)   * Ranged Weapon Prowess: Single Pistol (Gunslinger 1)
-    * 2 hits to call PING to a blocked melee strike in other hand+    * 2 hits for PING to a blocked melee strike in other hand to single pistol 
 +  * Ranged Weapon Prowess: Two Handed (Gunslinger 1) 
 +    * 2 hits for next successful charge to be 3 charges instead of 1 
 +  * Power Shot (Gunslinger 1) 
 +    * 2 hits for ranged YOU: STRIKEDOWN
   * Scattershot (Gunslinger 1)   * Scattershot (Gunslinger 1)
-    * 2 hits to call YOU LOT: PEW+    * 2 hits for ranged YOU LOT: PEW 
 +  * Elemental Ammunition: Fire (Gunslinger 2) 
 +    * 2 hits for YOU: BURN with charged weapon 
 +  * Elemental Ammunition: Ice (Gunslinger 2) 
 +    * 2 hits for YOU: SLOW with charged weapon 
 +  * Elemental Ammunition: Electric (Gunslinger 2) 
 +    * 2 hits for YOU: ZAP with charged weapon 
 +  * Iron Sights (Gunslinger 2) 
 +    * 2 hits and 3 seconds aiming to increase range to entire encounter space 
 +  * Ranged Weapon Finesse: Two Handed (Gunslinger 2) 
 +    * 2 hits to YOU: PUSH within 5 metres 
 +  * Recon Sniper (Gunslinger 3) 
 +    * Once per encounter, out of combat, may spy on targets in vision and find out what they're saying. 
 +    * Once per mission, out of combat, may use position and range to fire a devastating sniper shot - state what you're shooting and GM will determine effect. 
 +  * Spray and Pray (Gunslinger 3) 
 +    * 2 hits to instantly charge weapon 
 +  * Tactical Cover (Gunslinger 3) 
 +    * When in cover with an ally within 1 metre also in cover, may charge weapon twice as fast 
 +  * Flamethrower Attachment (Gunslinger 4) 
 +    * 3 hits for YOU LOT: BURN 
 +  * Rocketeer (Gunslinger 4) 
 +    * 3 hits for YOU: BLAST 
 +  * Tesla Coil (Gunslinger 4) 
 +    * 3 hits for YOU LOT: ZAP 
 +  * Tactical Reload (Gunslinger 5) 
 +    * Charge 2 shots instead of 1 
 +  * Burly (Tough 1) + Beefy (Tough 2) + Brawny (Tough 3) + Mighty (Tough 4) 
 +    * +8 hits (already folded into total) 
 +    * 1 STRIKEDOWN per encounter 
 +    * May apply incredible strength out of combat 
 +    * May take a Severe Injury to continue fighting 60 seconds post unconsciousness
  
 === Factions === === Factions ===
  
   * Unassigned Clout: 3   * Unassigned Clout: 3
 +  * Ace's High: 8
 +  * Zeitgeist: 3
 +  * Her Glorious Command: 1
 +  * Altarians: 6
 +  * Private Enterprise, 509: 5
 +  * Epicureans: 3
 +  * Firebrand: 2
 +
 +=== NPC Relations ===
 +
 +  * Die Loaded
 +    * Friendship: getting arrested is just a risk of doing business, and they did kinda betray you first so fair game.
 +    * Nemesis: But y'all did still get them arrested, so...
 +
 +=== Other Stuff ===
 +
 +  * Fableland Knighthood
 +  * 55gp (tradeable for 1 Clout with anyone who has a use for gold)
 +  * Fought and helped name the Scourge Admiral Wiggles
 +  * Natter
 +    * A robot companion on a tripod that cannot move but can remember and regurgitate information:
 +      * It can recall 3 pieces of information at a time
 +      * It can answer simple questions about its information if sufficiently well defined
 +      * It has an annoying personality when spoken to, but only speaks when it is spoken to
  
 ===== Missions ===== ===== Missions =====
  • shared/player_character/wretched_export.1648253264.txt.gz
  • Last modified: 2022/03/26 00:07
  • by james