shared:player_character:wretched_export

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shared:player_character:wretched_export [2022/03/20 14:28]
james Created from the form at player_characters
shared:player_character:wretched_export [2023/05/27 00:03] (current)
james
Line 1: Line 1:
 ====== Wretched Export ====== ====== Wretched Export ======
  
-//Pronouns: //+//Player: James// 
 + 
 +//Pronouns: he/him// 
 + 
 +//Character originality: beyond low//
  
 ===== Background / Bio ===== ===== Background / Bio =====
  
-//Add description of your character and their backstory here//+Conspicuously heavily armed for mechanic, Wretched Export set out from Vyix IX to see the galaxy and go on adventures, always armed with the right tool for the job.
  
 ===== Stats ===== ===== Stats =====
  
-  * **Species:** +  * **Species:** Vyixian 
-  * **Class:** +    * Backup daggers (claws) that are immune to BREAK 
-  * **XP:** +    * Take BURN for 3 seconds longer than usual 
-  * **Background:**+  * **Class:** Commando 
 +    * 30 seconds of uninterrupted roleplay to SELF HEAL FULL 
 +    * 2 uses of Determination per Mission to immediately SELF HEAL FULL 
 +    * If reduced to 0 hits, may continue fighting for 10 seconds, ignoring all damage; take a Severe Injury to extend this by 1 minute 
 +  * **XP:** 34 (+2 unspent) 
 +  * **Rank:** 5 
 +  * **Hits:** 30 
 +  * **Background:** Mechanic 
 +    * 1 use of Tinkering per Mission 
 +    * Disassemble something in Downtime
  
 === Abilities === === Abilities ===
  
-  * Ability +  * Fancy Footwork (Enforcer 1
-  * Ability 2+    * 2 hits for melee PARRY 
 +  * Melee Weapon Prowess: Blunt Weapon (Enforcer 1) 
 +    * hits for melee STRIKEDOWN with blunt weapon 
 +  * Melee Weapon Prowess: Daggers and Claws (Enforcer 1) 
 +    * 2 hits for melee BREAK with daggers or claws 
 +  * Sweeping Strike (Enforcer 1) 
 +    * 3 hits for 'melee' YOU LOT: STRIKEDOWN 
 +  * Combat Roll (Enforcer 2) 
 +    * 2 hits and take a STRIKEDOWN to PING a single-target effect call 
 +    * Only works if not already under effect of STRIKEDOWN 
 +  * Hold the Line (Enforcer 2) 
 +    * 2 hits to PING to PUSH or PULL 
 +  * Melee Finesse: Blunt Weapon (Enforcer 2) 
 +    * 2 hits for melee BREAK with blunt weapon 
 +  * Melee Finesse: Daggers and Claws (Enforcer 2) 
 +    * 2 hits for melee SLOW with daggers or claws against target's legs 
 +  * Combat Tactician (Enforcer 3) 
 +    * While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call 
 +    * Blunt Weapon: STRIKEDOWN, BREAK 
 +    * Daggers and Claws: BREAK, SLOW to legs 
 +  * Swashbuckler (Enforcer 3) 
 +    * Every 3 strikes blocked with melee weapon, gain PARRY (may only store one at a time) 
 +  * Incredibly Hardened (Enforcer 4) 
 +    * +4 hits (already folded into total) 
 +  * Grenadier (Gunslinger 1) + Bombardier (Gunslinger 2) + Demolition Expert (Gunslinger 3) 
 +    * 5 grenades per encounter 
 +    * Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade 
 +    * Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous. 
 +  * Ranged Weapon Prowess: Single Pistol (Gunslinger 1) 
 +    * 2 hits for PING to a blocked melee strike in other hand to single pistol 
 +  * Ranged Weapon Prowess: Two Handed (Gunslinger 1) 
 +    * 2 hits for next successful charge to be 3 charges instead of 1 
 +  * Power Shot (Gunslinger 1) 
 +    * 2 hits for ranged YOU: STRIKEDOWN 
 +  * Scattershot (Gunslinger 1) 
 +    * 2 hits for ranged YOU LOT: PEW 
 +  * Elemental Ammunition: Fire (Gunslinger 2) 
 +    * 2 hits for YOU: BURN with charged weapon 
 +  * Elemental Ammunition: Ice (Gunslinger 2) 
 +    * 2 hits for YOU: SLOW with charged weapon 
 +  * Elemental Ammunition: Electric (Gunslinger 2) 
 +    * 2 hits for YOU: ZAP with charged weapon 
 +  * Iron Sights (Gunslinger 2) 
 +    * 2 hits and 3 seconds aiming to increase range to entire encounter space 
 +  * Ranged Weapon Finesse: Two Handed (Gunslinger 2) 
 +    * 2 hits to YOU: PUSH within 5 metres 
 +  * Recon Sniper (Gunslinger 3) 
 +    * Once per encounter, out of combat, may spy on targets in vision and find out what they're saying. 
 +    * Once per mission, out of combat, may use position and range to fire a devastating sniper shot - state what you're shooting and GM will determine effect. 
 +  * Spray and Pray (Gunslinger 3) 
 +    * 2 hits to instantly charge weapon 
 +  * Tactical Cover (Gunslinger 3) 
 +    * When in cover with an ally within 1 metre also in cover, may charge weapon twice as fast 
 +  * Flamethrower Attachment (Gunslinger 4) 
 +    * 3 hits for YOU LOT: BURN 
 +  * Rocketeer (Gunslinger 4) 
 +    * 3 hits for YOU: BLAST 
 +  * Tesla Coil (Gunslinger 4) 
 +    * 3 hits for YOU LOT: ZAP 
 +  * Tactical Reload (Gunslinger 5) 
 +    * Charge 2 shots instead of 1 
 +  * Burly (Tough 1) + Beefy (Tough 2) + Brawny (Tough 3) + Mighty (Tough 4) 
 +    * +8 hits (already folded into total) 
 +    * 1 STRIKEDOWN per encounter 
 +    * May apply incredible strength out of combat 
 +    * May take a Severe Injury to continue fighting 60 seconds post unconsciousness
  
 === Factions === === Factions ===
  
-  * Faction 1 - Amount of Clout +  * Unassigned Clout: 3 
-  * Faction - Amount of Clout+  * Ace's High: 8 
 +  * Zeitgeist: 3 
 +  * Her Glorious Command: 1 
 +  * Altarians: 6 
 +  * Private Enterprise, 509: 5 
 +  * Epicureans: 3 
 +  * Firebrand: 2 
 + 
 +=== NPC Relations === 
 + 
 +  * Die Loaded 
 +    * Friendship: getting arrested is just a risk of doing business, and they did kinda betray you first so fair game. 
 +    * Nemesis: But y'all did still get them arrested, so... 
 + 
 +=== Other Stuff === 
 + 
 +  * Fableland Knighthood 
 +  * 55gp (tradeable for 1 Clout with anyone who has a use for gold) 
 +  * Fought and helped name the Scourge Admiral Wiggles 
 +  * Natter 
 +    * A robot companion on a tripod that cannot move but can remember and regurgitate information: 
 +      * It can recall 3 pieces of information at a time 
 +      * It can answer simple questions about its information if sufficiently well defined 
 +      * It has an annoying personality when spoken to, but only speaks when it is spoken to
  
 ===== Missions ===== ===== Missions =====
  • shared/player_character/wretched_export.1647786497.txt.gz
  • Last modified: 2022/03/20 14:28
  • by james