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shared:player_character:wretched_export [2022/03/20 14:28] james Created from the form at player_characters |
shared:player_character:wretched_export [2023/05/27 00:03] (current) james |
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| ====== Wretched Export ====== | ====== Wretched Export ====== | ||
| - | //Pronouns: // | + | //Player: James// |
| + | |||
| + | // | ||
| + | |||
| + | //Character originality: | ||
| ===== Background / Bio ===== | ===== Background / Bio ===== | ||
| - | //Add a description of your character | + | Conspicuously heavily armed for a mechanic, Wretched Export set out from Vyix IX to see the galaxy |
| ===== Stats ===== | ===== Stats ===== | ||
| - | * **Species: | + | * **Species: |
| - | * **Class: | + | * Backup daggers (claws) that are immune to BREAK |
| - | * **XP:** | + | * Take BURN for 3 seconds longer than usual |
| - | * **Background: | + | * **Class: |
| + | * 30 seconds of uninterrupted roleplay to SELF HEAL FULL | ||
| + | * 2 uses of Determination per Mission to immediately SELF HEAL FULL | ||
| + | * If reduced to 0 hits, may continue fighting for 10 seconds, ignoring all damage; take a Severe Injury to extend this by 1 minute | ||
| + | * **XP: | ||
| + | * **Rank:** 5 | ||
| + | * **Hits:** 30 | ||
| + | * **Background: | ||
| + | * 1 use of Tinkering per Mission | ||
| + | * Disassemble something in Downtime | ||
| === Abilities === | === Abilities === | ||
| - | * Ability | + | * Fancy Footwork (Enforcer |
| - | * Ability | + | * 2 hits for melee PARRY |
| + | * Melee Weapon Prowess: Blunt Weapon (Enforcer 1) | ||
| + | * 2 hits for melee STRIKEDOWN with blunt weapon | ||
| + | * Melee Weapon Prowess: Daggers and Claws (Enforcer 1) | ||
| + | * 2 hits for melee BREAK with daggers or claws | ||
| + | * Sweeping Strike (Enforcer 1) | ||
| + | * 3 hits for ' | ||
| + | * Combat Roll (Enforcer 2) | ||
| + | * 2 hits and take a STRIKEDOWN to PING a single-target effect call | ||
| + | * Only works if not already under effect of STRIKEDOWN | ||
| + | * Hold the Line (Enforcer 2) | ||
| + | * 2 hits to PING to PUSH or PULL | ||
| + | * Melee Finesse: Blunt Weapon (Enforcer 2) | ||
| + | * 2 hits for melee BREAK with blunt weapon | ||
| + | * Melee Finesse: Daggers and Claws (Enforcer 2) | ||
| + | * 2 hits for melee SLOW with daggers or claws against target' | ||
| + | * Combat Tactician (Enforcer 3) | ||
| + | * While flanking (attacking enemy also engaged with an ally), gain one free use of a Melee Prowess or Melee Finesse call | ||
| + | * Blunt Weapon: STRIKEDOWN, BREAK | ||
| + | * Daggers and Claws: BREAK, SLOW to legs | ||
| + | * Swashbuckler (Enforcer 3) | ||
| + | * Every 3 strikes blocked with melee weapon, gain PARRY (may only store one at a time) | ||
| + | * Incredibly Hardened (Enforcer 4) | ||
| + | * +4 hits (already folded into total) | ||
| + | * Grenadier (Gunslinger 1) + Bombardier (Gunslinger 2) + Demolition Expert (Gunslinger 3) | ||
| + | * 5 grenades per encounter | ||
| + | * Grenade: call YOU: BLAST at one target within 2 metres of landing spot; complete misses do not use up the grenade | ||
| + | * Once per mission, out of combat, discuss with GM to use demolition expertise to blow something up (that is accessible) or to otherwise apply nous. | ||
| + | * Ranged Weapon Prowess: Single Pistol (Gunslinger 1) | ||
| + | * 2 hits for PING to a blocked melee strike in other hand to single pistol | ||
| + | * Ranged Weapon Prowess: Two Handed (Gunslinger 1) | ||
| + | * 2 hits for next successful charge to be 3 charges instead of 1 | ||
| + | * Power Shot (Gunslinger 1) | ||
| + | * 2 hits for ranged YOU: STRIKEDOWN | ||
| + | * Scattershot (Gunslinger 1) | ||
| + | * 2 hits for ranged YOU LOT: PEW | ||
| + | * Elemental Ammunition: Fire (Gunslinger 2) | ||
| + | * 2 hits for YOU: BURN with charged weapon | ||
| + | * Elemental Ammunition: Ice (Gunslinger 2) | ||
| + | * 2 hits for YOU: SLOW with charged weapon | ||
| + | * Elemental Ammunition: Electric (Gunslinger 2) | ||
| + | * 2 hits for YOU: ZAP with charged weapon | ||
| + | * Iron Sights (Gunslinger 2) | ||
| + | * 2 hits and 3 seconds aiming to increase range to entire encounter space | ||
| + | * Ranged Weapon Finesse: Two Handed (Gunslinger 2) | ||
| + | * 2 hits to YOU: PUSH within 5 metres | ||
| + | * Recon Sniper (Gunslinger 3) | ||
| + | * Once per encounter, out of combat, may spy on targets in vision and find out what they' | ||
| + | * Once per mission, out of combat, may use position and range to fire a devastating sniper shot - state what you're shooting and GM will determine effect. | ||
| + | * Spray and Pray (Gunslinger 3) | ||
| + | * 2 hits to instantly charge weapon | ||
| + | * Tactical Cover (Gunslinger 3) | ||
| + | * When in cover with an ally within 1 metre also in cover, may charge weapon twice as fast | ||
| + | * Flamethrower Attachment (Gunslinger 4) | ||
| + | * 3 hits for YOU LOT: BURN | ||
| + | * Rocketeer (Gunslinger 4) | ||
| + | * 3 hits for YOU: BLAST | ||
| + | * Tesla Coil (Gunslinger 4) | ||
| + | * 3 hits for YOU LOT: ZAP | ||
| + | * Tactical Reload (Gunslinger 5) | ||
| + | * Charge 2 shots instead of 1 | ||
| + | * Burly (Tough 1) + Beefy (Tough 2) + Brawny (Tough 3) + Mighty (Tough 4) | ||
| + | * +8 hits (already folded into total) | ||
| + | * 1 STRIKEDOWN per encounter | ||
| + | * May apply incredible strength out of combat | ||
| + | * May take a Severe Injury to continue fighting 60 seconds post unconsciousness | ||
| === Factions === | === Factions === | ||
| - | * Faction 1 - Amount of Clout | + | * Unassigned |
| - | * Faction | + | * Ace's High: 8 |
| + | * Zeitgeist: 3 | ||
| + | * Her Glorious Command: 1 | ||
| + | * Altarians: 6 | ||
| + | * Private Enterprise, 509: 5 | ||
| + | * Epicureans: 3 | ||
| + | * Firebrand: | ||
| + | |||
| + | === NPC Relations === | ||
| + | |||
| + | * Die Loaded | ||
| + | * Friendship: getting arrested is just a risk of doing business, and they did kinda betray you first so fair game. | ||
| + | * Nemesis: But y'all did still get them arrested, so... | ||
| + | |||
| + | === Other Stuff === | ||
| + | |||
| + | * Fableland Knighthood | ||
| + | * 55gp (tradeable for 1 Clout with anyone who has a use for gold) | ||
| + | * Fought and helped name the Scourge Admiral Wiggles | ||
| + | * Natter | ||
| + | * A robot companion on a tripod that cannot move but can remember and regurgitate information: | ||
| + | * It can recall 3 pieces of information at a time | ||
| + | * It can answer simple questions about its information if sufficiently well defined | ||
| + | * It has an annoying personality when spoken to, but only speaks when it is spoken to | ||
| ===== Missions ===== | ===== Missions ===== | ||