shared:player_character:threes_charmed

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shared:player_character:threes_charmed [2022/01/30 18:30]
james
shared:player_character:threes_charmed [2023/02/09 23:59] (current)
james
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 ===== Background / Bio ===== ===== Background / Bio =====
  
-Cares primarily for the goings on of Ace's World, and less so for off-world affairs. Supports ACES, dislikes bandits, and has little else to say. Broadly uncurious about the powers that have found them.+Cares primarily for the goings on of Ace's World, and less so for off-world affairs. Supports ACE, dislikes bandits, and has little else to say. Broadly uncurious about the powers that have found them.
  
 ===== Stats ===== ===== Stats =====
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   * **Species:** Human   * **Species:** Human
   * **Class:** Startouched   * **Class:** Startouched
-  * **XP:** 4 (5 unspent)+    * **Ship Heart:** Ace's World 
 +  * **XP:** 13
   * **Rank:** 2   * **Rank:** 2
-  * **Hits:** 5 + 4+  * **Hits:** 5 + 6
   * **Background:** Starsighted   * **Background:** Starsighted
  
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   * Concussion Bolt (Scion 1)   * Concussion Bolt (Scion 1)
     * 15 seconds hand held overhead to call YOU: STRIKEDOWN     * 15 seconds hand held overhead to call YOU: STRIKEDOWN
-  * Space Between Space (Voidheart 1)+  * Heartburn (Scion 1) 
 +    * 10 seconds hovering hand along length of weapon to call BURN on next strike 
 +  * Meditate (Scion 2) 
 +    * 60 seconds fingers to temple to meditate on a course of action and gain a minor bonus from Ship Heart while pursuing that course of action 
 +    * In combat: three uses of GAIN X where X is a call from an unmodified gesture-only ability 
 +    * Out of combat: minor bonus at GM discretion equivalent go gaining a once-per-encounter call 
 +  * Visionary (Scion 2) 
 +    * 2 uses of MISS per encounter out of cover 
 +  * Space Between Space (Voidheart 1) + What We Do In The Shadows (Voidheart 2)
     * 5 seconds waving through the surrounding air to call WARP     * 5 seconds waving through the surrounding air to call WARP
-    * May not move or act but can remain hidden as long as desired (unless broken by MASS or YOU LOT)+    * Can remain hidden as long as desired (unless broken by MASS or YOU LOT) 
 +    * May move and perceive while moving, but may only reappear at start location 
 +    * If unable to return to start location or broken out, take BREAK ALL LIMBS on reappearing 
 +  * Use the Land (Voidheart 1) 
 +    * 5 seconds pulling up from the ground to gain an additional MISS from current cover, once per cover 
 +  * Starfinder (Voidheart 1) 
 +    * Can find way to a destination that has been described 
 +    * Can tell direction to nearest Ship Heart in range 
 +  * Reality Check (Voidheart 2) 
 +    * Can see through holographic ruses 
 +    * Once per encounter, see if someone is lying to you
   * Heartbeat (Bulwark 1)   * Heartbeat (Bulwark 1)
     * 10 seconds hand outstretched towards target in reach to call HEAL     * 10 seconds hand outstretched towards target in reach to call HEAL
   * Repairing Barrier (Bulwark 1)   * Repairing Barrier (Bulwark 1)
     * 10 seconds hand flat on chest to restore 1 hit of Solar Barrier     * 10 seconds hand flat on chest to restore 1 hit of Solar Barrier
 +  * Guidance (Bulwark 2)
 +    * Prepare an unmodified gesture-only ability that calls X to instead call GAIN X on a target in reach
 +  * Solid Barrier (Bulwark 2)
 +    * +2 Solar Barrier hits
  
 === Factions === === Factions ===
  
-  * ACE: 3+  * ACE: 
 + 
 +=== NPC Relations === 
 + 
 +  * Ace's High 
 +    * Has the attention of 
 +  * Clubs Chance 
 +    * Neutral 
 +  * Big Blind (Bandit Captain) 
 +    * Nemesis 
 +  * An animatronic razormonkey which exists somewhere on Ace's World 
 +    * Nemesis 
 + 
 +==== Other Stuff ==== 
 + 
 +  * A signed copy of Nine Bold's notes for the campaign from Sightseer
  
 ===== Missions ===== ===== Missions =====
  • shared/player_character/threes_charmed.1643567437.txt.gz
  • Last modified: 2022/01/30 18:30
  • by james