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shared:player_character:threes_charmed [2022/01/30 18:30] james |
shared:player_character:threes_charmed [2023/02/09 23:59] (current) james |
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| ===== Background / Bio ===== | ===== Background / Bio ===== | ||
| - | Cares primarily for the goings on of Ace's World, and less so for off-world affairs. Supports | + | Cares primarily for the goings on of Ace's World, and less so for off-world affairs. Supports |
| ===== Stats ===== | ===== Stats ===== | ||
| Line 13: | Line 13: | ||
| * **Species: | * **Species: | ||
| * **Class:** Startouched | * **Class:** Startouched | ||
| - | | + | * **Ship Heart:** Ace's World |
| + | | ||
| * **Rank:** 2 | * **Rank:** 2 | ||
| - | * **Hits:** 5 + 4 | + | * **Hits:** 5 + 6 |
| * **Background: | * **Background: | ||
| Line 22: | Line 23: | ||
| * Concussion Bolt (Scion 1) | * Concussion Bolt (Scion 1) | ||
| * 15 seconds hand held overhead to call YOU: STRIKEDOWN | * 15 seconds hand held overhead to call YOU: STRIKEDOWN | ||
| - | * Space Between Space (Voidheart 1) | + | |
| + | * 10 seconds hovering hand along length of weapon to call BURN on next strike | ||
| + | * Meditate (Scion 2) | ||
| + | * 60 seconds fingers to temple to meditate on a course of action and gain a minor bonus from Ship Heart while pursuing that course of action | ||
| + | * In combat: three uses of GAIN X where X is a call from an unmodified gesture-only ability | ||
| + | * Out of combat: minor bonus at GM discretion equivalent go gaining a once-per-encounter call | ||
| + | * Visionary (Scion 2) | ||
| + | * 2 uses of MISS per encounter out of cover | ||
| + | | ||
| * 5 seconds waving through the surrounding air to call WARP | * 5 seconds waving through the surrounding air to call WARP | ||
| - | * May not move or act but can remain hidden as long as desired (unless broken by MASS or YOU LOT) | + | * Can remain hidden as long as desired (unless broken by MASS or YOU LOT) |
| + | * May move and perceive while moving, but may only reappear at start location | ||
| + | * If unable to return to start location or broken out, take BREAK ALL LIMBS on reappearing | ||
| + | * Use the Land (Voidheart 1) | ||
| + | * 5 seconds pulling up from the ground to gain an additional MISS from current cover, once per cover | ||
| + | * Starfinder (Voidheart 1) | ||
| + | * Can find way to a destination that has been described | ||
| + | * Can tell direction to nearest Ship Heart in range | ||
| + | * Reality Check (Voidheart 2) | ||
| + | * Can see through holographic ruses | ||
| + | * Once per encounter, see if someone is lying to you | ||
| * Heartbeat (Bulwark 1) | * Heartbeat (Bulwark 1) | ||
| * 10 seconds hand outstretched towards target in reach to call HEAL | * 10 seconds hand outstretched towards target in reach to call HEAL | ||
| * Repairing Barrier (Bulwark 1) | * Repairing Barrier (Bulwark 1) | ||
| * 10 seconds hand flat on chest to restore 1 hit of Solar Barrier | * 10 seconds hand flat on chest to restore 1 hit of Solar Barrier | ||
| + | * Guidance (Bulwark 2) | ||
| + | * Prepare an unmodified gesture-only ability that calls X to instead call GAIN X on a target in reach | ||
| + | * Solid Barrier (Bulwark 2) | ||
| + | * +2 Solar Barrier hits | ||
| === Factions === | === Factions === | ||
| - | * ACE: 3 | + | * ACE: 9 |
| + | |||
| + | === NPC Relations === | ||
| + | |||
| + | * Ace's High | ||
| + | * Has the attention of | ||
| + | * Clubs Chance | ||
| + | * Neutral | ||
| + | * Big Blind (Bandit Captain) | ||
| + | * Nemesis | ||
| + | * An animatronic razormonkey which exists somewhere on Ace's World | ||
| + | * Nemesis | ||
| + | |||
| + | ==== Other Stuff ==== | ||
| + | |||
| + | * A signed copy of Nine Bold's notes for the campaign from Sightseer | ||
| ===== Missions ===== | ===== Missions ===== | ||