shared:player_character:manifold_ghosts

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shared:player_character:manifold_ghosts [2023/05/27 19:08]
thespaceinvader [Stats]
shared:player_character:manifold_ghosts [2023/11/03 22:37] (current)
thespaceinvader
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   * **Species:** Human   * **Species:** Human
   * **Class:** Various   * **Class:** Various
-  * **XP:** 13 +  * **XP:** <del>18</del>16 
-  * **Hits:** 14+  * **Hits:** 18
   * **Background:** Starsighted   * **Background:** Starsighted
-  * Burn at: 8s +  * Burn at: <del>3s</del>PING 
-  * Zap at: 5s+  * Zap at: <del>PING</del>5s 
 +  * Slow at 5s 
 +  * Break body at 5s
  
 === Abilities === === Abilities ===
   * Autocannibalise   * Autocannibalise
   * Hearing Things, Impossible Knowledge   * Hearing Things, Impossible Knowledge
 +
 +<del>  * Te1 Recalibrated Sensor Array - Harvest for SCAN</del>
 +  * Te1 Advanced Thermal Countermeasures - -burn +zap
 +  * Te2 Deflector Shields: extra MISS/cover
 +  * Te3 System Assimilation: meld with machines, as 3 yes/no questions
 +  * Te3 Enhanced Sensor Array: long range sound & vision
 +  * Te4 Enter the Matrix - 60s to talk to machines, can be used in combat, can be extended for a Serious Injury.
  
   * Tr1 Hulking Form - +2 hits, -zap +burn   * Tr1 Hulking Form - +2 hits, -zap +burn
   * Tr2 Crush - Harvest for 1 BREAK   * Tr2 Crush - Harvest for 1 BREAK
   * Tr2 Raw Power - +2 hits, burn -5   * Tr2 Raw Power - +2 hits, burn -5
 +  * Tr2 Untraceable - ignore SCAN if desired
   * Tr3 Apex Predator - +2 hits, always PING STRIKEDOWN   * Tr3 Apex Predator - +2 hits, always PING STRIKEDOWN
 +  * Tr4 Moving Mountain - +4 hits, BREAK body max 5s
  
-  * Te1 Recalibrated Sensor Array - Harvest for SCAN +<del>  * S1 Hardpoints Mean Prizes</del>
-  * Te1 Advanced Thermal Countermeasures - -burn +zap +
-  * Te2 Deflector Shields: extra MISS/cover +
-  * Te3 System Assimilation: meld with machines, as 3 yes/no questions +
-  * Te4 Enter the Matrix - 60s to talk to machines, can be used in combat, can be extended for a Serious Injury. +
- +
-  * S1 Hardpoints Mean Prizes+
   * S2 Jury Rig   * S2 Jury Rig
   * S2 Interference - can PING to SCAN at will   * S2 Interference - can PING to SCAN at will
   * S3 Cyborg Specialist: Mk2   * S3 Cyborg Specialist: Mk2
- +  * S4 Perfectly Balanced - -SLOW, BURN, ZAP 
 +  * S4 All Trades - Hacker
  
 === Mk2 === === Mk2 ===
  
-  * Mark II Sword of Identity Theft:+  * Sword of Identity Theft:
       * Your sword can store identity credentials scanned from identity cards / documents, which can be used to fool systems that scan automated IDs.       * Your sword can store identity credentials scanned from identity cards / documents, which can be used to fool systems that scan automated IDs.
       * Once per mission, you may with 10 seconds appropriate scanning roleplay change the stored identity to a new identity that you have physical access to.       * Once per mission, you may with 10 seconds appropriate scanning roleplay change the stored identity to a new identity that you have physical access to.
-      *  The stored identity lasts until the next time you replace the identity (i.e. it will last between missions). Let the GM know what identity you have scanned, and if it changes.+      *  The stored identity lasts until the next time you replace the identity (i.e. it will last between missions). Let the GM know what identity you have scanned, and if it changes. Currently... probably blank since I can't remember what I put in there last time.
  
   * A remote control for robots:   * A remote control for robots:
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       * Once per encounter, you may call 'EFFECT: [effect of your choice]' against a creature that has called Ping to your Scan Robots call. This only lasts for 10 seconds, as with any other Effect call, and must be something that a robot could reasonably be instructed to do. (Brief the monsters that if the robot is unable to do the effect as called, they should take Effect: Confused instead.)       * Once per encounter, you may call 'EFFECT: [effect of your choice]' against a creature that has called Ping to your Scan Robots call. This only lasts for 10 seconds, as with any other Effect call, and must be something that a robot could reasonably be instructed to do. (Brief the monsters that if the robot is unable to do the effect as called, they should take Effect: Confused instead.)
  
- +  * Integrated Rebreather: 
-=== Other stuff === +      Provides up to 2 hours of breathable air for you alone
- +      * Inform the GM of this when it is relevant - it should allow you to mitigate negative effects caused by lack of breathable air.
-3 Bottles of Scrum +
-          Spend 5s roleplaying drinking to gain a pool of 3 uses of MISS which can be used against melee blows. +
-  *         You may do this 3 times per Bottle and a Bottle once opened must be finished by the end of the Encounter or it loses its potency. +
- +
-  * You have a free pass for the space train, which you can use to ride the space train in the future+
-      * The train follows a set route between the habitable worlds of the Keter System, which takes some time to happen. You have no control over these timings, nor this route. That is to say: you can ride the train for free, but you might have to wait a while for it to reach your station. +
-      * You can burn your clout with the crew to attempt to change the route, although travel time is still bounded. +
-      * The free pass only applies to you. Any friends will need to buy their own ticket, or find some other way to get on board.+
  
 === Serious Injuries === === Serious Injuries ===
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 === Factions === === Factions ===
  
-  * Unquiet Journey: Clout +  * Unquiet Journey: Clout 
-  * Mytenean Societal Corps: Clout+  * Mytenean Societal Corps: 10 Clout
   * Borderlands Botanists: 3 Clout   * Borderlands Botanists: 3 Clout
   * CDF: 5 Clout   * CDF: 5 Clout
 +  * Space Train crew: 1 Clout
  
 ===== Missions ===== ===== Missions =====
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  • Last modified: 2023/05/27 19:08
  • by thespaceinvader