shared:player_character:manifold_ghosts

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shared:player_character:manifold_ghosts [2023/01/14 10:18]
thespaceinvader
shared:player_character:manifold_ghosts [2023/11/03 22:37] (current)
thespaceinvader
Line 19: Line 19:
   * **Species:** Human   * **Species:** Human
   * **Class:** Various   * **Class:** Various
-  * **XP:** 7 +  * **XP:** <del>18</del>16 
-  * **Hits:** 14+  * **Hits:** 18
   * **Background:** Starsighted   * **Background:** Starsighted
-  * Burn at: 8s +  * Burn at: <del>3s</del>PING 
-  * Zap at: 5s+  * Zap at: <del>PING</del>5s 
 +  * Slow at 5s 
 +  * Break body at 5s
  
 === Abilities === === Abilities ===
- +  Autocannibalise
-  Hardpoints Mean Prizes +
-  * Hulking Form +
-  * Enhanced Thermal Countermeasures +
-  * Recalibrated Sensor Array +
-  * Raw Power +
-  * Jury Rig +
-  * Interference+
   * Hearing Things, Impossible Knowledge   * Hearing Things, Impossible Knowledge
  
 +<del>  * Te1 Recalibrated Sensor Array - Harvest for SCAN</del>
 +  * Te1 Advanced Thermal Countermeasures - -burn +zap
 +  * Te2 Deflector Shields: extra MISS/cover
 +  * Te3 System Assimilation: meld with machines, as 3 yes/no questions
 +  * Te3 Enhanced Sensor Array: long range sound & vision
 +  * Te4 Enter the Matrix - 60s to talk to machines, can be used in combat, can be extended for a Serious Injury.
 +
 +  * Tr1 Hulking Form - +2 hits, -zap +burn
 +  * Tr2 Crush - Harvest for 1 BREAK
 +  * Tr2 Raw Power - +2 hits, burn -5
 +  * Tr2 Untraceable - ignore SCAN if desired
 +  * Tr3 Apex Predator - +2 hits, always PING STRIKEDOWN
 +  * Tr4 Moving Mountain - +4 hits, BREAK body max 5s
 +
 +<del>  * S1 Hardpoints Mean Prizes</del>
 +  * S2 Jury Rig
 +  * S2 Interference - can PING to SCAN at will
 +  * S3 Cyborg Specialist: Mk2
 +  * S4 Perfectly Balanced - -SLOW, BURN, ZAP
 +  * S4 All Trades - Hacker
 +
 +=== Mk2 ===
  
 +  * Sword of Identity Theft:
 +      * Your sword can store identity credentials scanned from identity cards / documents, which can be used to fool systems that scan automated IDs.
 +      * Once per mission, you may with 10 seconds appropriate scanning roleplay change the stored identity to a new identity that you have physical access to.
 +      *  The stored identity lasts until the next time you replace the identity (i.e. it will last between missions). Let the GM know what identity you have scanned, and if it changes. Currently... probably blank since I can't remember what I put in there last time.
  
-3 Bottles of Scrum +  * A remote control for robots: 
-          Spend 5s roleplaying drinking to gain a pool of 3 uses of MISS which can be used against melee blows. +      Freely call 'SCAN: ROBOTS' 
-          You may do this 3 times per Bottle and Bottle once opened must be finished by the end of the Encounter or it loses its potency.+      Once per encounter, you may call 'EFFECT: [effect of your choice]' against creature that has called Ping to your Scan Robots call. This only lasts for 10 seconds, as with any other Effect call, and must be something that a robot could reasonably be instructed to do. (Brief the monsters that if the robot is unable to do the effect as called, they should take Effect: Confused instead.)
  
-Ring of the Dead +  Integrated Rebreather
-          Once per Encountergain a use of YOU: EFFECT BLIND as you cause impressions of death nearby to rush your target. +      Provides up to 2 hours of breathable air for you alone
-          Once per Mission: you may attempt to revive a dead thing. Perform a Tinkering: +      * Inform the GM of this when it is relevant - it should allow you to mitigate negative effects caused by lack of breathable air.
-      *             Minor Success: the dead thing is revived for the duration of the Encounter. It has 5 hits and whatever weapon it had in life. It cannot speak but can understand simple instructions. +
-      *             Major Success: the dead thing is revived for the duration of the Encounter. It has 10 hits and whatever weapon it had in life. It cannot speak but can understand simple instructions+
-      *             Perfect Success: the dead thing is revived for the duration of the Encounter for combat with 10 hits and whatever weapon it had in life, or for 60s to hold a conversation. It will not be distressed that it is dead. +
-      *             Failure: you receive a traumatic impression of how the thing died, reliving it as if you were dying. +
-      *             Consequences: for each Consequence you receive, the difficulty of Maintaining Control Of The Ring is permanently harder (see below) +
-  *         Maintaining Control: When you receive a Severe Injury while wearing the Ring, you must fight for control of the Ring. Call a TIME FREEZE and request 4 enemies to attack you inside your mind. For each Consequence you have received from using this Ring'effects, add another Monster (they can wave as necessary). These enemies take the form of people whom you have killed or seen die in the past, and they want to destroy youEach has 3 hits. If the Ring wins you are unable to use it for the rest of the Mission and you must tell Katie during your downtime in order to receive further effects. +
-  * +
  
 === Serious Injuries === === Serious Injuries ===
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 === Factions === === Factions ===
  
-  * Unquiet Journey: Clout +  * Unquiet Journey: Clout 
-  * Mytenean Societal Corps: Clout+  * Mytenean Societal Corps: 10 Clout
   * Borderlands Botanists: 3 Clout   * Borderlands Botanists: 3 Clout
-  * CDF: Clout+  * CDF: 5 Clout 
 +  * Space Train crew: 1 Clout
  
 ===== Missions ===== ===== Missions =====
   * Under the Radar - 16 July - 1xp, 3 Clout with MSC, 3 Clout with Borderlands Botanists, Severe Injury   * Under the Radar - 16 July - 1xp, 3 Clout with MSC, 3 Clout with Borderlands Botanists, Severe Injury
  
-{{topic>mission +"manifold ghosts"&nodate&nouser}}+{{topic>mission +"manifold ghosts"}}
  
 {{tag>pc "manifold ghosts"}} {{tag>pc "manifold ghosts"}}
  • shared/player_character/manifold_ghosts.1673691485.txt.gz
  • Last modified: 2023/01/14 10:18
  • by thespaceinvader