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shared:player_character:deepest_fathom [2023/03/24 23:27] james |
shared:player_character:deepest_fathom [2023/05/28 14:14] (current) james |
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//Pronouns: he/him// | //Pronouns: he/him// | ||
- | |||
- | **Note: XP is up-to-date but other areas are pending debrief updates from the missions of 25/02/23 (played) and 18/03/23 (not played but other PC action has consequences affecting this character)** | ||
===== Background / Bio ===== | ===== Background / Bio ===== | ||
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* 30 seconds of uninterrupted roleplay to SELF HEAL FULL | * 30 seconds of uninterrupted roleplay to SELF HEAL FULL | ||
* 3 uses of Tinkering per Mission | * 3 uses of Tinkering per Mission | ||
- | * **XP: | + | * **XP: |
- | * **Rank: | + | * **Rank: |
* **Hits:** 8 | * **Hits:** 8 | ||
* **Background: | * **Background: | ||
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* Mark II (Engineer 1) | * Mark II (Engineer 1) | ||
* Convert one Tinkering result into a permanent effect in downtime | * Convert one Tinkering result into a permanent effect in downtime | ||
+ | * Bastion (Engineer 2) | ||
+ | * Three PINGs per encounter when blocking a strike | ||
+ | * Mechanic (Engineer 2) | ||
+ | * 5s interrupted roleplay to call MEND | ||
+ | * Good general knowledge of mechanics and engineering that can be applied freeform out of combat | ||
* Blind Steal (Operative 1) | * Blind Steal (Operative 1) | ||
* Once per Tinkering may Draw 3 Pick 1 for the next draw | * Once per Tinkering may Draw 3 Pick 1 for the next draw | ||
* Hacker (Operative 1) | * Hacker (Operative 1) | ||
* Extensive general knowledge of computer systems and software, which may be applied in a freeform manner | * Extensive general knowledge of computer systems and software, which may be applied in a freeform manner | ||
+ | * Personal Forcefield (Operative 2) | ||
+ | * Once per encounter PING to anything | ||
* Communicator (Scientist 1) | * Communicator (Scientist 1) | ||
* May establish a communication link with an unresisting entity capable of communicating within the same star system | * May establish a communication link with an unresisting entity capable of communicating within the same star system | ||
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* First Aid (Scientist 1) | * First Aid (Scientist 1) | ||
* Three HEAL FOURs per encounter on target in reach | * Three HEAL FOURs per encounter on target in reach | ||
+ | * Adaptive Scanner (Scientist 2) | ||
+ | * Once per encounter, 10s scanning roleplay to pick a property from a downed enemy | ||
+ | * May now SCAN for that property until you scan a new one | ||
=== Factions === | === Factions === | ||
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* Aspexx: 3 | * Aspexx: 3 | ||
* Mytenean Industrial Core: 3 | * Mytenean Industrial Core: 3 | ||
- | * Ace's World: | + | * Ace's World: |
+ | * Unquiet Journey: 5 | ||
=== NPC Relations === | === NPC Relations === | ||
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=== Ship Heart Knowledge === | === Ship Heart Knowledge === | ||
- | * An understanding of the material composition of //Infinite Energy//' | + | * An understanding of the material composition of //Infinite Energy//' |
+ | * Some understanding of the limits of Ship Heart perception... | ||
+ | * Limited by Ship Hearts in vault being limited by the presence of // | ||
+ | * Some implication that systems exist that could improve or refine the perception of a Ship Heart? | ||
=== Other Stuff === | === Other Stuff === | ||
- | * Access to the Ship Heart //Infinite Energy// in a vault on Ace's World | + | * Access to a vault on Ace's World, shared with some others |
- | * And a basic laboratory established at this location | + | * Contains Ship Hearts: |
- | * Also accessible to MSC, MIC, Firebrand/ | + | * No longer contains //Infinite Energy//! |
+ | * //Snow Piercing// | ||
+ | * //Fractured Dawn// | ||
+ | * A basic laboratory | ||
+ | * Vault also accessible to MSC, MIC, Firebrand/ | ||
* Data drive containing holodeck simulation data of Coruscating Beam | * Data drive containing holodeck simulation data of Coruscating Beam | ||