Differences
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| shared:player_character:deepest_fathom [2022/10/26 13:03] james | shared:player_character:deepest_fathom [2023/05/28 14:14] (current) james | ||
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| Line 19: | Line 19: | ||
| * 30 seconds of uninterrupted roleplay to SELF HEAL FULL | * 30 seconds of uninterrupted roleplay to SELF HEAL FULL | ||
| * 3 uses of Tinkering per Mission | * 3 uses of Tinkering per Mission | ||
| - | * **XP: | + | * **XP: | 
| - | * **Rank: | + | * **Rank: | 
| - | * **Hits: | + | * **Hits: | 
| * **Background: | * **Background: | ||
| * May procure a laboratory to analyse a sample during downtime, to answer one question about it | * May procure a laboratory to analyse a sample during downtime, to answer one question about it | ||
| Line 28: | Line 28: | ||
| === Abilities === | === Abilities === | ||
| + | * Armourer (Engineer 1) | ||
| + | * +2 hits (already folded into total) | ||
| + | * Once per encounter, out of combat, may grant +2 hits to someone else for duration of encounter | ||
| * Battlefield Repairs (Engineer 1) | * Battlefield Repairs (Engineer 1) | ||
| * Three MENDs per encounter on target in reach | * Three MENDs per encounter on target in reach | ||
| + | * Bolster (Engineer 1) | ||
| + | * Three GAIN PING STRIKEDOWNs per encounter on target in reach | ||
| * Mark II (Engineer 1) | * Mark II (Engineer 1) | ||
| * Convert one Tinkering result into a permanent effect in downtime | * Convert one Tinkering result into a permanent effect in downtime | ||
| + | * Bastion (Engineer 2) | ||
| + | * Three PINGs per encounter when blocking a strike | ||
| + | * Mechanic (Engineer 2) | ||
| + | * 5s interrupted roleplay to call MEND | ||
| + | * Good general knowledge of mechanics and engineering that can be applied freeform out of combat | ||
| * Blind Steal (Operative 1) | * Blind Steal (Operative 1) | ||
| * Once per Tinkering may Draw 3 Pick 1 for the next draw | * Once per Tinkering may Draw 3 Pick 1 for the next draw | ||
| + | * Hacker (Operative 1) | ||
| + | * Extensive general knowledge of computer systems and software, which may be applied in a freeform manner | ||
| + | * Personal Forcefield (Operative 2) | ||
| + | * Once per encounter PING to anything | ||
| + | * Communicator (Scientist 1) | ||
| + | * May establish a communication link with an unresisting entity capable of communicating within the same star system | ||
| + | * May communicate at any distance so long as not blocked by something powerful | ||
| + | * Others will still hear talking | ||
| + | * May only have one such link at a time but may end at will | ||
| + | * First Aid (Scientist 1) | ||
| + | * Three HEAL FOURs per encounter on target in reach | ||
| + | * Adaptive Scanner (Scientist 2) | ||
| + | * Once per encounter, 10s scanning roleplay to pick a property from a downed enemy | ||
| + | * May now SCAN for that property until you scan a new one | ||
| === Factions === | === Factions === | ||
| * Aspexx: 3 | * Aspexx: 3 | ||
| + | * Mytenean Industrial Core: 3 | ||
| + | * Ace's World: 2 | ||
| + | * Unquiet Journey: 5 | ||
| + | |||
| + | === NPC Relations === | ||
| + | |||
| + | * Dark Water | ||
| + | * Nemesis | ||
| + | * Currently thinks I'm dead; will be unhappy to discover otherwise | ||
| + | |||
| + | === Ship Heart Knowledge === | ||
| + | |||
| + | * An understanding of the material composition of //Infinite Energy//' | ||
| + | * Some understanding of the limits of Ship Heart perception... | ||
| + | * Limited by Ship Hearts in vault being limited by the presence of // | ||
| + | * Some implication that systems exist that could improve or refine the perception of a Ship Heart? | ||
| + | |||
| + | === Other Stuff === | ||
| + | |||
| + | * Access to a vault on Ace's World, shared with some others | ||
| + | * Contains Ship Hearts: | ||
| + | * No longer contains //Infinite Energy//! | ||
| + | * //Snow Piercing// | ||
| + | * //Fractured Dawn// | ||
| + | * A basic laboratory is established at this location, with bolstered security | ||
| + | * Vault also accessible to MSC, MIC, Firebrand/ | ||
| + | * Data drive containing holodeck simulation data of Coruscating Beam | ||
| ===== Missions ===== | ===== Missions ===== | ||