shared:player_character:deepest_fathom

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shared:player_character:deepest_fathom [2022/10/26 13:03]
james
shared:player_character:deepest_fathom [2023/05/28 14:14] (current)
james
Line 19: Line 19:
     * 30 seconds of uninterrupted roleplay to SELF HEAL FULL     * 30 seconds of uninterrupted roleplay to SELF HEAL FULL
     * 3 uses of Tinkering per Mission     * 3 uses of Tinkering per Mission
-  * **XP:** 3 +  * **XP:** 12 
-  * **Rank:** 1 +  * **Rank:** 2 
-  * **Hits:** 6+  * **Hits:** 8
   * **Background:** Researcher   * **Background:** Researcher
     * May procure a laboratory to analyse a sample during downtime, to answer one question about it     * May procure a laboratory to analyse a sample during downtime, to answer one question about it
Line 28: Line 28:
 === Abilities === === Abilities ===
  
 +  * Armourer (Engineer 1)
 +    * +2 hits (already folded into total)
 +    * Once per encounter, out of combat, may grant +2 hits to someone else for duration of encounter
   * Battlefield Repairs (Engineer 1)   * Battlefield Repairs (Engineer 1)
     * Three MENDs per encounter on target in reach     * Three MENDs per encounter on target in reach
 +  * Bolster (Engineer 1)
 +    * Three GAIN PING STRIKEDOWNs per encounter on target in reach
   * Mark II (Engineer 1)   * Mark II (Engineer 1)
     * Convert one Tinkering result into a permanent effect in downtime     * Convert one Tinkering result into a permanent effect in downtime
 +  * Bastion (Engineer 2)
 +    * Three PINGs per encounter when blocking a strike
 +  * Mechanic (Engineer 2)
 +    * 5s interrupted roleplay to call MEND
 +    * Good general knowledge of mechanics and engineering that can be applied freeform out of combat
   * Blind Steal (Operative 1)   * Blind Steal (Operative 1)
     * Once per Tinkering may Draw 3 Pick 1 for the next draw     * Once per Tinkering may Draw 3 Pick 1 for the next draw
 +  * Hacker (Operative 1)
 +    * Extensive general knowledge of computer systems and software, which may be applied in a freeform manner
 +  * Personal Forcefield (Operative 2)
 +    * Once per encounter PING to anything
 +  * Communicator (Scientist 1)
 +    * May establish a communication link with an unresisting entity capable of communicating within the same star system
 +    * May communicate at any distance so long as not blocked by something powerful
 +    * Others will still hear talking
 +    * May only have one such link at a time but may end at will
 +  * First Aid (Scientist 1)
 +    * Three HEAL FOURs per encounter on target in reach
 +  * Adaptive Scanner (Scientist 2)
 +    * Once per encounter, 10s scanning roleplay to pick a property from a downed enemy
 +    * May now SCAN for that property until you scan a new one
  
 === Factions === === Factions ===
  
   * Aspexx: 3   * Aspexx: 3
 +  * Mytenean Industrial Core: 3
 +  * Ace's World: 2
 +  * Unquiet Journey: 5
 +
 +=== NPC Relations ===
 +
 +  * Dark Water
 +    * Nemesis
 +    * Currently thinks I'm dead; will be unhappy to discover otherwise
 +
 +=== Ship Heart Knowledge ===
 +
 +  * An understanding of the material composition of //Infinite Energy//'s casing.
 +  * Some understanding of the limits of Ship Heart perception...
 +    * Limited by Ship Hearts in vault being limited by the presence of //Ace's World// - would need to take Ship Hearts out on their own to analyse this further.
 +    * Some implication that systems exist that could improve or refine the perception of a Ship Heart?
 +
 +=== Other Stuff ===
 +
 +  * Access to a vault on Ace's World, shared with some others
 +    * Contains Ship Hearts:
 +      * No longer contains //Infinite Energy//!
 +      * //Snow Piercing//
 +      * //Fractured Dawn//
 +    * A basic laboratory is established at this location, with bolstered security
 +    * Vault also accessible to MSC, MIC, Firebrand/GC, ZRD; should any faction lose access, -2 Clout with that faction
 +  * Data drive containing holodeck simulation data of Coruscating Beam
  
 ===== Missions ===== ===== Missions =====
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  • Last modified: 2022/10/26 13:03
  • by james