shared:player_character:deepest_fathom

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shared:player_character:deepest_fathom [2022/10/24 18:41]
james
shared:player_character:deepest_fathom [2023/05/28 14:14] (current)
james
Line 17: Line 17:
     * Take BREAK on limbs for 3 seconds longer     * Take BREAK on limbs for 3 seconds longer
   * **Class:** Specialist   * **Class:** Specialist
-  * **XP:** 3+    * 30 seconds of uninterrupted roleplay to SELF HEAL FULL 
 +    * 3 uses of Tinkering per Mission 
 +  * **XP:** 12 
 +  * **Rank:** 2 
 +  * **Hits:** 8
   * **Background:** Researcher   * **Background:** Researcher
 +    * May procure a laboratory to analyse a sample during downtime, to answer one question about it
 +    * May ask GM three questions about the capabilities of a creature you are able to study, once per Mission out of combat
  
 === Abilities === === Abilities ===
  
-  * Ability +  * Armourer (Engineer 1
-  * Ability 2+    * +2 hits (already folded into total) 
 +    * Once per encounter, out of combat, may grant +2 hits to someone else for duration of encounter 
 +  * Battlefield Repairs (Engineer 1) 
 +    * Three MENDs per encounter on target in reach 
 +  * Bolster (Engineer 1) 
 +    * Three GAIN PING STRIKEDOWNs per encounter on target in reach 
 +  * Mark II (Engineer 1) 
 +    * Convert one Tinkering result into a permanent effect in downtime 
 +  * Bastion (Engineer 2
 +    * Three PINGs per encounter when blocking a strike 
 +  * Mechanic (Engineer 2) 
 +    * 5s interrupted roleplay to call MEND 
 +    * Good general knowledge of mechanics and engineering that can be applied freeform out of combat 
 +  * Blind Steal (Operative 1) 
 +    * Once per Tinkering may Draw 3 Pick 1 for the next draw 
 +  * Hacker (Operative 1) 
 +    * Extensive general knowledge of computer systems and software, which may be applied in a freeform manner 
 +  * Personal Forcefield (Operative 2) 
 +    * Once per encounter PING to anything 
 +  * Communicator (Scientist 1) 
 +    * May establish a communication link with an unresisting entity capable of communicating within the same star system 
 +    * May communicate at any distance so long as not blocked by something powerful 
 +    * Others will still hear talking 
 +    * May only have one such link at a time but may end at will 
 +  * First Aid (Scientist 1) 
 +    * Three HEAL FOURs per encounter on target in reach 
 +  * Adaptive Scanner (Scientist 2) 
 +    * Once per encounter, 10s scanning roleplay to pick a property from a downed enemy 
 +    * May now SCAN for that property until you scan a new one
  
 === Factions === === Factions ===
  
-  * Faction 1 - Amount of Clout +  * Aspexx: 3 
-  * Faction 2 - Amount of Clout+  * Mytenean Industrial Core: 3 
 +  * Ace's World: 2 
 +  * Unquiet Journey: 5 
 + 
 +=== NPC Relations === 
 + 
 +  * Dark Water 
 +    * Nemesis 
 +    * Currently thinks I'm dead; will be unhappy to discover otherwise 
 + 
 +=== Ship Heart Knowledge === 
 + 
 +  * An understanding of the material composition of //Infinite Energy//'s casing. 
 +  * Some understanding of the limits of Ship Heart perception... 
 +    * Limited by Ship Hearts in vault being limited by the presence of //Ace's World// would need to take Ship Hearts out on their own to analyse this further. 
 +    * Some implication that systems exist that could improve or refine the perception of a Ship Heart? 
 + 
 +=== Other Stuff === 
 + 
 +  * Access to a vault on Ace's World, shared with some others 
 +    * Contains Ship Hearts: 
 +      * No longer contains //Infinite Energy//! 
 +      * //Snow Piercing// 
 +      * //Fractured Dawn// 
 +    * A basic laboratory is established at this location, with bolstered security 
 +    * Vault also accessible to MSC, MIC, Firebrand/GC, ZRD; should any faction lose access, -2 Clout with that faction 
 +  * Data drive containing holodeck simulation data of Coruscating Beam
  
 ===== Missions ===== ===== Missions =====
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  • Last modified: 2022/10/24 18:41
  • by james