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shared:player_character:beloved_fortress [2022/06/24 14:21] thespaceinvader Created from the form at player_characters |
shared:player_character:beloved_fortress [2023/03/25 08:46] (current) thespaceinvader [Stats] |
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| ====== Beloved Fortress ====== | ====== Beloved Fortress ====== | ||
| - | //Pronouns: // | + | //Pronouns: // he/him |
| ===== Background / Bio ===== | ===== Background / Bio ===== | ||
| - | //Add a description | + | Beloved Fortress is a young film-maker, with a distinct interest in wildlife photography, |
| ===== Stats ===== | ===== Stats ===== | ||
| - | * **Species: | + | * **Species: |
| - | * **Class: | + | * **Class: |
| - | * **XP:** | + | * **XP: |
| - | * **Background: | + | * **Background: |
| === Abilities === | === Abilities === | ||
| - | * Ability | + | Rank 1: Specific Toolset |
| - | * Ability 2 | + | |
| + | Specialists cannot leave well enough alone, and inevitably find themselves tinkering with what they know. Outside of direct combat, Specialists can apply their expertise to attempt to tinker with something - to bend its purpose or create something new. This can be dangerous, and often has side effects for the Specialist themselves. | ||
| + | Specialists have a base 6 hits | ||
| + | Specialist Abilities grant a number of uses per encounter and reset at the end of the encounter. | ||
| + | With 30s of uninterrupted roleplay, Specialists may recover all of their hits. | ||
| + | |||
| + | Rank 1: Tinkering | ||
| + | |||
| + | Three times per Mission, out of combat, Specialists may attempt to improvise work on something they' | ||
| + | Inform the GM that you are attempting some Tinkering. | ||
| + | They will present you with the Tinkering Deck to determine the success and power of your Tinkering in time for the next encounter. | ||
| + | |||
| + | Expertise | ||
| + | |||
| + | Utility Ability | ||
| + | Pick a reasonably broad area of expertise (e.g. geology, astrophysics, | ||
| + | You are well versed in this area and may apply your knowledge where appropriate with discussion with the GM. | ||
| + | (Wildlife) | ||
| + | |||
| + | Communicator | ||
| + | |||
| + | Utility Ability | ||
| + | You may use a piece of technology to establish a communication link with an unresisting entity capable of communicating within the same Star System. | ||
| + | While this link exists, you may communicate at any distance with them unless there is something powerful blocking you. | ||
| + | Those nearby will still hear you talking. | ||
| + | Call a GM over if you need to communicate with someone far away. | ||
| + | You may only have one such link at a time and you may end the link at will. | ||
| + | |||
| + | First Aid | ||
| + | |||
| + | Three times per encounter you may immediately call HEAL 4. | ||
| + | The target must be within reach. | ||
| + | |||
| + | Mark II | ||
| + | |||
| + | Downtime Ability | ||
| + | You may convert one Tinkering result from during the Mission into a permanent feature. | ||
| + | Discuss with the GM what you would like to achieve and they will give you an appropriate permanent effect. | ||
| + | |||
| + | Per-mission abilities | ||
| + | * Once per Mission, you can remove a single consequence from your hand while attempting to tinker a camera directly inspired by PIXIE. | ||
| === Factions === | === Factions === | ||
| - | * Faction | + | * ACE: 3 Clout |
| - | * Faction 2 - Amount of Clout | + | * Aspexx: |
| + | * Zeitgeist: 1 Clout | ||
| + | * Starting Clout TBD: 1 | ||
| ===== Missions ===== | ===== Missions ===== | ||