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shared:player_character:beloved_fortress [2022/06/24 14:21] thespaceinvader Created from the form at player_characters |
shared:player_character:beloved_fortress [2023/03/25 08:46] (current) thespaceinvader [Stats] |
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====== Beloved Fortress ====== | ====== Beloved Fortress ====== | ||
- | //Pronouns: // | + | //Pronouns: // he/him |
===== Background / Bio ===== | ===== Background / Bio ===== | ||
- | //Add a description | + | Beloved Fortress is a young film-maker, with a distinct interest in wildlife photography, |
===== Stats ===== | ===== Stats ===== | ||
- | * **Species: | + | * **Species: |
- | * **Class: | + | * **Class: |
- | * **XP:** | + | * **XP: |
- | * **Background: | + | * **Background: |
=== Abilities === | === Abilities === | ||
- | * Ability | + | Rank 1: Specific Toolset |
- | * Ability 2 | + | |
+ | Specialists cannot leave well enough alone, and inevitably find themselves tinkering with what they know. Outside of direct combat, Specialists can apply their expertise to attempt to tinker with something - to bend its purpose or create something new. This can be dangerous, and often has side effects for the Specialist themselves. | ||
+ | Specialists have a base 6 hits | ||
+ | Specialist Abilities grant a number of uses per encounter and reset at the end of the encounter. | ||
+ | With 30s of uninterrupted roleplay, Specialists may recover all of their hits. | ||
+ | |||
+ | Rank 1: Tinkering | ||
+ | |||
+ | Three times per Mission, out of combat, Specialists may attempt to improvise work on something they' | ||
+ | Inform the GM that you are attempting some Tinkering. | ||
+ | They will present you with the Tinkering Deck to determine the success and power of your Tinkering in time for the next encounter. | ||
+ | |||
+ | Expertise | ||
+ | |||
+ | Utility Ability | ||
+ | Pick a reasonably broad area of expertise (e.g. geology, astrophysics, | ||
+ | You are well versed in this area and may apply your knowledge where appropriate with discussion with the GM. | ||
+ | (Wildlife) | ||
+ | |||
+ | Communicator | ||
+ | |||
+ | Utility Ability | ||
+ | You may use a piece of technology to establish a communication link with an unresisting entity capable of communicating within the same Star System. | ||
+ | While this link exists, you may communicate at any distance with them unless there is something powerful blocking you. | ||
+ | Those nearby will still hear you talking. | ||
+ | Call a GM over if you need to communicate with someone far away. | ||
+ | You may only have one such link at a time and you may end the link at will. | ||
+ | |||
+ | First Aid | ||
+ | |||
+ | Three times per encounter you may immediately call HEAL 4. | ||
+ | The target must be within reach. | ||
+ | |||
+ | Mark II | ||
+ | |||
+ | Downtime Ability | ||
+ | You may convert one Tinkering result from during the Mission into a permanent feature. | ||
+ | Discuss with the GM what you would like to achieve and they will give you an appropriate permanent effect. | ||
+ | |||
+ | Per-mission abilities | ||
+ | * Once per Mission, you can remove a single consequence from your hand while attempting to tinker a camera directly inspired by PIXIE. | ||
=== Factions === | === Factions === | ||
- | * Faction | + | * ACE: 3 Clout |
- | * Faction 2 - Amount of Clout | + | * Aspexx: |
+ | * Zeitgeist: 1 Clout | ||
+ | * Starting Clout TBD: 1 | ||
===== Missions ===== | ===== Missions ===== |