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shared:mission:operation_beachhead [2022/08/29 09:02] susannah Created from the form at shared:mission_reports |
shared:mission:operation_beachhead [2022/09/01 21:35] (current) susannah |
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- | ====== Operation Beachhead ====== | + | ====== Operation: Beachhead |
===== Initial Brief ===== | ===== Initial Brief ===== | ||
+ | # Incoming Transmission | ||
+ | # Source Identifier: C14 Abiding Storm # Her Glorious Command | ||
+ | # Destination Identifier: TE3-Firebrand# | ||
+ | # Subject: Operation: Five Point Star | ||
+ | # Message Begins | ||
- | //Copy the IC Part of your emailed Mission Brief here// | + | CAPABLE EXPLORERS REQUIRED FOR DANGEROUS MISSION |
+ | Recently, discoveries on the surface of Hive IV observed by Dr Neatly Birch of the Hive V Observation Station have been correlated with images of the buried civilisation on Kylal - in particular, a large pentagonal structure has been identified. | ||
+ | |||
+ | The Zeitgeist Research Department, working from Endeavour, are seeking a team to embark on a trip to the surface of Hive IV to investigate the structure and return by virtue of Ship Heart Intervention. | ||
+ | |||
+ | Owing to the consistent failure of previous expeditions to the surface of this moon, the risk level of this Mission is considered at its maximum and compensation will be given accordingly. | ||
+ | |||
+ | Interested parties should attend a planning conference aboard Endeavour at 2000 hours this coming Fifthday. | ||
+ | |||
+ | Vaunted Platinum | ||
+ | ZRD Research Expansion Division Leader | ||
+ | |||
+ | # Message Ends | ||
+ | |||
+ | ====== Operation: Five Point Star (Friday evening) ====== | ||
===== Characters ===== | ===== Characters ===== | ||
- | * List of Player Characters | + | * [[shared: |
- | * [[shared: | + | * [[shared: |
+ | * [[shared: | ||
===== Summary ===== | ===== Summary ===== | ||
- | * Bullet points | + | * The party are brought to a conferencing suite aboard // |
+ | * The structure, as yet unnamed, is found in the "Fifth Sea" (named by superstitious Vyixian research students), and looks to be as large if not larger than any previous installation - all of which have thus far been found only on Kylal. | ||
+ | * Obviously, everyone is concerned about the fact that every single expedition to Hive IV so far has met an ill fate, but this time they are optimistic that the plan - which is to send a one-way drop pod to the surface and use an Intervention from // | ||
+ | * The party discuss the arrangements with various interested parties, including Dr. Curious Direction who works closely with Budding Leaf. Some photos are taken to either inform the newscast of great success or to illustrate obituaries, and // | ||
+ | * Off on the drop pod, everything is going well as the one-way transport is launched toward the planet, however on the way down its navigation systems go haywire and it careens off course. | ||
+ | * In the darkness, they observe creatures that have strange bioluminescent spots on them. Initially curious, these creatures turn hostile quickly and attempt to savage the party. | ||
+ | * The party push on in the direction of their jettisoned supplies, cognisant that a lot is riding on the expedition and backing out now would be a waste of resources. | ||
+ | * They press on and encounter another new creature next to the jettisoned raft, but this one is not hostile. | ||
+ | * There' | ||
+ | * As they proceed within, the facility begins to become more operational - they are accosted by Crypt Monitors and Crypt Transports before being met by wave upon wave of Crypt Guardian rollers as they reach the middle of the facility. | ||
+ | * The party continue to fight off Crypt Guardians while from above they are warned that there' | ||
===== Aftermath ===== | ===== Aftermath ===== | ||
- | * Bullet points | + | * The party are subjected to a short but intense quarantine procedure, during which Delicate Harmony constructs and iterates on a flamethrower attachment for their shoulder mounted gun. |
+ | * Warded Path, who was subject to a Decay based Curse, undergoes a strenuous regimen | ||
+ | * Budding Leaf performs some autopsy on the materials brought back from the planet to satisfy some questions about the creatures they' | ||
+ | |||
+ | ====== Operation: Index (Saturday Morning) ====== | ||
+ | ===== Initial Brief ===== | ||
+ | |||
+ | //The Borderlands Botanists would like to seize the opportunity presented by the newly discovered gate linking Kylal and Hive IV to discover more about Hive IV's flora and fauna, as well as safe routes for future expeditions.// | ||
+ | |||
+ | ===== Characters ===== | ||
+ | |||
+ | * [[shared: | ||
+ | * [[shared: | ||
+ | * [[shared: | ||
+ | * [[shared: | ||
+ | |||
+ | ===== Summary ===== | ||
+ | |||
+ | * Several days pass since the previous mission, during which time // | ||
+ | * Ninth Truth wants to seize the opportunity presented by this newfound ' | ||
+ | * A second party is also preparing to head out: a mystic named Undying Dawn, from // | ||
+ | * The party head through the gate, and discover that the Crypt Guardians are not hostile towards them, instead seeming somewhat confused. The doors out of the chamber have been sealed (perhaps to repel the previous Decay attack), but Delicate Harmony identifies a control panel which Tiny Ember is able to operate to open the doors out. The party pick their way through the facility and out onto the beach to find the raft they left there; Warded Path leaves a series of notes written on the facility walls to guide Undying Dawn's party past the traps and decay creatures. | ||
+ | * After fending off the Skulkers long enough to get the raft back into the water, this second journey across the Fifth Sea is more eventful than the first one. The waters are choppier, and aquatic creatures accost the party; the first group are more docile, but the second are aggressive and attack the raft as a group. | ||
+ | * The party reach the mainland and make their way through the forest. They encounter several groups of creatures. The first group is a mixture of quadrupedal, | ||
+ | * Tiny Ember tinkers with her communicator in an attempt to run some diagnostics on the buzzing static signal coming from the planet Hive, wondering if it might have had any malignant affect on the drop pod's earlier navigation. While the tinkering is by no means perfect, she is not able to discern anything notable about the static - it just seems like normal static. | ||
+ | * From a high ridge looking down into a valley, the party observe | ||
+ | * Moving onwards in the forest, the party come upon a glade containing ship wreckage and corpses. Much like the rest of the forest, Warded Path and Tiny Ember do not detect any decay here (so no risk of //these// corpses getting up). Amongst the wreckage is the party' | ||
+ | * The party call in their finding to the // | ||
+ | * Warded Path calls an Intervention from Endeavour (the ship heart) to relocate the party and their loot back to // | ||
+ | * Thanks to following Ninth Truth' | ||
+ | |||
+ | ===== Aftermath ===== | ||
+ | |||
+ | * A series of tinkerings from during the mission are Mark II'd into permanent upgrades (see individual consequences at end of page). | ||
+ | |||
+ | ====== Operation: Haystack (Saturday Afternoon) ====== | ||
+ | |||
+ | ===== Initial Brief ===== | ||
+ | |||
+ | //A distress call is received from Prof. Blistering Quarry, Endeavour’s captain, to Kylal, where the PCs are currently based. Endeavour (the ship heart) seems distressed and it might have something to do with recent events.// | ||
+ | |||
+ | ===== Characters ===== | ||
+ | |||
+ | * [[shared: | ||
+ | * [[shared: | ||
+ | * [[shared: | ||
+ | * [[shared: | ||
+ | |||
+ | ===== Summary ===== | ||
+ | |||
+ | * Before they can decide what to do about the distress call, Endeavour (the ship heart) Intervenes (or performs Reality Swap? It's a little unclear whether this is exactly the same thing as Startouched can call on ship hearts to do) and brings the entire party to the bridge of // | ||
+ | * The party agrees to go try to find the Mystic, Undying Dawn, and their party of guards. | ||
+ | * They manage to retrace the other group' | ||
+ | * Some way into the forest, they come across a pile of creature corpses and a pile of guard corpses - plus one guard who is only 99% a corpse, who they are able to revive. This is Certain Footing, who remembers that Undying Dawn was swarmed by the creatures but has no memory of what happened to them. Certain Footing is very jumpy, and is unwilling to listen to the party when told that not all of the creatures are actively hostile. The party try to convince Certain Footing to go with them to retrieve the Mystic, but she has had enough of this moon and its creatures and runs off back towards the ocean. She still has a communicator with her, so the party shrug and ask those back at base to try to keep in contact with her. | ||
+ | * The party follow the marks of a body being dragged deeper into the forest, but encounter a concerted effort to repel them - cadaverous monsters and others clearly working together to identify individual party members and hunt them down. The party manage to emerge victorious after a tough battle, but these creatures clearly do not want them here. | ||
+ | * Eventually, they find Undying Dawn being guarded by a huge lizard-crab-type creature, which appears to be aware enough to know how to stop the party extracting them (e.g. using PULL). The Mystic themself appears to be comatose, possibly dreaming, possibly chanting in tongues... it's hard to say exactly what's going on, behind the many crab limbs, but they' | ||
+ | * The party eventually manage to defeat the monster, extracting and healing Undying Dawn, who unfortunately appears to have no particularly clear memory of exactly what's happened since they were abducted from their guards. They appear quite confused, but are also clearly upset that they can't feel Endeavour' | ||
+ | * Luckily, this aligns with both the party' | ||
+ | * ....where things do not seem to be going to plan. As soon as they arrive, Undying Dawn is extracted from amongst them - presumably by Endeavour? Warded Path uses her own connection to get Endeavour to extract the rest of the party as well (but not Certain Footing, who has made it back on her own but is considered a liability at this point). | ||
+ | * On // | ||
+ | * The escape shuttles and pods launch through a wave of Decay creatures on the outer hull, but make it out safely and retreat towards Kylal as everyone holds their breath to see whether // | ||
+ | * // | ||
+ | |||
+ | ====== Aftermath ====== | ||
+ | === Immediate Aftermath of the Endeavour Incident === | ||
+ | |||
+ | * Having concluded that whatever is going on with // | ||
+ | * Tiny Ember contacts // | ||
+ | * Observation of // | ||
+ | * Budding Leaf confirms that Curious Direction got off the ship okay, which they confirm and state they' | ||
+ | * Warded Path checks and confirms that she can still access her Startouched Abilities and can still feel the presence of // | ||
+ | * Warded Path connects to // | ||
+ | * The party guide their escape pod to the main Kylal settlement and start helping to organise the other // | ||
+ | * Budding Leaf contacts Dr. Neatly Birch on Hive V to see if anything has been observed as having changed on Hive IV's surface, but nothing has. | ||
+ | |||
+ | === Budding Leaf === | ||
+ | |||
+ | * Budding Leaf investigates the bodies that they found on Hive IV during Operation: Index and found that the corpse that was holding the notebook they recovered was about 100 years fresher than the rest of the corpses - including the one holding the recording they found. | ||
+ | * Budding Leaf also investigates Mint Cake to see how it is doing. | ||
+ | |||
+ | === Delicate Harmony === | ||
+ | |||
+ | * Delicate Harmony establishes a research group to look into the Pentagonal Gate and checks whether or not it it had been activated at any point before - specifically during the period that the corpse with the newer notebook would have been there. | ||
+ | * Delicate Harmony uses Clout with the Mytene Industrial Corps to ask how things are going with the Forge - they' | ||
+ | |||
+ | |||
+ | === Tiny Ember === | ||
+ | |||
+ | * Tiny Ember investigates the Solar Shielded Flight Recorder from the //Lesser Horizons// debris found during Operation: Index. | ||
+ | * Tiny Ember reports to the Captain of the // | ||
+ | |||
+ | === Warded Path === | ||
+ | |||
+ | * Warded Path reports for Quarantine due to their various injuries and Curses. | ||
+ | * Confident they are not an infectious threat to the fleet and society at large, Path looks into the fate of the // | ||
+ | * Path also checks in on Mint Cake and shares in the scientific declaration of adorableness and non-sentience. | ||
+ | |||
+ | === Naming === | ||
+ | |||
+ | * The party are asked for suggestions for names for the creatures they encountered on their expedition, and the following names are given to the creatures whose features are publicised by the distributed Zeitgeist Research Department: | ||
+ | * **Mimic** - a small creature that can copy the actions and sounds of those who interact with it. | ||
+ | * **Ruffian** - ape-like bioluminescent creatures that are most common in the forests. | ||
+ | * **Willow** - tall graceful creatures that coordinated and empowered the other creatures. | ||
+ | * **Reflector** - tough heavy-set creatures with crystallised bark that bounce back ranged attacks. | ||
+ | * **Huskee** - gangly predators with skin stretched over their bones. | ||
+ | * **Seel / Serph** - aquatic hunters that attack in packs. | ||
+ | * **Lizardcrab / Clawgasbord** - enormous armoured creature with enormous claws and spitting tails. | ||
+ | |||
+ | ====== Consequences of all three linears ====== | ||
+ | |||
+ | === Hive IV === | ||
+ | * A gateway now exists between Kylal (near Kyholt) and " | ||
+ | * **Linears to Hive IV are now possible for anyone to run provided they go through this gateway - advice will be updated on Bestiary and ' | ||
+ | * Beachhead, an ancient Pentagonal Structure, contains scores of Crypt Guardians who keep Decay at bay and - while they remain unprovoked - consider anyone who has passed through the Gateway to be an ally. A small base is established on the Hive IV side of the Gateway to take advantage of this, to research, and provide a base camp for launching further expeditions. | ||
+ | * Further locked passages into the depths of Beachhead are discovered but remain as yet unexplored. | ||
+ | * Bodies have been recovered from Hive IV that date back centuries. | ||
+ | * Information about the creatures found on Hive IV is proliferated throughout the Keter Borderlands. | ||
+ | |||
+ | === Endeavour === | ||
+ | |||
+ | * The // | ||
+ | * The Ship Heart only responds to its Startouched with perfunctory and obtuse responses. | ||
+ | * The Captain and Chief Mystic of // | ||
+ | * // | ||
+ | * **Linears to // | ||
+ | * Clout with // | ||
+ | |||
+ | ==== All Players ==== | ||
- | ===== Consequences ===== | + | * 5 Clout that can be assigned to any faction that was involved at any point in any operation: |
+ | * // | ||
+ | * Hive V Observation Station | ||
+ | * The Borderland Botanists | ||
+ | * The Borderland Botanists - Gateway Research Team | ||
+ | * The Galactic Cooperation / // | ||
+ | * //Her Glorious Command// | ||
+ | * // | ||
- | * Breakdown of consequences for characters - rewards, effects, contacts. | + | ==== Budding Leaf ==== |
- | * Also mention any wider consequences for the world | + | |
- | ==== All Characters ==== | + | * +5 Clout with the Borderland Botanists |
+ | * Access to the [[: | ||
+ | * Mk II Adaptive Scanner Memory Slot: | ||
+ | * Your //Adaptive Scanner// now has a second slot for storing a scanned quality. You must choose which slot to overwrite when scanning a new quality. | ||
- | * Consequences | + | ==== Delicate Harmony ==== |
- | ==== Character 1 ==== | + | * +5 Clout with the Borderland Botanists |
+ | * Access to the [[: | ||
+ | * Access to the [[: | ||
+ | * Mk II Flaming Hot Hardpoints: | ||
+ | * You may choose to load your weapon from // | ||
+ | * Mk II Literal Preigniter: | ||
+ | * You may choose to use your //Weapon Preigniter// | ||
+ | * Mk II Crystalline Carapace: | ||
+ | * You may call HARVEST to gain the ability to call PING against a YOU call that you then must immediately make back against the source as you reflect it. | ||
- | * Consequences | + | ==== Tiny Ember ==== |
- | ==== Character 2 ==== | + | * +5 Clout with // |
+ | * Promoted to full Lieutenant on the // | ||
+ | * Mk II Gun Runner: | ||
+ | * Your gun gains a simple homing program, and legs! | ||
+ | * If the gun becomes separated from you by more than a short distance, it will do its best to run back to you, within the limits of the terrain (e.g. it cannot swim) and its fairly simple programming (e.g. it is not smart enough to hitchhike). | ||
+ | * The gun is reasonably stealthy while in motion, though is not immune to being spotted if in especially obvious circumstances. | ||
+ | * The gun is not capable of loading or shooting itself. | ||
+ | * You may disable / reenable this feature with physical access to the gun and 5 seconds of appropriate roleplay (for example if you wanted to hand the gun over to someone else without it trying to escape them). | ||
- | * Consequences | + | ==== Warded Path ==== |
- | //Be sure to add tags for the characters// | + | * +5 Clout with the Crew of //Endeavour// |
+ | * Severe Injury - "Wind of the Willows" | ||
+ | * Whenever you call EXECUTE you take on yourself a sympathetic BREAK on a relevant limb. | ||
+ | * When you hear music you feel additionally tranquil. | ||
+ | * The sounds that the Hive IV Willow creatures make sounds melodious and musical to you. | ||
+ | * Access to the [[: | ||
- | {{tag> | + | {{tag> |