Differences
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shared:bestiary:siruta [2022/10/14 15:14] katie created |
shared:bestiary:siruta [2023/03/25 15:25] (current) mike |
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* 1 melee weapon | * 1 melee weapon | ||
* Call YOU: PEW after 10s of appropriate roleplaying of preparing a spit | * Call YOU: PEW after 10s of appropriate roleplaying of preparing a spit | ||
+ | |||
+ | == Cliff-Face Eel Broodmother === | ||
+ | |||
+ | Eel embedded into the rock of a cave, at the endpoint of the eel lifecycle. | ||
+ | |||
+ | * 15 hits | ||
+ | * Always PING ZAP. You may then immediately call YOU: ZAP on someone else | ||
+ | * Static | ||
+ | * 1x great weapon | ||
+ | * 1x BREAK | ||
+ | * After losing 5 hits, call MASS PUSH, then WARP to burrow into the ground. You may not move while warped. Unwarp whenever you think is appropriate (max 10s) | ||
+ | * MASS ZAP upon death | ||
+ | |||
+ | When the Broodmother WARPs, additional eels (Electric or Spitting) spawn from their burrow. | ||
=== Giant Crabs === | === Giant Crabs === | ||
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* **Armoured** - Plant yourself behind your shield to use it as Cover (2 x MISS) | * **Armoured** - Plant yourself behind your shield to use it as Cover (2 x MISS) | ||
* **Shy** - Use other Cover as much as you can | * **Shy** - Use other Cover as much as you can | ||
+ | |||
+ | == Megacrab == | ||
+ | |||
+ | Maybe a rare species of even giant-er crab, maybe the result of repeated moultings. | ||
+ | |||
+ | Composite: | ||
+ | |||
+ | Claws: | ||
+ | * 15 hits | ||
+ | * 2x blunt weapons | ||
+ | * May call BREAK on body if you hit with both weapons simultaneously (and are not blocked) | ||
+ | |||
+ | Mouth: | ||
+ | * 10 hits | ||
+ | * 2x swords | ||
+ | * Spend 5 seconds making bubble noises, if the person in front of you hasn’t moved away after 5 seconds call SLOW | ||
+ | |||
+ | Shell: | ||
+ | * 10 hits | ||
+ | * 2x shields | ||
+ | * Every 20s, call GAIN MISS on an ally | ||
+ | * Freely call PARRY in response to any blow that hits your shields | ||
+ | * If not engaged in melee, may freely call MISS on behalf of any monster | ||
+ | * Whenever a call is MISSED by you or another crab part, may make that call against an enemy | ||
+ | * When hit by a YOU LOT: call if not engaged in melee, may repeat that call as a YOU call against an enemy. | ||
=== Jellyfish === | === Jellyfish === | ||
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* Spend 5s making rumbling/ | * Spend 5s making rumbling/ | ||
* Call YOU: PULL on a PC in strikedown to isolate and try to eat them | * Call YOU: PULL on a PC in strikedown to isolate and try to eat them | ||
+ | |||
+ | |||
+ | === Sirutan Armourdillo === | ||
+ | |||
+ | Large armadillo creatures - very terratorial, | ||
+ | |||
+ | * Big: | ||
+ | * Sturdy (Always PING STRIKEDOWN) | ||
+ | * Heavy (Take PUSH and PULL for 5m) | ||
+ | * 6 hits | ||
+ | * 1x shield, 1x 1-handed weapon | ||
+ | * May call PING to any melee call that strikes the shield | ||
+ | * Lumbering: Take PARRY in an exaggerated manner, give an even wider opening than normal | ||
+ | * May spend 5s obviously roleplaying pawing the ground, then charge and call BREAK by melee | ||
+ | * Ponderous: other than when charging, max speed is a slow heavy jog, cannot turn sharply while charging | ||
+ | |||
+ | === Skitters === | ||
+ | |||
+ | Horse/ | ||
+ | |||
+ | * 3 hits | ||
+ | * Daggers | ||
+ | * Nervous: When spooked, will scream an alarm call, and then run away from whatever spooked it. | ||
+ | * Stampede: If it hears an alarm call from another Skitter, will run in the same direction that Skitter is running | ||
+ | * Overrun: When stampeding, call STRIKEDOWN against anyone in your way in melee | ||
+ | |||