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ranged [2021/10/25 19:46] katie [Emplacement] |
ranged [2022/01/08 15:55] (current) |
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| * By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m. | * By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m. | ||
| - | ==== Power Shot [3] ==== | + | ==== Power Shot [2] ==== |
| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
| - | ==== Scatter Shot [5] ==== | + | ==== Scatter Shot [2] ==== |
| - | * Call [[Combat Rules# | + | * Call [[Combat Rules# |
| ==== Ranged Weapon Prowess ==== | ==== Ranged Weapon Prowess ==== | ||
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| * **Dual Pistols** - you may charge these independently of each other. | * **Dual Pistols** - you may charge these independently of each other. | ||
| * **Two-Handed** - reduce the charge time for this weapon by 2s. | * **Two-Handed** - reduce the charge time for this weapon by 2s. | ||
| - | * **Launcher** - charge for 20s to call [[Combat Rules# | + | * **Launcher** - charge for 20s to call [[Combat Rules# |
| - | * **Flamethrower** - charge for 20s to call [[Combat Rules# | + | * **Grenade** - you get a single |
| - | * **Grenade** - you get a cache of 5 Grenades | + | |
| ---- | ---- | ||
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| * You must fire at that target or spend the full time charging to aim at a different one. | * You must fire at that target or spend the full time charging to aim at a different one. | ||
| - | ==== Ghost [3] ==== | + | ==== Ghost [2] ==== |
| - | * Call [[Combat Rules#KNOCKOUT|YOU: KNOCKOUT]] with a ranged weapon. | + | * Call [[Combat Rules#CLUNK|YOU: CLUNK]] with a ranged weapon. |
| - | * Normal | + | * Normal |
| ---- | ---- | ||
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| * **Generator** - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy. | * **Generator** - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy. | ||
| * **Accumulator** - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3. | * **Accumulator** - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3. | ||
| + | * **Detonator** - the total cooldown for using ranged ability calls is reduced by 10s. | ||
| * **Assimilator** - when you call [[Combat Rules# | * **Assimilator** - when you call [[Combat Rules# | ||
| - | ==== Recoil [3] ==== | + | ==== Recoil [2] ==== |
| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
| - | ==== Explosive Round [5] ==== | + | ==== Explosive Round [3] ==== |
| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
| + | |||
| + | ==== Ranged Weapon Finesse ==== | ||
| + | |||
| + | * **Grenade** - you get an additional grenade per encounter | ||
| ---- | ---- | ||
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| * By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m. | * By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m. | ||
| - | ==== Headshot [5] ==== | + | ==== Headshot [3] ==== |
| - | * Call [[Combat Rules#CRUNCH | + | * Call [[Combat Rules#BREAK / BREAK< |
| * You may target any body part or weapon if you choose. | * You may target any body part or weapon if you choose. | ||
| - | ==== EMP [5] ==== | + | ==== EMP [3] ==== |
| - | * Call [[Combat Rules#ZAP|YOU: ZAP]] with a charged ranged weapon at a target in range. | + | * Call [[Combat Rules#DRAIN|YOU: DRAIN]] with a charged ranged weapon at a target in range. |
| ---- | ---- | ||
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| ==== Overheat ==== | ==== Overheat ==== | ||
| - | * You may reduce the Energy cost of any Ability by 5 by suffering a [[Combat Rules#CRUNCH | + | * You may reduce the Energy cost of any Ability by 5 by suffering a [[Combat Rules#BREAK / BREAK <X>|BREAK]] on your ranged weapon after you use the ability. |
| * This may not stack with other sources of Energy cost reduction. | * This may not stack with other sources of Energy cost reduction. | ||
| - | ==== Orbital Bombardment [8] ==== | + | ==== Orbital Bombardment [5] ==== |
| - | * Call [[Combat Rules#CRUNCH | + | * Call [[Combat Rules#BREAK / BREAK < |
| - | ==== Mutually Assured Destruction [8] ==== | + | ==== Mutually Assured Destruction [5] ==== |
| - | * You may suffer | + | * Suffer |
| + | * Select a specific target. | ||
| + | * For the rest of the encounter, you may call [[Combat Rules#BREAK / BREAK < | ||
| * If that target is incapacitated, | * If that target is incapacitated, | ||
| * If they die, your power runs out. | * If they die, your power runs out. | ||
| + | |||
| + | ==== Ranged Weapon Mastery ==== | ||
| + | |||
| + | * **Grenade** - you get an additional grenade per encounter | ||