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ranged [2021/10/25 19:46]
katie [Emplacement]
ranged [2022/01/08 15:55] (current)
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   * By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m.   * By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m.
  
-==== Power Shot [3] ====+==== Power Shot [2] ====
  
   * Call [[Combat Rules#STRIKEDOWN|YOU: STRIKEDOWN]] with a charged ranged weapon at a target in range.   * Call [[Combat Rules#STRIKEDOWN|YOU: STRIKEDOWN]] with a charged ranged weapon at a target in range.
  
-==== Scatter Shot [5] ====+==== Scatter Shot [2] ====
  
-  * Call [[Combat Rules#PEW|YOU LOT: PEW]].+  * Call [[Combat Rules#PEW|YOU LOT: PEW]] with a charged ranged weapon.
  
 ==== Ranged Weapon Prowess ==== ==== Ranged Weapon Prowess ====
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   * **Dual Pistols** - you may charge these independently of each other.   * **Dual Pistols** - you may charge these independently of each other.
   * **Two-Handed** - reduce the charge time for this weapon by 2s.   * **Two-Handed** - reduce the charge time for this weapon by 2s.
-  * **Launcher** - charge for 20s to call [[Combat Rules#BLAST|YOU: BLAST]] with this weapon at a target in range.  If you are hit with [[Combat Rules#ZAP]] while charged, you must call [[Combat Rules#KABOOM]] immediately and discharge. +  * **Launcher** - charge for 20s to call [[Combat Rules#BLAST|YOU: BLAST]] with this weapon at a target in range.  If you are hit with [[Combat Rules#DRAIN]] while charged, you must call [[Combat Rules#KABOOM]] immediately and discharge. 
-  * **Flamethrower** - charge for 20s to call [[Combat Rules#BURN|YOU LOT: BURN]].  If you are hit with [[Combat Rules#CRUNCH / CRUNCH <X>|CRUNCH WEAPON]] while charging, you must call [[Combat Rules#KABOOM]] immediately and discharge. +  * **Grenade** - you get a single [[Combat Rules#Grenades|Grenade]] per Encounter.
-  * **Grenade** - you get a cache of 5 Grenades per Encounter.+
  
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   * You must fire at that target or spend the full time charging to aim at a different one.   * You must fire at that target or spend the full time charging to aim at a different one.
  
-==== Ghost [3] ====+==== Ghost [2] ====
  
-  * Call [[Combat Rules#KNOCKOUT|YOU: KNOCKOUT]] with a ranged weapon.   +  * Call [[Combat Rules#CLUNK|YOU: CLUNK]] with a ranged weapon.   
-  * Normal KNOCKOUT rules apply.+  * Normal CLUNK rules apply.
  
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   * **Generator** - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy.   * **Generator** - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy.
   * **Accumulator** - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3.   * **Accumulator** - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3.
 +  * **Detonator** - the total cooldown for using ranged ability calls is reduced by 10s.
   * **Assimilator** - when you call [[Combat Rules#ASSIMILATE]] you instantly charge your ranged weapon.   * **Assimilator** - when you call [[Combat Rules#ASSIMILATE]] you instantly charge your ranged weapon.
  
-==== Recoil [3] ====+==== Recoil [2] ====
  
   * Call [[Combat Rules#STRIKEDOWN]] if you are hit in melee while charging a ranged weapon or aiming.   * Call [[Combat Rules#STRIKEDOWN]] if you are hit in melee while charging a ranged weapon or aiming.
  
-==== Explosive Round [5] ====+==== Explosive Round [3] ====
  
   * Call [[Combat Rules#BLAST|YOU: BLAST]] with a charged ranged weapon at a target in range.   * Call [[Combat Rules#BLAST|YOU: BLAST]] with a charged ranged weapon at a target in range.
 +
 +==== Ranged Weapon Finesse ====
 +
 +  * **Grenade** - you get an additional grenade per encounter
  
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   * By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m.   * By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m.
  
-==== Headshot [5] ====+==== Headshot [3] ====
  
-  * Call [[Combat Rules#CRUNCH CRUNCH<X>|YOU: CRUNCH]] with a charged ranged weapon at a target in range.  +  * Call [[Combat Rules#BREAK BREAK<X>|YOU: BREAK]] with a charged ranged weapon at a target in range.  
   * You may target any body part or weapon if you choose.   * You may target any body part or weapon if you choose.
  
-==== EMP [5] ====+==== EMP [3] ====
  
-  * Call [[Combat Rules#ZAP|YOU: ZAP]] with a charged ranged weapon at a target in range.+  * Call [[Combat Rules#DRAIN|YOU: DRAIN]] with a charged ranged weapon at a target in range.
  
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 ==== Overheat ==== ==== Overheat ====
  
-  * You may reduce the Energy cost of any Ability by 5 by suffering a [[Combat Rules#CRUNCH CRUNCH <X>|CRUNCH]] on your ranged weapon after you use the ability.+  * You may reduce the Energy cost of any Ability by 5 by suffering a [[Combat Rules#BREAK BREAK <X>|BREAK]] on your ranged weapon after you use the ability.
   * This may not stack with other sources of Energy cost reduction.   * This may not stack with other sources of Energy cost reduction.
  
-==== Orbital Bombardment [8] ====+==== Orbital Bombardment [5] ====
  
-  * Call [[Combat Rules#CRUNCH CRUNCH <X>|YOU LOT: CRUNCH]].+  * Call [[Combat Rules#BREAK BREAK <X>|YOU LOT: BREAK]].
  
-==== Mutually Assured Destruction [8] ====+==== Mutually Assured Destruction [5] ====
  
-  * You may suffer a Severe Injury in order to call [[Combat Rules#CRUNCH CRUNCH <X>|YOU: CRUNCH]] repeatedly on a specific target every 10s until the end of the encounter.+  * Suffer a Severe Injury
 +  * Select a specific target. 
 +  * For the rest of the encounter, you may call [[Combat Rules#BREAK BREAK <X>|YOU: BREAK]] on that target once every 10s.
   * If that target is incapacitated, you may continue to do this.     * If that target is incapacitated, you may continue to do this.  
   * If they die, your power runs out.   * If they die, your power runs out.
 +
 +==== Ranged Weapon Mastery ====
 +
 +  * **Grenade** - you get an additional grenade per encounter
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  • Last modified: 2022/01/08 15:51
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