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ranged [2021/10/23 19:33] katie [Ranged Weapon Prowess] |
ranged [2022/01/08 15:55] (current) |
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* By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m. | * By taking 5s to aim a shot after charging (rather than the usual 1s) you may extend your range for a ranged weapon to 20m. | ||
- | ==== Power Shot [3] ==== | + | ==== Power Shot [2] ==== |
* Call [[Combat Rules# | * Call [[Combat Rules# | ||
- | ==== Scatter Shot [5] ==== | + | ==== Scatter Shot [2] ==== |
- | * Call [[Combat Rules# | + | * Call [[Combat Rules# |
==== Ranged Weapon Prowess ==== | ==== Ranged Weapon Prowess ==== | ||
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* **Dual Pistols** - you may charge these independently of each other. | * **Dual Pistols** - you may charge these independently of each other. | ||
* **Two-Handed** - reduce the charge time for this weapon by 2s. | * **Two-Handed** - reduce the charge time for this weapon by 2s. | ||
- | * **Launcher** - charge for 20s to call [[Combat Rules# | + | * **Launcher** - charge for 20s to call [[Combat Rules# |
- | * **Flamethrower** - charge for 20s to call [[Combat Rules# | + | * **Grenade** - you get a single |
- | * **Grenade** - you get a cache of 5 Grenades | + | |
---- | ---- | ||
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* You must fire at that target or spend the full time charging to aim at a different one. | * You must fire at that target or spend the full time charging to aim at a different one. | ||
- | ==== Ghost [3] ==== | + | ==== Ghost [2] ==== |
- | * Call [[Combat Rules#KNOCKOUT|YOU: KNOCKOUT]] with a ranged weapon. | + | * Call [[Combat Rules#CLUNK|YOU: CLUNK]] with a ranged weapon. |
- | * Normal | + | * Normal |
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Your Energy Regimen is improved by ranged weapon use: | Your Energy Regimen is improved by ranged weapon use: | ||
- | * **Siphoner** - you produce 1 additional energy from being hit if you are charging a ranged weapon. | + | * **Siphoner** - hits against |
* **Channeller** - you produce 1 additional energy from channelling if you are charging a ranged weapon throughout. | * **Channeller** - you produce 1 additional energy from channelling if you are charging a ranged weapon throughout. | ||
* **Generator** - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy. | * **Generator** - when you incapacitate an enemy with a ranged weapon attack, produce 1 Energy. | ||
* **Accumulator** - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3. | * **Accumulator** - the first ranged weapon call you make during an encounter has its Energy cost reduced by 3. | ||
+ | * **Detonator** - the total cooldown for using ranged ability calls is reduced by 10s. | ||
* **Assimilator** - when you call [[Combat Rules# | * **Assimilator** - when you call [[Combat Rules# | ||
- | ==== Recoil [3] ==== | + | ==== Recoil [2] ==== |
* Call [[Combat Rules# | * Call [[Combat Rules# | ||
- | ==== Explosive Round [5] ==== | + | ==== Explosive Round [3] ==== |
* Call [[Combat Rules# | * Call [[Combat Rules# | ||
+ | |||
+ | ==== Ranged Weapon Finesse ==== | ||
+ | |||
+ | * **Grenade** - you get an additional grenade per encounter | ||
---- | ---- | ||
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* By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m. | * By taking 10s to aim a shot after charging, your ranged weapon range extends to 30m. | ||
- | ==== Headshot [5] ==== | + | ==== Headshot [3] ==== |
- | * Call [[Combat Rules#CRUNCH | + | * Call [[Combat Rules#BREAK / BREAK< |
* You may target any body part or weapon if you choose. | * You may target any body part or weapon if you choose. | ||
- | ==== EMP [5] ==== | + | ==== EMP [3] ==== |
- | * Call [[Combat Rules#ZAP|YOU: ZAP]] with a charged ranged weapon at a target in range. | + | * Call [[Combat Rules#DRAIN|YOU: DRAIN]] with a charged ranged weapon at a target in range. |
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==== Overheat ==== | ==== Overheat ==== | ||
- | * You may reduce the Energy cost of any Ability by 5 by suffering a [[Combat Rules#CRUNCH | + | * You may reduce the Energy cost of any Ability by 5 by suffering a [[Combat Rules#BREAK / BREAK <X>|BREAK]] on your ranged weapon after you use the ability. |
* This may not stack with other sources of Energy cost reduction. | * This may not stack with other sources of Energy cost reduction. | ||
- | ==== Orbital Bombardment [8] ==== | + | ==== Orbital Bombardment [5] ==== |
- | * Call [[Combat Rules#CRUNCH | + | * Call [[Combat Rules#BREAK / BREAK < |
- | ==== Mutually Assured Destruction [8] ==== | + | ==== Mutually Assured Destruction [5] ==== |
- | * You may suffer | + | * Suffer |
+ | * Select a specific target. | ||
+ | * For the rest of the encounter, you may call [[Combat Rules#BREAK / BREAK < | ||
* If that target is incapacitated, | * If that target is incapacitated, | ||
* If they die, your power runs out. | * If they die, your power runs out. | ||
+ | |||
+ | ==== Ranged Weapon Mastery ==== | ||
+ | |||
+ | * **Grenade** - you get an additional grenade per encounter |