pre-built_characters

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pre-built_characters [2021/11/06 09:05]
katie
pre-built_characters [2022/01/08 15:55] (current)
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 ====== Pre Built Characters ====== ====== Pre Built Characters ======
- 
-OUT OF DATE 
  
 These characters are presented as examples to either pick up and play or use as a basis for your own. These characters are presented as examples to either pick up and play or use as a basis for your own.
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   * **Background** - Pirate   * **Background** - Pirate
     * **Fighting Dirty**     * **Fighting Dirty**
-      * Once per Encounter you may call YOU: CRUNCH LEG at someone suffering from STRIKEDOWN.+      * Once per Encounter you may call YOU: BREAK LEG at someone suffering from STRIKEDOWN.
     * **A Little Something For Me (Downtime)**     * **A Little Something For Me (Downtime)**
       * During Downtime you are able to push for a little extra from your Mission       * During Downtime you are able to push for a little extra from your Mission
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   * **Energy Regimen** - Siphoner   * **Energy Regimen** - Siphoner
     * **Siphoner Regimen**     * **Siphoner Regimen**
-      * Every 3 hits taken or given produces 1 Energy. +      * Your Energy Cap is 5 
-      * “Taking hits” here includes PINGing them but not if they MISSED.+      * Every 3 melee hits taken or given produces 1 Energy. 
 +      * “Taking hits” here includes PINGing them.
   * **Rank 1 Abilities**   * **Rank 1 Abilities**
-    * **Bladed Weapon Prowess [3]** (Melee)+    * **Bladed Weapon Prowess [2]** (Melee)
       * Call PING when you block a strike with an effect call       * Call PING when you block a strike with an effect call
     * **Kinetic Recovery** (Melee)     * **Kinetic Recovery** (Melee)
       * Whenever you take the effect of a call that causes you to move (PUSH or PULL), produce 1 Energy.       * Whenever you take the effect of a call that causes you to move (PUSH or PULL), produce 1 Energy.
-    * **Mass Driver [3]** (Melee) +    * **Mass Driver [2]** (Melee) 
-      * Call CHAAAAARGE.+      * You make an impassioned charge toward the enemy. 
 +      * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. 
 +      * You cannot generate energy while charging a target. 
 +      * The effect ends early if: 
 +        * You make a call other than PEW or a reaction 
 +        * You stop moving directly toward the original target 
 +        * You are subject to a multi-target “YOU LOT” or “MASS” call  
 +        * You are subject to a “YOU: DRAIN” call
  
 ===== Ranged Characters ===== ===== Ranged Characters =====
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   * **Energy Regimen** - Generator   * **Energy Regimen** - Generator
     * **Generator Regimen**     * **Generator Regimen**
-      * You start every Adventure with a pool of 5 Energy.+      * Your Energy Cap is 10.
       * You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging).       * You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging).
   * **Rank 1 Abilities**   * **Rank 1 Abilities**
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       * You may gain an additional use of MISSED from the cover you are currently in.       * You may gain an additional use of MISSED from the cover you are currently in.
     * **Patch Up**     * **Patch Up**
-      * With 30s of uninterrupted roleplay you may call HEAL on a target in reach who is incapacitated.+      * In combat, and with 30s of uninterrupted roleplay you may call HEAL FULL on a target in reach who is incapacitated. 
 +      * Out of combat, and with 1 minute of uninterrupted roleplay you may call HEAL FULL on a target who is not incapacitated.
  
 ==== Gunslinger ==== ==== Gunslinger ====
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     * **Dual Pistols** (Ranged)     * **Dual Pistols** (Ranged)
       * You may charge these independently of each other.       * You may charge these independently of each other.
-    * **Firewall [5]** (Systems)+    * **Firewall [3]** (Systems)
       * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you.       * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you.
       * If you move, you lose any remaining PUSHes.       * If you move, you lose any remaining PUSHes.
-    * **Scatter Shot [5]** (Ranged)+    * **Scatter Shot [2]** (Ranged)
       * Call YOU LOT: PEW with a charged ranged weapon.       * Call YOU LOT: PEW with a charged ranged weapon.
  
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     * Examples: chanting, dancing, silent meditation.     * Examples: chanting, dancing, silent meditation.
   * **Rank 1 Abilities**   * **Rank 1 Abilities**
-    * **Firewall [5]** (Systems)+    * **Firewall [3]** (Systems) 
 +      * Mark the ground.
       * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you.        * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. 
       * If you move, you lose any remaining PUSHes.       * If you move, you lose any remaining PUSHes.
-    * **Power Shot [3]** (Ranged)+    * **Power Shot [2]** (Ranged)
       * Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range.       * Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range.
-    * **Space Within Space [5]** (Navigation)+    * **Space Within Space [2]** (Navigation)
       * Call VWORP.       * Call VWORP.
       * You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call.       * You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call.
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   * **Background** - Stowaway   * **Background** - Stowaway
     * **Make Do And Mend**     * **Make Do And Mend**
-      * Once per Mission you can immediately fix a piece of equipment within melee reach that has suffered from CRUNCH.+      * Once per Mission you can immediately fix a piece of equipment within melee reach that has suffered from BREAK.
     * **Vent Crawler (Downtime)**     * **Vent Crawler (Downtime)**
       * You may choose to eavesdrop in on the Downtime briefing or question of another character who hasn't taken sufficient precautions against someone listening in.       * You may choose to eavesdrop in on the Downtime briefing or question of another character who hasn't taken sufficient precautions against someone listening in.
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       * If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained.       * If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained.
   * **Rank 1 Abilities**   * **Rank 1 Abilities**
-    * **Battlefield Repairs [3]** (Engineering) +    * **Battlefield Repairs [2]** (Engineering) 
-      * You may instantly repair an item damaged by CRUNCH+      * You may instantly repair an item damaged by BREAK
-    * **Fixation [3]** (Medical) +    * **Fixation [2]** (Medical) 
-      * Call HEAL <X> for a limb X an ally is suffering a CRUNCH on. +      * Call HEAL <X> for a limb X an ally is suffering a BREAK on. 
-    * **Hacker** (Systems) +    * **Distribute [X]** (Systems) 
-      * You are capable of interacting with Hacking terminals at faster speed (~1 minute instead of ~3 minutes).+      * Spend X Energy to call GAIN X ENERGY to target within reach.
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