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pre-built_characters [2021/11/03 20:46] katie |
pre-built_characters [2022/01/08 15:55] (current) |
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====== Pre Built Characters ====== | ====== Pre Built Characters ====== | ||
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- | OUT OF DATE | ||
These characters are presented as examples to either pick up and play or use as a basis for your own. | These characters are presented as examples to either pick up and play or use as a basis for your own. | ||
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* **Background** - Pirate | * **Background** - Pirate | ||
* **Fighting Dirty** | * **Fighting Dirty** | ||
- | * Once per Encounter you may call YOU: CRUNCH | + | * Once per Encounter you may call YOU: BREAK LEG at someone suffering from STRIKEDOWN. |
* **A Little Something For Me (Downtime)** | * **A Little Something For Me (Downtime)** | ||
* During Downtime you are able to push for a little extra from your Mission | * During Downtime you are able to push for a little extra from your Mission | ||
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* **Energy Regimen** - Generator | * **Energy Regimen** - Generator | ||
* **Generator Regimen** | * **Generator Regimen** | ||
- | * You start every Adventure with a pool of 5 Energy. | + | * Your Energy |
* You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging). | * You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging). | ||
* **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
- | * **Sweeping Strike [3]** (Melee) | + | * **Sweeping Strike [2]** (Melee) |
* Call STRIKEDOWN by Melee. | * Call STRIKEDOWN by Melee. | ||
- | * **Blunt Weapon Prowess [3]** (Melee) | + | * **Blunt Weapon Prowess [2]** (Melee) |
* Call PUSH by Melee. | * Call PUSH by Melee. | ||
* **Padded Armour [2]** (Engineering) | * **Padded Armour [2]** (Engineering) | ||
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* **Energy Regimen** - Siphoner | * **Energy Regimen** - Siphoner | ||
* **Siphoner Regimen** | * **Siphoner Regimen** | ||
- | * Every 3 hits taken or given produces 1 Energy. | + | |
- | * “Taking hits” here includes PINGing them but not if they MISSED. | + | |
+ | * “Taking hits” here includes PINGing them. | ||
* **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
- | * **Bladed Weapon Prowess [3]** (Melee) | + | * **Bladed Weapon Prowess [2]** (Melee) |
* Call PING when you block a strike with an effect call | * Call PING when you block a strike with an effect call | ||
* **Kinetic Recovery** (Melee) | * **Kinetic Recovery** (Melee) | ||
* Whenever you take the effect of a call that causes you to move (PUSH or PULL), produce 1 Energy. | * Whenever you take the effect of a call that causes you to move (PUSH or PULL), produce 1 Energy. | ||
- | * **Mass Driver [3]** (Melee) | + | * **Mass Driver [2]** (Melee) |
- | * Call CHAAAAARGE. | + | * You make an impassioned charge toward the enemy. |
+ | * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. | ||
+ | * You cannot generate energy while charging a target. | ||
+ | * The effect ends early if: | ||
+ | * You make a call other than PEW or a reaction | ||
+ | * You stop moving directly toward the original target | ||
+ | * You are subject to a multi-target “YOU LOT” or “MASS” call | ||
+ | * You are subject to a “YOU: DRAIN” call | ||
===== Ranged Characters ===== | ===== Ranged Characters ===== | ||
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* **Energy Regimen** - Generator | * **Energy Regimen** - Generator | ||
* **Generator Regimen** | * **Generator Regimen** | ||
- | * You start every Adventure with a pool of 5 Energy. | + | * Your Energy |
* You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging). | * You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging). | ||
* **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
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* You may gain an additional use of MISSED from the cover you are currently in. | * You may gain an additional use of MISSED from the cover you are currently in. | ||
* **Patch Up** | * **Patch Up** | ||
- | * With 30s of uninterrupted roleplay you may call HEAL on a target in reach who is incapacitated. | + | * In combat, and with 30s of uninterrupted roleplay you may call HEAL FULL on a target in reach who is incapacitated. |
+ | * Out of combat, and with 1 minute of uninterrupted roleplay you may call HEAL FULL on a target who is not incapacitated. | ||
==== Gunslinger ==== | ==== Gunslinger ==== | ||
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* **Dual Pistols** (Ranged) | * **Dual Pistols** (Ranged) | ||
* You may charge these independently of each other. | * You may charge these independently of each other. | ||
- | * **Firewall [5]** (Systems) | + | * **Firewall [3]** (Systems) |
* While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | ||
* If you move, you lose any remaining PUSHes. | * If you move, you lose any remaining PUSHes. | ||
- | * **Scatter Shot [5]** (Ranged) | + | * **Scatter Shot [2]** (Ranged) |
* Call YOU LOT: PEW with a charged ranged weapon. | * Call YOU LOT: PEW with a charged ranged weapon. | ||
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* Examples: chanting, dancing, silent meditation. | * Examples: chanting, dancing, silent meditation. | ||
* **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
- | * **Firewall [5]** (Systems) | + | * **Firewall [3]** (Systems) |
+ | * Mark the ground. | ||
* While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | ||
* If you move, you lose any remaining PUSHes. | * If you move, you lose any remaining PUSHes. | ||
- | * **Power Shot [3]** (Ranged) | + | * **Power Shot [2]** (Ranged) |
* Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range. | * Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range. | ||
- | * **Space Within Space [5]** (Navigation) | + | * **Space Within Space [2]** (Navigation) |
* Call VWORP. | * Call VWORP. | ||
* You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call. | * You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call. | ||
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* **Background** - Stowaway | * **Background** - Stowaway | ||
* **Make Do And Mend** | * **Make Do And Mend** | ||
- | * Once per Mission you can immediately fix a piece of equipment within melee reach that has suffered from CRUNCH. | + | * Once per Mission you can immediately fix a piece of equipment within melee reach that has suffered from BREAK. |
* **Vent Crawler (Downtime)** | * **Vent Crawler (Downtime)** | ||
* You may choose to eavesdrop in on the Downtime briefing or question of another character who hasn't taken sufficient precautions against someone listening in. | * You may choose to eavesdrop in on the Downtime briefing or question of another character who hasn't taken sufficient precautions against someone listening in. | ||
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* If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained. | * If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained. | ||
* **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
- | * **Battlefield Repairs [3]** (Engineering) | + | * **Battlefield Repairs [2]** (Engineering) |
- | * You may instantly repair an item damaged by CRUNCH. | + | * You may instantly repair an item damaged by BREAK. |
- | * **Fixation [3]** (Medical) | + | * **Fixation [2]** (Medical) |
- | * Call HEAL <X> for a limb X an ally is suffering a CRUNCH | + | * Call HEAL <X> for a limb X an ally is suffering a BREAK on. |
- | * **Hacker** (Systems) | + | * **Distribute [X]** (Systems) |
- | * You are capable of interacting with Hacking terminals at a faster speed (~1 minute instead of ~3 minutes). | + | * Spend X Energy to call GAIN X ENERGY to a target within reach. |