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pre-built_characters [2021/11/06 09:06] katie [Duellist] |
pre-built_characters [2022/01/08 15:55] (current) |
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| ====== Pre Built Characters ====== | ====== Pre Built Characters ====== | ||
| - | |||
| - | OUT OF DATE | ||
| These characters are presented as examples to either pick up and play or use as a basis for your own. | These characters are presented as examples to either pick up and play or use as a basis for your own. | ||
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| * **Background** - Pirate | * **Background** - Pirate | ||
| * **Fighting Dirty** | * **Fighting Dirty** | ||
| - | * Once per Encounter you may call YOU: CRUNCH | + | * Once per Encounter you may call YOU: BREAK LEG at someone suffering from STRIKEDOWN. |
| * **A Little Something For Me (Downtime)** | * **A Little Something For Me (Downtime)** | ||
| * During Downtime you are able to push for a little extra from your Mission | * During Downtime you are able to push for a little extra from your Mission | ||
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| * Your Energy Cap is 5 | * Your Energy Cap is 5 | ||
| * Every 3 melee hits taken or given produces 1 Energy. | * Every 3 melee hits taken or given produces 1 Energy. | ||
| - | * “Taking hits” here includes PINGing them but not if they MISSED. | + | * “Taking hits” here includes PINGing them. |
| * **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
| * **Bladed Weapon Prowess [2]** (Melee) | * **Bladed Weapon Prowess [2]** (Melee) | ||
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| * **Energy Regimen** - Generator | * **Energy Regimen** - Generator | ||
| * **Generator Regimen** | * **Generator Regimen** | ||
| - | * You start every Adventure with a pool of 5 Energy. | + | * Your Energy |
| * You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging). | * You may recover Energy up to your cap by Recouping (spending 30s stationary with uninterrupted appropriate roleplaying of repairing and recharging). | ||
| * **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
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| * You may gain an additional use of MISSED from the cover you are currently in. | * You may gain an additional use of MISSED from the cover you are currently in. | ||
| * **Patch Up** | * **Patch Up** | ||
| - | * With 30s of uninterrupted roleplay you may call HEAL on a target in reach who is incapacitated. | + | * In combat, and with 30s of uninterrupted roleplay you may call HEAL FULL on a target in reach who is incapacitated. |
| + | * Out of combat, and with 1 minute of uninterrupted roleplay you may call HEAL FULL on a target who is not incapacitated. | ||
| ==== Gunslinger ==== | ==== Gunslinger ==== | ||
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| * **Dual Pistols** (Ranged) | * **Dual Pistols** (Ranged) | ||
| * You may charge these independently of each other. | * You may charge these independently of each other. | ||
| - | * **Firewall [5]** (Systems) | + | * **Firewall [3]** (Systems) |
| * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | ||
| * If you move, you lose any remaining PUSHes. | * If you move, you lose any remaining PUSHes. | ||
| - | * **Scatter Shot [5]** (Ranged) | + | * **Scatter Shot [2]** (Ranged) |
| * Call YOU LOT: PEW with a charged ranged weapon. | * Call YOU LOT: PEW with a charged ranged weapon. | ||
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| * Examples: chanting, dancing, silent meditation. | * Examples: chanting, dancing, silent meditation. | ||
| * **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
| - | * **Firewall [5]** (Systems) | + | * **Firewall [3]** (Systems) |
| + | * Mark the ground. | ||
| * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | * While you are standing still, you may call YOU: PUSH at the first 3 enemies to enter within 5m of you. | ||
| * If you move, you lose any remaining PUSHes. | * If you move, you lose any remaining PUSHes. | ||
| - | * **Power Shot [3]** (Ranged) | + | * **Power Shot [2]** (Ranged) |
| * Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range. | * Call YOU: STRIKEDOWN with a charged ranged weapon at a target in range. | ||
| - | * **Space Within Space [5]** (Navigation) | + | * **Space Within Space [2]** (Navigation) |
| * Call VWORP. | * Call VWORP. | ||
| * You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call. | * You may not move, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call. | ||
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| * **Background** - Stowaway | * **Background** - Stowaway | ||
| * **Make Do And Mend** | * **Make Do And Mend** | ||
| - | * Once per Mission you can immediately fix a piece of equipment within melee reach that has suffered from CRUNCH. | + | * Once per Mission you can immediately fix a piece of equipment within melee reach that has suffered from BREAK. |
| * **Vent Crawler (Downtime)** | * **Vent Crawler (Downtime)** | ||
| * You may choose to eavesdrop in on the Downtime briefing or question of another character who hasn't taken sufficient precautions against someone listening in. | * You may choose to eavesdrop in on the Downtime briefing or question of another character who hasn't taken sufficient precautions against someone listening in. | ||
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| * If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained. | * If a call would cause you to gain Energy then your current cooldown is reduced by 10s per Energy you would have gained. | ||
| * **Rank 1 Abilities** | * **Rank 1 Abilities** | ||
| - | * **Battlefield Repairs [3]** (Engineering) | + | * **Battlefield Repairs [2]** (Engineering) |
| - | * You may instantly repair an item damaged by CRUNCH. | + | * You may instantly repair an item damaged by BREAK. |
| - | * **Fixation [3]** (Medical) | + | * **Fixation [2]** (Medical) |
| - | * Call HEAL <X> for a limb X an ally is suffering a CRUNCH | + | * Call HEAL <X> for a limb X an ally is suffering a BREAK on. |
| - | * **Hacker** (Systems) | + | * **Distribute [X]** (Systems) |
| - | * You are capable of interacting with Hacking terminals at a faster speed (~1 minute instead of ~3 minutes). | + | * Spend X Energy to call GAIN X ENERGY to a target within reach. |