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navigation [2021/10/25 19:50]
katie [Distributed Path [8]]
navigation [2022/01/08 15:55] (current)
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   * You may always find your way to locations you are familiar with.   * You may always find your way to locations you are familiar with.
  
-==== Space Within Space [5] ====+==== Space Within Space [2] ====
  
-  * Call [[Combat Rules#VWORP]].+  * Call [[Combat Rules#VA-WORP]].
   * You may not move, but remain hidden until you choose to reappear or are subject to a [[Combat Rules#YOU LOT <X>|YOU LOT]] or [[Combat Rules#MASS <X>|MASS]] call.   * You may not move, but remain hidden until you choose to reappear or are subject to a [[Combat Rules#YOU LOT <X>|YOU LOT]] or [[Combat Rules#MASS <X>|MASS]] call.
  
-==== Use the Land [3] ====+==== Use the Land [2] ====
  
   * You may gain an additional use of [[Combat Rules#MISSED]] from the cover you are currently in.   * You may gain an additional use of [[Combat Rules#MISSED]] from the cover you are currently in.
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   * You may choose to start an encounter that you saw coming (i.e. was not a surprise or an ambush) from a different position without alerting the enemy.   * You may choose to start an encounter that you saw coming (i.e. was not a surprise or an ambush) from a different position without alerting the enemy.
-  * Travel to this location with two fingers in the air as if you are subject to [[Combat Rules#VWORP]].+  * Travel to this location with two fingers in the air as if you are subject to [[Combat Rules#VA-WORP]].
   * You did not teleport here in character, but found your way sneakily to a new vantage point.   * You did not teleport here in character, but found your way sneakily to a new vantage point.
  
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   * Call [[Combat Rules#PING]] to [[Combat Rules#TAUNT]].   * Call [[Combat Rules#PING]] to [[Combat Rules#TAUNT]].
  
-==== Gravity Stabilisers [3] ====+==== Gravity Stabilisers [2] ====
  
   * Call [[Combat Rules#PING]] to [[Combat Rules#STRIKEDOWN]].   * Call [[Combat Rules#PING]] to [[Combat Rules#STRIKEDOWN]].
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   * **Generator** - you may call [[Combat Rules#MISSED]] once for free while recouping regardless of being in cover.   * **Generator** - you may call [[Combat Rules#MISSED]] once for free while recouping regardless of being in cover.
   * **Accumulator** - when you run out of energy you have a pool of 3 [[Combat Rules#MISSED]] per encounter regardless of being in cover.   * **Accumulator** - when you run out of energy you have a pool of 3 [[Combat Rules#MISSED]] per encounter regardless of being in cover.
 +  * **Detonator** - calling [[Combat Rules#MISSED]] subtracts 5s off of your current cooldown.
   * **Assimilator** - you may [[Combat Rules#ASSIMILATE]] cover you have not used yet (i.e. haven't called MISSED at) to produce 2 Energy but use up the pool of [[Combat Rules#MISSED]].   * **Assimilator** - you may [[Combat Rules#ASSIMILATE]] cover you have not used yet (i.e. haven't called MISSED at) to produce 2 Energy but use up the pool of [[Combat Rules#MISSED]].
  
-==== Redirection [3] ====+==== Redirection [2] ====
  
   * You may call [[Combat Rules#PING]] against a call an **ally** makes against you.   * You may call [[Combat Rules#PING]] against a call an **ally** makes against you.
-  * You then may make that call as a [[Combat Rules#YOU <X>|YOU]] call against another target.+  * You must make that call immediately as a [[Combat Rules#YOU <X>|YOU]] call against another target.
  
-==== Between Blinks [5] ====+==== Between Blinks [3] ====
  
-  * Call [[Combat Rules#VWORP]].+  * Call [[Combat Rules#VA-WORP]].
   * You may relocate but must reappear in 10s.   * You may relocate but must reappear in 10s.
   * You are aware of what happens while you are vanished.   * You are aware of what happens while you are vanished.
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 ==== Beam Me Up ==== ==== Beam Me Up ====
  
-  * Once per encounter, if you are out of sight of all enemies you may call [[Combat Rules#VWORP]] and exit the encounter.  +  * Once per encounter, if you are out of sight of all enemies you may call [[Combat Rules#VA-WORP]] and exit the encounter.  
   * You may then choose to exit the Mission or return after the Encounter has finished.   * You may then choose to exit the Mission or return after the Encounter has finished.
  
 ==== Now You See Me [2] ==== ==== Now You See Me [2] ====
  
-  * If you are broken out of [[Combat Rules#VWORP]] involuntarily, you may call [[Combat Rules#ZAP|YOU: ZAP]] in response.+  * If you are broken out of [[Combat Rules#VA-WORP]] involuntarily, you may call [[Combat Rules#DRAIN|YOU: DRAIN]] in response.
  
 ==== Now You Don't [2] ==== ==== Now You Don't [2] ====
  
-  * When you incapacitate a target you may call [[Combat Rules#VWORP]] to vanish as if you had spent Energy on [[#Space Within Space]] immediately.+  * When you incapacitate a target you may call [[Combat Rules#VA-WORP]] to vanish as if you had spent Energy on [[#Space Within Space]] immediately.
  
  
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   * This stacks with other increases to the MISSED pool.   * This stacks with other increases to the MISSED pool.
  
-==== Quantum Teleportation [5] ====+==== Quantum Teleportation [3] ====
  
   * Call [[Combat Rules#PING]] to a [[Combat Rules#YOU <X>|YOU]] call.   * Call [[Combat Rules#PING]] to a [[Combat Rules#YOU <X>|YOU]] call.
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   * You must make the call, you cannot absorb it.   * You must make the call, you cannot absorb it.
  
-==== Distributed Path [8] ====+==== Distributed Path [5] ====
  
   * Suffer a Severe Injury.   * Suffer a Severe Injury.
-  * You may call [[Combat Rules#VWORP|YOU: GAIN VWORP 10s]] once every 15s for the rest of the encounter.+  * For the rest of the encounter, you may call [[Combat Rules#VA-WORP|YOU: GAIN VA-WORP 10s]] once every 15s.
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  • Last modified: 2022/01/08 15:51
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