Differences
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melee [2021/10/25 20:39] katie |
melee [2022/01/08 15:55] (current) |
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| * Whenever you take the effect of a call that causes you to move ([[Combat Rules# | * Whenever you take the effect of a call that causes you to move ([[Combat Rules# | ||
| - | ==== Mass Driver [3] ==== | + | ==== Mass Driver [2] ==== |
| - | * Call [[Combat Rules# | + | * You make an impassioned charge toward the enemy. |
| + | * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. | ||
| + | * You cannot generate energy while charging a target. | ||
| + | * The effect ends early if: | ||
| + | * You make a call other than PEW or a reaction | ||
| + | * You stop moving directly toward the original target | ||
| + | * You are subject to a multi-target “YOU LOT” or “MASS” call | ||
| + | * You are subject to a “YOU: DRAIN” call | ||
| - | ==== Sweeping Strike [3] ==== | + | ==== Sweeping Strike [2] ==== |
| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
| - | ==== Melee Weapon Prowess [3] ==== | + | ==== Melee Weapon Prowess [2] ==== |
| Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons. | Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons. | ||
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| * **Bladed Weapons** - call [[Combat Rules# | * **Bladed Weapons** - call [[Combat Rules# | ||
| * **Blunt Weapons** - call [[Combat Rules# | * **Blunt Weapons** - call [[Combat Rules# | ||
| - | * **Daggers and Claws** - call [[Combat Rules#CRUNCH | + | * **Daggers and Claws** - call [[Combat Rules#BREAK / BREAK <X>|BREAK]] by melee against a limb |
| * **Two Handed Weapons** - call [[Combat Rules# | * **Two Handed Weapons** - call [[Combat Rules# | ||
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| ==== Blowback ==== | ==== Blowback ==== | ||
| - | * When you commence a [[Combat Rules#CHAAAAARGE]] you may call [[Combat Rules# | + | * When you are subject to [[Combat Rules#PULL]] you may call [[Combat Rules# |
| ==== Combat Awareness [1] ==== | ==== Combat Awareness [1] ==== | ||
| - | * Call [[Combat Rules# | + | * Call [[Combat Rules# |
| - | ==== Come At Me [4] ==== | + | ==== Come At Me [2] ==== |
| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
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| ==== Dynamo ==== | ==== Dynamo ==== | ||
| - | Your Energy Regimen is improved by being in motion: | + | Your Energy Regimen is improved by motion: |
| * **Siphoner** - when you hit a different enemy to the previous hit it counts as 2 hits for producing Energy. | * **Siphoner** - when you hit a different enemy to the previous hit it counts as 2 hits for producing Energy. | ||
| * **Channeller** - you produce 1 additional Energy from channelling if you were in motion throughout. | * **Channeller** - you produce 1 additional Energy from channelling if you were in motion throughout. | ||
| - | * **Generator** - you may immediately call [[Combat Rules#CHAAAAARGE]] for free after a successful Recoup. | + | * **Generator** - you may immediately call [[Combat Rules#PUSH]] for free after a successful Recoup. |
| - | * **Accumulator** - the first time you call [[Combat Rules#CHAAAAARGE]] in an encounter costs 0 Energy. | + | * **Accumulator** - the first time you call [[Combat Rules#PUSH]] in an encounter costs 0 Energy. |
| * **Detonator** - the total cooldown for using melee abilities is reduced by 10s. | * **Detonator** - the total cooldown for using melee abilities is reduced by 10s. | ||
| - | * **Assimilator** - you may immediately call [[Combat Rules#CHAAAAARGE]] for free after calling [[Combat Rules# | + | * **Assimilator** - you may immediately call [[Combat Rules#PUSH]] for free after calling [[Combat Rules# |
| - | ==== Heavy Blow [5] ==== | + | ==== Heavy Blow [3] ==== |
| - | * Call [[Combat Rules#CRUNCH | + | * Call [[Combat Rules#BREAK / BREAK <X>|BREAK]] by melee. |
| - | ==== Third Law [6] ==== | + | ==== Third Law [3] ==== |
| - | * Call [[Combat Rules#CHAAAAARGE|PARTY: GAIN CHAAAAARGE]], then immediately call [[Combat Rules#ZAP|MONSTERS: GAIN ZAP]]. | + | * Call [[Combat Rules#PULL|PARTY: GAIN PUSH]], then immediately call [[Combat Rules#DRAIN|MONSTERS: GAIN DRAIN]]. |
| ---- | ---- | ||
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| ==== Mass Effect ==== | ==== Mass Effect ==== | ||
| - | * When you complete a [[Combat Rules#CHAAAAARGE]] without being interrupted, you may call [[Combat Rules# | + | * When you finish being affected by [[Combat Rules#PUSH]] or [[Combat Rules#PULL]], you may call [[Combat Rules# |
| - | ==== Gravity Gradient [3] ==== | + | ==== Gravity Gradient [2] ==== |
| * Call [[Combat Rules# | * Call [[Combat Rules# | ||
| - | ==== Hyperdrive [5] ==== | + | ==== Hyperdrive [3] ==== |
| - | * Call [[Combat Rules#VWORP]]. | + | * Call [[Combat Rules#VA-WORP]]. |
| * You must reappear within 10s during which time you may relocate. | * You must reappear within 10s during which time you may relocate. | ||
| * You are aware of what happens while you have disappeared. | * You are aware of what happens while you have disappeared. | ||
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| ==== Unstoppable Force ==== | ==== Unstoppable Force ==== | ||
| - | * You no longer break out of [[Combat Rules#CHAAAAARGE]] except by voluntarily stopping moving | + | * While under the effect |
| - | ==== Time Dilation [8] ==== | + | ==== Time Dilation [5] ==== |
| * You may call [[Combat Rules#TIME FREEZE]] for 10s during which you may move freely. | * You may call [[Combat Rules#TIME FREEZE]] for 10s during which you may move freely. | ||
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| * You must call [[Combat Rules#TIME IN]] at the end of this 10s. | * You must call [[Combat Rules#TIME IN]] at the end of this 10s. | ||
| - | ==== Singularity Bomb [8] ==== | + | ==== Singularity Bomb [5] ==== |
| * Suffer a Severe Injury. | * Suffer a Severe Injury. | ||
| * For the rest of the encounter, you may call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU LOT: GAIN 1 ENERGY]] once every 10s. | * For the rest of the encounter, you may call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU LOT: GAIN 1 ENERGY]] once every 10s. | ||