Differences
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melee [2021/10/23 19:30] katie [Hyperdrive [5]] |
melee [2022/01/08 15:55] (current) |
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* Whenever you take the effect of a call that causes you to move ([[Combat Rules# | * Whenever you take the effect of a call that causes you to move ([[Combat Rules# | ||
- | ==== Mass Driver [3] ==== | + | ==== Mass Driver [2] ==== |
- | * Call [[Combat Rules# | + | * You make an impassioned charge toward the enemy. |
+ | * For 10s, while moving directly toward a target, you may call MISS to any “YOU: PEW” call. | ||
+ | * You cannot generate energy while charging a target. | ||
+ | * The effect ends early if: | ||
+ | * You make a call other than PEW or a reaction | ||
+ | * You stop moving directly toward the original target | ||
+ | * You are subject to a multi-target “YOU LOT” or “MASS” call | ||
+ | * You are subject to a “YOU: DRAIN” call | ||
- | ==== Sweeping Strike [3] ==== | + | ==== Sweeping Strike [2] ==== |
* Call [[Combat Rules# | * Call [[Combat Rules# | ||
- | ==== Melee Weapon Prowess [3] ==== | + | ==== Melee Weapon Prowess [2] ==== |
Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons. | Varying abilities for different weapon types - this Ability may be taken multiple times for different weapons. | ||
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* **Bladed Weapons** - call [[Combat Rules# | * **Bladed Weapons** - call [[Combat Rules# | ||
* **Blunt Weapons** - call [[Combat Rules# | * **Blunt Weapons** - call [[Combat Rules# | ||
- | * **Daggers and Claws** - call [[Combat Rules#CRUNCH | + | * **Daggers and Claws** - call [[Combat Rules#BREAK / BREAK <X>|BREAK]] by melee against a limb |
* **Two Handed Weapons** - call [[Combat Rules# | * **Two Handed Weapons** - call [[Combat Rules# | ||
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==== Blowback ==== | ==== Blowback ==== | ||
- | * When you commence a [[Combat Rules#CHAAAAARGE]] you may call [[Combat Rules# | + | * When you are subject to [[Combat Rules#PULL]] you may call [[Combat Rules# |
==== Combat Awareness [1] ==== | ==== Combat Awareness [1] ==== | ||
- | * Call [[Combat Rules# | + | * Call [[Combat Rules# |
- | ==== Come At Me [4] ==== | + | ==== Come At Me [2] ==== |
* Call [[Combat Rules# | * Call [[Combat Rules# | ||
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==== Dynamo ==== | ==== Dynamo ==== | ||
- | Your Energy Regimen is improved by being in motion: | + | Your Energy Regimen is improved by motion: |
- | * **Siphoner** - you produce 1 additional Energy from hitting if the hits were against multiple different targets. | + | * **Siphoner** - when you hit a different enemy to the previous hit it counts as 2 hits for producing Energy. |
* **Channeller** - you produce 1 additional Energy from channelling if you were in motion throughout. | * **Channeller** - you produce 1 additional Energy from channelling if you were in motion throughout. | ||
- | * **Generator** - you may immediately call [[Combat Rules#CHAAAAARGE]] for free after a successful Recoup. | + | * **Generator** - you may immediately call [[Combat Rules#PUSH]] for free after a successful Recoup. |
- | * **Accumulator** - the first time you call [[Combat Rules#CHAAAAARGE]] in an encounter costs 0 Energy. | + | * **Accumulator** - the first time you call [[Combat Rules#PUSH]] in an encounter costs 0 Energy. |
- | * **Assimilator** - you may immediately call [[Combat Rules#CHAAAAARGE]] for free after calling [[Combat Rules# | + | * **Detonator** - the total cooldown for using melee abilities is reduced by 10s. |
+ | * **Assimilator** - you may immediately call [[Combat Rules#PUSH]] for free after calling [[Combat Rules# | ||
- | ==== Heavy Blow [5] ==== | + | ==== Heavy Blow [3] ==== |
- | * Call [[Combat Rules#CRUNCH | + | * Call [[Combat Rules#BREAK / BREAK <X>|BREAK]] by melee. |
- | ==== Third Law [6] ==== | + | ==== Third Law [3] ==== |
- | * Call [[Combat Rules#CHAAAAARGE|PARTY: GAIN CHAAAAARGE]], then immediately call [[Combat Rules#ZAP|MONSTERS: GAIN ZAP]]. | + | * Call [[Combat Rules#PULL|PARTY: GAIN PUSH]], then immediately call [[Combat Rules#DRAIN|MONSTERS: GAIN DRAIN]]. |
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==== Mass Effect ==== | ==== Mass Effect ==== | ||
- | * When you complete a [[Combat Rules#CHAAAAARGE]] without being interrupted, you may call [[Combat Rules# | + | * When you finish being affected by [[Combat Rules#PUSH]] or [[Combat Rules#PULL]], you may call [[Combat Rules# |
- | ==== Gravity Gradient [3] ==== | + | ==== Gravity Gradient [2] ==== |
* Call [[Combat Rules# | * Call [[Combat Rules# | ||
- | ==== Hyperdrive [5] ==== | + | ==== Hyperdrive [3] ==== |
- | * Call [[Combat Rules#VWORP]]. | + | * Call [[Combat Rules#VA-WORP]]. |
* You must reappear within 10s during which time you may relocate. | * You must reappear within 10s during which time you may relocate. | ||
* You are aware of what happens while you have disappeared. | * You are aware of what happens while you have disappeared. | ||
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==== Unstoppable Force ==== | ==== Unstoppable Force ==== | ||
- | * You no longer break out of [[Combat Rules#CHAAAAARGE]] except by voluntarily stopping moving | + | * While under the effect |
- | ==== Time Dilation [8] ==== | + | ==== Time Dilation [5] ==== |
* You may call [[Combat Rules#TIME FREEZE]] for 10s during which you may move freely. | * You may call [[Combat Rules#TIME FREEZE]] for 10s during which you may move freely. | ||
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* You must call [[Combat Rules#TIME IN]] at the end of this 10s. | * You must call [[Combat Rules#TIME IN]] at the end of this 10s. | ||
- | ==== Singularity Bomb [8] ==== | + | ==== Singularity Bomb [5] ==== |
- | * You may suffer | + | * Suffer |
+ | * For the rest of the encounter, you may call [[Combat Rules#GAIN <X> / GAIN <Y> ENERGY / GAIN PING|YOU LOT: GAIN 1 ENERGY]] once every 10s. |