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larp_safety [2022/01/08 15:55] 127.0.0.1 external edit |
larp_safety [2022/01/09 19:59] (current) katie |
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* Because LARP involves running around in the woods swinging swords at people, there is a greater potential for physical harm than in other forms of roleplay. | * Because LARP involves running around in the woods swinging swords at people, there is a greater potential for physical harm than in other forms of roleplay. | ||
- | * For this reason, there are a number of important Out of Character rules which are reiterated during the Safety Brief at the start of each LARP and must always be followed. | + | * For this reason, there are a number of important Out-of-Character rules which are reiterated during the Safety Brief at the start of each LARP and must always be followed. |
* Not only do they help prevent accidents happening & ensure the comfort of all involved, they also help give a good impression to the public and help make things more enjoyable for everyone. | * Not only do they help prevent accidents happening & ensure the comfort of all involved, they also help give a good impression to the public and help make things more enjoyable for everyone. | ||
- | * Just because something isn't mentioned during the pre-game safety briefing or on this page doesn' | + | * Just because something isn't mentioned during the pre-game safety briefing or on this page doesn' |
- | * If you think you should be allowed to do it, don't argue about it then and there, raise the issue after the LARP and talk to the GMs about it either in person or over email. | + | * If you think you should be allowed to do it, don't argue about it then and there, raise the issue after the LARP and talk to the Refs about it either in person or over email. |
- | * The GMs take the safety and wellbeing of all participants extremely seriously, and any breach of safety guidelines will be addressed appropriately. | + | * The Refs take the safety and wellbeing of all participants extremely seriously, and any breach of safety guidelines will be addressed appropriately. |
* Importantly, | * Importantly, | ||
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=====Important: | =====Important: | ||
- | * With reference to Section 5 of the OLS Conduct and Themes policy, there is an expectation that in LARP, participants will be hit with LARP safe latex weapons at a force which is comfortable for them. | + | * With reference to Section 5 of the [[https:// |
* If at any time this stops being the case, any participant is welcome to indicate this (using the STOP THE GAME safety call, if necessary) and cease engaging in combat. | * If at any time this stops being the case, any participant is welcome to indicate this (using the STOP THE GAME safety call, if necessary) and cease engaging in combat. | ||
* Outside of this, there is __absolutely no other expectation__ around physical contact, and as per that policy, participants should always seek the enthusiastic consent of others before initiating such contact. | * Outside of this, there is __absolutely no other expectation__ around physical contact, and as per that policy, participants should always seek the enthusiastic consent of others before initiating such contact. | ||
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* **Only strike with the hitting edge of strike-safe LARP props** - LARP weapons are padded foam around a solid core, there will be an obvious hitting edge (e.g. the blade of a sword, the plate of a hammer) and you should strike with that (not, for example, the hard pommel). | * **Only strike with the hitting edge of strike-safe LARP props** - LARP weapons are padded foam around a solid core, there will be an obvious hitting edge (e.g. the blade of a sword, the plate of a hammer) and you should strike with that (not, for example, the hard pommel). | ||
- | * **Pull your blows** - Always pull all your blows, with whatever you're wielding. The longer your weapon, the greater the restraint required not to accidentally hit too hard. If someone says you're hitting | + | * **Pull your blows** - Always pull all your blows, with whatever you're wielding. The longer your weapon, the greater the restraint required not to accidentally hit too hard. If someone says you're hitting |
- | * **Only strike once per second** - if in doubt, fight slower. | + | * **Only strike once per second** - If in doubt, fight slower. |
- | * **Never hit the head** - The head is not a legal location in Animus, and it is considered unsafe to hit people on the head. | + | * **Never hit the head** - The head is not a legal location in // |
* **Always avoid sensitive areas** - Participants should always avoid delivering blows to the groin, breasts or backside. | * **Always avoid sensitive areas** - Participants should always avoid delivering blows to the groin, breasts or backside. | ||
* **Never stab except with explicitly indicated collapsible-tip weapons** - Never stab with any weapon, cored or uncored. As of writing, the LARP kit has two collapsible-tip spears. These weapons are the only weapons it is acceptable to stab with, and even with these, due care should be taken. | * **Never stab except with explicitly indicated collapsible-tip weapons** - Never stab with any weapon, cored or uncored. As of writing, the LARP kit has two collapsible-tip spears. These weapons are the only weapons it is acceptable to stab with, and even with these, due care should be taken. | ||
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* **Don' | * **Don' | ||
* **Shields** - Shields are not to be used as offensive weapons. Don't hit people with the shield or try to clear your path with it, as they aren't sufficiently padded and cannot be safely used to hit someone. | * **Shields** - Shields are not to be used as offensive weapons. Don't hit people with the shield or try to clear your path with it, as they aren't sufficiently padded and cannot be safely used to hit someone. | ||
- | * **Strike-Unsafe Props** - plastic | + | * **Strike-Unsafe Props** - Plastic |
- | * **Safety when on the ground** - When downed from dropping to 0 hits, you should feel free to reposition your body to avoid things like nettles, and to move to one side of the path or out of the way where you won't be stepped on. Standing up, placing two fingers in the air, and pointing clearly at the ground is also an acceptable way of indicating where your body is without | + | * **Safety when on the ground** - When downed from dropping to 0 hits, you should feel free to reposition your body to avoid things like nettles, and to move to one side of the path or out of the way where you won't be stepped on. Standing up, placing two fingers in the air, and pointing clearly at the ground is also an acceptable way of indicating where your body is without |
* **Seeking first aid** - We have first aid supplies with us. Even if you feel like you have a minor injury - if you have a cut, or have got something in your eye, it's better to be safe and clean out the wound, grab a plaster, etc. | * **Seeking first aid** - We have first aid supplies with us. Even if you feel like you have a minor injury - if you have a cut, or have got something in your eye, it's better to be safe and clean out the wound, grab a plaster, etc. | ||
* **Be aware of adrenaline** - LARP fighting inherently boosts adrenaline and emotions can run high. Be aware of this, and if you need to take a moment to calm down it's much better to do so than fight in an unsafe state of mind. | * **Be aware of adrenaline** - LARP fighting inherently boosts adrenaline and emotions can run high. Be aware of this, and if you need to take a moment to calm down it's much better to do so than fight in an unsafe state of mind. | ||
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=====Safety Calls===== | =====Safety Calls===== | ||
- | * **STOP THE GAME** - used when someone is in an unsafe situation during combat. Stop what you're doing, don't move (unless you're standing on a person who's down, or on their glasses, etc.) and wait to find out who is affected and whether or not they' | + | * **STOP THE GAME** - Used when someone is in an unsafe situation during combat. Stop what you're doing, don't move (unless you're standing on a person who's down, or on their glasses, etc.) and wait to find out who is affected and whether or not they' |
* **TESCO** - Used at any time when you feel uncomfortable or unsafe. Place two fingers in the air. At this point all parties involved should stop roleplaying and allow the participant to leave the encounter without further comment or confrontation. | * **TESCO** - Used at any time when you feel uncomfortable or unsafe. Place two fingers in the air. At this point all parties involved should stop roleplaying and allow the participant to leave the encounter without further comment or confrontation. | ||
* **Walkers** - Non-roleplayers are approaching the game. Shotover is a public common, so stop fighting and stand aside so that they can get through and you don't accidentally hit their kids or trip over their dog. Place any gun props on the ground and absolutely do not point them at anyone. | * **Walkers** - Non-roleplayers are approaching the game. Shotover is a public common, so stop fighting and stand aside so that they can get through and you don't accidentally hit their kids or trip over their dog. Place any gun props on the ground and absolutely do not point them at anyone. | ||
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* **Time In - Start of the game** - Start acting in character.\\ | * **Time In - Start of the game** - Start acting in character.\\ | ||
- | * **Time Out - End of the game for the day** - Drop out of character\\ | + | * **Time Out - End of the game for the day** - Drop out of character.\\ |
- | * **Time Faff** - The players | + | * **Time Faff** - The Players |
* **Time Freeze** - Everybody stops where they are, but stays IC. Game time is frozen as something that needs GM description has just happened, so the GM is going to describe it. The players may be asked to close their eyes and hum so that they don't see what's being set up. This may also be used as a general purpose call to stop the game mid-encounter for any reason.\\ | * **Time Freeze** - Everybody stops where they are, but stays IC. Game time is frozen as something that needs GM description has just happened, so the GM is going to describe it. The players may be asked to close their eyes and hum so that they don't see what's being set up. This may also be used as a general purpose call to stop the game mid-encounter for any reason.\\ | ||
* **Dropping OC** - Not exactly a time call, but. At any point you can drop OC by placing two fingers in the air. This can be useful to ask somebody a question or make a request (e.g. "what was your character' | * **Dropping OC** - Not exactly a time call, but. At any point you can drop OC by placing two fingers in the air. This can be useful to ask somebody a question or make a request (e.g. "what was your character' | ||
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* **Torn latex** - This is not such a major issue, as it is less directly relevant to safety, but it's a good sign that you should be checking your weapon for safety, and probably getting it re-latexed if the damage is significant. | * **Torn latex** - This is not such a major issue, as it is less directly relevant to safety, but it's a good sign that you should be checking your weapon for safety, and probably getting it re-latexed if the damage is significant. | ||
* **Striking surfaces** - Most weapons are only designed to be struck with on one part of their length (for example, LARP swords are rarely designed for pommel strikes); on striking surfaces, the padding will be thicker. Don't hit people with other parts of the weapon, as this will hurt the person struck and may damage the weapon. | * **Striking surfaces** - Most weapons are only designed to be struck with on one part of their length (for example, LARP swords are rarely designed for pommel strikes); on striking surfaces, the padding will be thicker. Don't hit people with other parts of the weapon, as this will hurt the person struck and may damage the weapon. | ||
- | * **Strike-Unsafe Props** - plastic | + | * **Strike-Unsafe Props** - Plastic |
- | * **Gun Props** - these must be __clearly__ props and not possible to mistake for real weapons. | + | * **Gun Props** - These must be __clearly__ props and not possible to mistake for real weapons. |