Table of Contents

Experimental Abilities

As characters explore, they may encounter Abilities that fall out of their Class. These will be detailed on this page, as well as how to access them.

All Experimental Abilities cost 1 XP to purchase as with regular Abilities, unless otherwise specified.

Ouroboros

Unlock Criteria

Any of:

Devouring Yourself

Null Shield

Dominating Blow

Inevitable Approach

Undying


Gatekeeper

Unlock Criteria

Any of:

Ancient Pathways

Initialise Gateway (free)

Direct Crypt Guardians (free)

Reality Skip

Additional Privileges

Reprogram

Total Perspective Vortex


Experimental Weapons

Unlock Criteria

Acquire an appropriate Experimental Weapon by any of:

Experimental Proficiency


Exofauna Symbiote

Unlock Criteria

All of:

Delicate Ecosystem

Give and Take

Spawn (Free)

Increased Resilience

Increased Ferocity

Increased Population

Increased Intelligence

Spread


Star Hearted

Unlock Criteria

Rules

Dim Awareness

You have had a metaphysical interaction with a ship heart and now have a vague understanding that ship hearts have some kind of life cycle.

Advanced Awareness

You have had a metaphysically significant interaction with one or more ship hearts. You are aware that:

Full Awareness

You have had multiple metaphysically significant interactions with multiple ship hearts, and you have come to as strong an understanding of their existence as any non-ship-heart is likely to ever have. You are aware that:


Squeeper Agent

Unlock Criteria

Rules

Shared Squintessence (Free)

Spy Network

Splatter

Aquatic Nature

Puppet Mastress