Removed CHAAAAARGE as a call
This is now explicitly an ability for some
Changed the Melee Tree to be focussing around response and use of PUSH
Removed BURN (EFFECT: BURN) works
Renamed ZAP to DRAIN
DRAIN is a 10s embargo on using Energy or drains ALL your Energy
Clarified the Overcharging mechanic bestows the DRAIN after any of the energy is spent
Space Within Space now costs 2 Energy not 5
Renamed KNOCKOUT to CLUNK
Moved BLAST to the Damage Calls section of the Combat Rules page
Renamed CRUNCH to BREAK
Removed STABILISE and replaced it with the ability for anyone to call HEAL on an incapacitated character
Grenade Prowess only gives 1 Grenade per encounter
Added Ranged Weapon Finesse and Ranged Weapon Mastery
Adjusted Energy Costs - only Rank 5 Abilities cost 5 now, and most are brought to 2 or 3 Energy
Changed Tech Scanner skill to be less useless
PING to Uncalled Melee Damage does not need to be called
Increased the Energy Cap for Generator