tinkering_deck

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tinkering_deck [2021/11/19 22:21]
katie created
tinkering_deck [2022/01/09 19:59] (current)
katie
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 ====== Tinkering Deck ====== ====== Tinkering Deck ======
  
-This mechanic is WORK IN PROGRESS. +The Tinkering Deck is a deck of cards that governs how powerful and successful a [[Specialist|Specialist's]] Tinkering is.
- +
-The Tinkering Deck is a deck of cards that governs how powerful and successful a Specialist's Tinkering is.+
  
 For the purposes of Playtesting, this will be done by a game of 21: For the purposes of Playtesting, this will be done by a game of 21:
-  * The Ref has a deck of cards. +  * The GM has a deck of cards. 
-  * The Tinkerer may choose to DRAW another card or STICK with the value they have.  Aces are high+  * The Tinkerer may choose to DRAW another card or STICK with the value they have. 
-  * If a picture card is drawn, a side effect will occur for the Tinkerer. +  * If a picture card is drawn, a side effect will occur for the Tinkerer.  For each picture card, the consequence severity will increase.  Picture cards do not add to the total
-  * If the value exceeds 21, the Tinkering fails catastrophically+  * Aces are 1. 
-  * If the value is below 16, the Tinkering fails without additional consequences.+ 
 +^ Value ^ Result ^ Consequences ^ 
 +| < 16 | Failure | None | 
 +| 16 - 18 | Minor Success | Occur | 
 +| 19 - 20 | Major Success | Occur | 
 +21 | Perfect Success | None | 
 +| > 21 | Catastrophic Failure | Occur | 
 + 
 +==== Results ==== 
 +  * **Failure** - it didn't worknothing happens 
 +  * **Minor Success** - some of what was being attempted works, equivalent power of gaining three additional calls for use over the rest of the Mission
 +  * **Major Success** - all of what was being attempted works, equivalent power of gaining an additional call per encounter for the rest of the Mission. 
 +  * **Perfect Success** - all of what was being attempted workswith an additional positive side effect decided by the GM. 
 +  * **Catastrophic Failure** - what was being attempted fails to work and backfires in a way decided by the GM. 
 + 
 +==== Consequences ==== 
 + 
 +  * Consequences are mechanical or roleplaying effects that add a twist to the roleplaying of the Tinkerer for 2-3 Encounters. 
 +  * These can either be taken from a list of options or created on the spot. 
 +  * Examples: 
 +    * You are incapable of speaking more than 5 words in a sentence at a time. 
 +    * Your maximum hits are temporarily reduced by 4. 
 +    * When you take a STRIKEDOWN, you must stay on the ground for 3s. 
 +    * When you take a PUSH you arc uncontrollably to the left. 
 +    * Whenever you call PING you must also call YOU: PEW at an ally. 
 +    * Your pool of MISS from being in cover is reduced by 1. 
 +    * All food tastes bad. 
 +    * The first time someone makes a call in an encounter take an EFFECT: TERRIFIED from them. 
 +    * Whenever someone is subject to BLAST take an EFFECT: DEAFENED.
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