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the_various [2021/11/19 22:28] katie |
the_various [2023/02/09 21:55] (current) katie [Rank 4 Scavenger Abilities] |
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The Various are, variously, individuals who have melded their biology with technology to the extent that where the organic ends and the inorganic begins is nigh impossible to tell. To a greater or lesser extent, all Various are Cyborgs with major technological enhancements - a status which is generally respected among most in the galaxy. | The Various are, variously, individuals who have melded their biology with technology to the extent that where the organic ends and the inorganic begins is nigh impossible to tell. To a greater or lesser extent, all Various are Cyborgs with major technological enhancements - a status which is generally respected among most in the galaxy. | ||
- | ===== Class Feature: Assimilation | + | ===== Class Features |
- | The Various can merge aspects of the world into themselves in order to empower various abilities. | + | === Rank 1: Assimilation === |
+ | * The Various can merge aspects of the world into themselves in order to empower various abilities. | ||
* The Various have a base 8 hits. | * The Various have a base 8 hits. | ||
- | * The Various may spend 5s of appropriate roleplay to call HARVEST on a character within reach who is unconscious, | + | * The Various may spend 5s of appropriate roleplay to call HARVEST on another |
* This process is incredibly painful and repeated exposure to it will have deleterious effects on the victim. | * This process is incredibly painful and repeated exposure to it will have deleterious effects on the victim. | ||
- | | + | |
+ | * Characters must have been knocked unconscious or killed within the last 5 minutes | ||
+ | * HARVESTing a character will power Various | ||
+ | * You may not gain the same effect from HARVEST twice in a row. | ||
* Effects gained from HARVEST disappear after 5 minutes. | * Effects gained from HARVEST disappear after 5 minutes. | ||
+ | * See [[#HARVEST FAQs]] for commonly known interactions of HARVESTing. | ||
- | === Autocannibalise | + | === Rank 1: Modularity |
- | Once per adventure you may give yourself | + | * The Abilities of the Various represent different augmentations and adaptations that they have made to themselves. |
+ | * With access to a [[Various Forges|Various Forge]] (i.e. non-negative [[Factions|Clout]] with any faction with access to one), Various can change out their augmentations with assistance from the operators. | ||
+ | * Once per Downtime, with access to a Forge, a Various character can refund 1 XP and re-spend it on another Ability. | ||
+ | * Refunds and spends must still meet prerequisite requirements of having Abilities in lower ranks to access higher ones and any prerequisites for higher abilities. | ||
+ | |||
+ | === Rank 1: Self-Repair Systems === | ||
+ | |||
+ | * Calling HARVEST restores your body hits by half your maximum, in addition to any other effects. | ||
+ | * If the HARVEST is PING'd then you do not gain the hits. | ||
+ | |||
+ | === Rank 3: Autocannibalise === | ||
+ | |||
+ | * At Rank 3, Various are able to completely | ||
+ | * Once per adventure you may activate this ability. | ||
+ | * You immediately regain all of your hits and may immediately power three abilities that require a HARVEST call. | ||
+ | * Until the end of the current encounter you will feel a drive toward your last goal before activating this ability - it is up to you how you wish to roleplay this. | ||
+ | |||
+ | === Rank 5: Ascension === | ||
+ | |||
+ | * At Rank 5, Various are rippling with power and potential. | ||
+ | * Once ever, you may fully commit to either the Mechanical, Biological or Balanced side of yourself, taking a new form to represent your choice. | ||
+ | * **You will gain access to bespoke Rank 5 Abilities** which are the only way to acquire Rank 5 Various abilities. | ||
+ | * Discuss what form you would like to take with the Refs and what effects you would be interested in. | ||
---- | ---- | ||
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* //Call HARVEST on a target with a weapon// | * //Call HARVEST on a target with a weapon// | ||
* Gain 3 uses of YOU: ZAP. | * Gain 3 uses of YOU: ZAP. | ||
- | * You may not stack this with additional uses of this Ability. | + | * You may not stack this with additional uses of this Ability |
=== Galvanise === | === Galvanise === | ||
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* //Call HARVEST on any valid target// | * //Call HARVEST on any valid target// | ||
* Gain 3 uses of PING PEW. | * Gain 3 uses of PING PEW. | ||
- | * You may not stack this with additional uses of this Ability. | + | * You may not stack this with additional uses of this Ability |
=== Recalibrated Sensor Array === | === Recalibrated Sensor Array === | ||
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=== Advanced Thermal Countermeasures === | === Advanced Thermal Countermeasures === | ||
- | * You may always | + | |
- | * You must always | + | * Increase the duration which you suffer ZAP for by 5s. |
+ | * //Utility Ability// | ||
+ | | ||
+ | |||
+ | ==== Rank 2 Technomancer Abilities ==== | ||
+ | |||
+ | === Retrograde Thrusters === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain 2 uses of PING to PUSH or PULL. | ||
+ | * You may not stack this with additional uses of this Ability but may refresh the pool. | ||
+ | |||
+ | === Operating System Update === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain 3 uses of GAIN PING to PEW. | ||
+ | * You may not stack this with additional uses of this Ability but may refresh the pool. | ||
+ | |||
+ | === Targeting Array === | ||
+ | |||
+ | * When a YOU: PEW call you make is MISS' | ||
+ | * You may only do this once per target per cover. | ||
+ | |||
+ | === Deflector Shields === | ||
+ | |||
+ | * When you are in cover, you gain an additional call of MISS. | ||
+ | |||
+ | ==== Rank 3 Technomancer Abilities ==== | ||
+ | |||
+ | === Antivirus === | ||
+ | |||
+ | * Once per encounter you may call PING to the first CURSE call against you. | ||
+ | |||
+ | === Enhanced Sensor Array === | ||
+ | |||
+ | * //Utility Ability// | ||
+ | * You are capable of seeing and hearing over long distances. | ||
+ | * You may apply this ability out of combat by discussion with the GM. | ||
+ | |||
+ | === System Assimilation === | ||
+ | |||
+ | * //Utility Ability// | ||
+ | * Out of combat, you may meld your mind with an active or inactive mechanical or computer system in order to discover its secrets. | ||
+ | * You must ask three "yes or no" questions of the system, which will be answered by the GM. | ||
+ | |||
+ | === System Overdrive === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * You lock off your ability to make calls or use any Utility Abilities granted to you from the Transcended Subclass. | ||
+ | * You may only use this ability once per Encounter. | ||
+ | * For each ability locked off, gain 2 hits (even if you are under the effect of CURSE). | ||
+ | * You may recover your access to these by losing the temporary hits. | ||
+ | |||
+ | ==== Rank 4 Technomancer Abilities ==== | ||
+ | |||
+ | === Emergency Countermeasures === | ||
+ | |||
+ | * When you take a DRAIN you may call WARP for 10s, after which you reappear with a WARP. | ||
+ | * You cannot move during this WARP and do not perceive what occurred. | ||
+ | |||
+ | === Enter the Matrix === | ||
+ | |||
+ | * //Requires Software Assimilation// | ||
+ | * //Utility Ability// | ||
+ | * In or out of combat, you may meld your mind completely with an active or dormant mechanical or computer system in order to communicate with it. | ||
+ | * You have 60s to talk to the system in another space. | ||
+ | * You may increase the duration by 60s by taking a Severe Injury. | ||
+ | * If you do this in combat, call a TIME FREEZE to call the Ref over, then they will call TIME IN to continue the encounter while you are down. | ||
+ | |||
+ | === Overclock === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain 1 use of MASS SLOW. | ||
+ | * You may not stack this with additional uses of this Ability. | ||
+ | |||
+ | === System Firebreak === | ||
+ | |||
+ | * When you take a Severe Injury you may instead choose to lose 4 XP worth of Abilities. | ||
+ | * The Ability loss does not need to be in a " | ||
---- | ---- | ||
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* //Call HARVEST on any valid target// | * //Call HARVEST on any valid target// | ||
- | * Take half the healed hits for yourself, and call HEAL for the remaining half to a target within | + | * Take half (round up) of the healed hits for yourself, and call YOU: HEAL for the same amount |
=== Red Mist === | === Red Mist === | ||
* //Call HARVEST on any valid target// | * //Call HARVEST on any valid target// | ||
- | * Gain a use of BREAK by melee. | + | * Gain a use of STRIKEDOWN |
* You may not stack this with additional uses of this Ability. | * You may not stack this with additional uses of this Ability. | ||
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=== Hulking Form === | === Hulking Form === | ||
+ | * You have +2 base hits. | ||
+ | * Reduce the duration you suffer ZAP for by 5 seconds (to a minimum of 0s - call PING if so) | ||
+ | * Increase the duration you suffer BURN for by 5 seconds. | ||
+ | * //Utility Ability:// You are physically very strong and may apply that fact to help you by discussing with the GM. | ||
- | | + | ==== Rank 2 Transcended Abilities ==== |
- | * You must always | + | |
+ | === Crush === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain 1 use of BREAK by melee. | ||
+ | * You may not stack this with additional uses of this Ability. | ||
+ | |||
+ | === High Yield Energy Expulsion Thruster | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain 2 uses of PUSH by melee. | ||
+ | * You may not stack this with additional uses of this Ability but may refresh this pool. | ||
+ | |||
+ | === Raw Power === | ||
+ | |||
+ | * //Requires: Hulking Form// | ||
+ | | ||
+ | * You have an additional +2 base hits. | ||
+ | * Reduce the duration you suffer for BURN by 5s (to a minimum of 0s - call PING if so). | ||
+ | |||
+ | === Untraceable === | ||
+ | |||
+ | * You may choose to ignore SCAN calls even if they are relevant | ||
+ | |||
+ | ==== Rank 3 Transcended Abilities ==== | ||
+ | |||
+ | === Apex Predator === | ||
+ | |||
+ | * //Requires: Raw Power// | ||
+ | * You are in beyond peak physical condition. | ||
+ | * Gain an additional +2 base hits. | ||
+ | * You may freely call PING to STRIKEDOWN. | ||
+ | |||
+ | === Brute Strength === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain 1 use of YOU LOT STRIKEDOWN. | ||
+ | * You may not stack this with additional uses of this Ability. | ||
+ | |||
+ | === Natural Dominance === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * You lock off your ability to make calls or use any Utility Abilities granted to you from the Technomancer Subclass. | ||
+ | * You may only use this ability once per encounter. | ||
+ | * For each ability locked off, gain 2 hits (even if you are under the effect of CURSE). | ||
+ | * You may recover your access to these by losing the temporary hits. | ||
+ | |||
+ | === Speak With Dead === | ||
+ | |||
+ | * //Utility Ability// | ||
+ | * Out of combat, you are able to assimilate the dying thoughts of the deceased to discover their secrets. | ||
+ | * You may ask three "yes or no" questions of the entity, which will be answered by the GM. | ||
+ | |||
+ | ==== Rank 4 Transcended Abilities ==== | ||
+ | |||
+ | === Flatliner === | ||
+ | |||
+ | * //Requires: Speak With Dead// | ||
+ | * //Utility Ability// | ||
+ | * In or out of combat, you may meld your mind completely | ||
+ | * You have 60s to talk to the creature' | ||
+ | * You may increase the duration by 60s by taking a Severe Injury. | ||
+ | * If you do this in combat, call a TIME FREEZE to call the Ref over. | ||
+ | * The longer the organic has been dead, the more incoherent its mind will be. | ||
+ | |||
+ | === Moving Mountain === | ||
+ | |||
+ | * //Requires: Apex Predator// | ||
+ | * You are an ungodly form of muscle, flesh, and strength. | ||
+ | * Gain 4 more base hits. | ||
+ | * You only take BREAK on your body for a maximum of 5 seconds. | ||
+ | |||
+ | === Shredder === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain a use of MASS PEW. | ||
+ | * You may not stack this with additional uses of this Ability. | ||
+ | |||
+ | === Sin Eater === | ||
+ | |||
+ | * You may volunteer to take the deleterious effect of a Curse or a Severe Injury upon yourself. | ||
+ | * If you take a Severe Injury, the Severe Injury count still affects the original victim, but they do not suffer the side-effect of having one. It does not count toward your Severe Injury total. | ||
---- | ---- | ||
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* //Call HARVEST on a target you saw use a call.// | * //Call HARVEST on a target you saw use a call.// | ||
- | * Gain one use of a call you saw the target use. | + | * Gain one use of PING against |
* You may not stack this with additional uses of this Ability. | * You may not stack this with additional uses of this Ability. | ||
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* You may rig up a mount for carrying an additional weapon or item (as if you had 3 hands) and use it as such. | * You may rig up a mount for carrying an additional weapon or item (as if you had 3 hands) and use it as such. | ||
* The item held in the third hand must be a ranged weapon or item, not a melee weapon or shield. | * The item held in the third hand must be a ranged weapon or item, not a melee weapon or shield. | ||
+ | * If you are using a ranged weapon that is not physically represented, | ||
* This may be used to allow you to hold a one-handed melee weapon and then a two-handed ranged weapon. | * This may be used to allow you to hold a one-handed melee weapon and then a two-handed ranged weapon. | ||
* Feel free to make costumes for this (not required). | * Feel free to make costumes for this (not required). | ||
+ | * This additional hand cannot be targeted by effects (since this would encourage OC-unsafe melee fighting). | ||
=== Proximity Sensors === | === Proximity Sensors === | ||
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* //Call HARVEST.// | * //Call HARVEST.// | ||
* Your ranged weapon immediately charges 3 shots. | * Your ranged weapon immediately charges 3 shots. | ||
+ | * You may not stack this with additional uses of this Ability but may refresh the pool. | ||
+ | |||
+ | ==== Rank 2 Scavenger Abilities ==== | ||
+ | |||
+ | === Interference === | ||
+ | |||
+ | * You've picked up some peculiar signatures that give you a certain amount of passive protection, as well as muddling your signature on scanners. | ||
+ | * Gain 2 base hits. | ||
+ | * You may freely choose to respond with PING to any SCAN call that you do not qualify for. | ||
+ | * You must still respond PING to SCAN calls you do actually qualify for. | ||
+ | |||
+ | === Patchwork Armoury === | ||
+ | |||
+ | * //Call HARVEST on any valid target// | ||
+ | * Gain a use of MEND, followed by GAIN PING BREAK (to the same target as the MEND) as you rig up a stronger weapon. | ||
+ | * You may not stack this with additional uses of this Ability. | ||
+ | |||
+ | === Resilience === | ||
+ | |||
+ | * When you are reduced to 0 HP you maintain consciousness. | ||
+ | * You may crawl (or move at a very slow robotic pace) and speak in fractured (nonsense) sentences. | ||
+ | * You are still subject to effect calls during this time but cannot take any further damage to your hits. | ||
+ | * If you suffer BREAK or 5 HP worth of further damage then you crumple to the floor and cannot use this Ability again for the rest of the Encounter. | ||
+ | |||
+ | === Jury Rig === | ||
+ | |||
+ | * //Once Per Mission Utility Ability// | ||
+ | * Once per Mission, out of combat, you may attempt Tinkering to improvise work on something. | ||
+ | * Inform the GM that you are attempting some Tinkering. | ||
+ | * They will present you with the [[Tinkering Deck]] to determine the success and power of your Tinkering in time for the next encounter. | ||
+ | |||
+ | ==== Rank 3 Scavenger Abilities ==== | ||
+ | |||
+ | === Cyborg Commando === | ||
+ | |||
+ | * You gain access to a single Rank 1 [[Commando]] Ability which is powered by a successful HARVEST on a valid target rather than spending hits. | ||
+ | * Abilities that have no cost may be selected and do not require a HARVEST to use. | ||
+ | * You may only select this Ability once. | ||
+ | |||
+ | === Cyborg Mystic === | ||
+ | |||
+ | * You gain access to a single Rank 1 [[Startouched]] Ability which is powered by a successful HARVEST on a valid target. | ||
+ | * You do **not** gain a Solar Barrier, so it is advised that you do not select Abilities that refer to one. | ||
+ | * Abilities that have no cost may be selected and do not require a HARVEST to use. | ||
+ | * You may only select this Ability once. | ||
+ | |||
+ | === Cyborg Specialist === | ||
+ | |||
+ | * You gain access to a single Rank 1 [[Specialist]] Ability. | ||
+ | * Since these Abilities have no cost, you do not need to HARVEST to use them, instead they represent an addition to your form that you have scavenged. | ||
+ | * You may only select this Ability once. | ||
+ | |||
+ | === Reverse Engineer === | ||
+ | |||
+ | * //Call HARVEST on any valid target that was capable of calling CURSE// | ||
+ | * Gain 2 uses of CURSE for that effect. | ||
+ | * You may not stack this with additional uses of this Ability. | ||
+ | |||
+ | ==== Rank 4 Scavenger Abilities ==== | ||
+ | |||
+ | === All Trades === | ||
+ | |||
+ | * //Requires: Cyborg Commando OR Cyborg Mystic OR Cyborg Specialist// | ||
+ | * Gain access to an additional Rank 1 Ability from a relevant Cyborg Ability you have access to (e.g. Rank 1 Commando if you have Cyborg Commando) | ||
+ | * You may only select this Ability once. | ||
+ | |||
+ | === Perfectly Balanced === | ||
+ | |||
+ | * Provided that you have no more than 1 XP difference between the number of Abilities you have in the Transcended and Technomancer Subclasses, you gain the following effects: | ||
+ | * Reduce duration of SLOW by 5s (to a minimum of 0s) | ||
+ | * Reduce duration of BURN by 5s (to a minimum of 0s) | ||
+ | * Reduce duration of ZAP by 5s (to a minimum of 0s) | ||
+ | * Reduce duration of EFFECT X by 5s (to a minimum of 0s) | ||
+ | * Call PING if you reduce an effect to 0s. | ||
+ | * If you are out of balance you gain no effect from this Ability. | ||
+ | |||
+ | === Thingamajig === | ||
+ | |||
+ | * //Once Ever Downtime Ability// | ||
+ | * You have discovered a very useful artefact in your time scavenging components. | ||
+ | * Discuss what you would like to have found with the Refs and they will work out with you some per encounter effects you may receive from your Thingamajig. | ||
+ | |||
+ | === Unstoppable === | ||
+ | |||
+ | * //Requires: Resilience// | ||
+ | * You may continue to move and fight while you are on 0 HP. | ||
+ | * You may speak but only in fractured nonsense sentences. | ||
+ | * You may not make calls during this time. | ||
+ | * If you suffer EXECUTE or BREAK you crumple to the floor and cannot use this Ability again for the rest of the Encounter. | ||
+ | |||
+ | ===== HARVEST FAQs ===== | ||
+ | * Harvesting Decaying creatures is generally inadvisable. | ||
+ | * The individual elements of Composite Monsters (enemies portrayed by multiple people OC that represent one large creature IC) can be HARVESTed separately as if they were separate entities IC. |