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technology_and_the_decay [2022/01/09 19:54] katie |
technology_and_the_decay [2022/05/20 18:38] (current) katie |
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Though many in settled civilisations manage to live lives unbothered by Decay, the force remains a real and pressing danger to any travelling to planets in the Borderlands or beyond, and still renders any attempt at space travel that is not reliant on a Ship Heart a doomed endeavour. On Borderlands worlds, the areas close to installed Ship Hearts will usually be well-protected from Decay, but the further from a Ship Heart you go, the more likely your technology is to succumb to Decay. Decay is not always a gradual process - it is possible to stumble into intense areas of it where all technology will immediately become useless or - in the worst cases - dangerous. | Though many in settled civilisations manage to live lives unbothered by Decay, the force remains a real and pressing danger to any travelling to planets in the Borderlands or beyond, and still renders any attempt at space travel that is not reliant on a Ship Heart a doomed endeavour. On Borderlands worlds, the areas close to installed Ship Hearts will usually be well-protected from Decay, but the further from a Ship Heart you go, the more likely your technology is to succumb to Decay. Decay is not always a gradual process - it is possible to stumble into intense areas of it where all technology will immediately become useless or - in the worst cases - dangerous. | ||
+ | The range of Ship Hearts can differ in space from on the ground. | ||
==== Ship Hearts and Mysticism ==== | ==== Ship Hearts and Mysticism ==== | ||
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Necessarily, | Necessarily, | ||
- | Faster Than Light travel has also been made possible in the Cooperation Zeitgeist thanks to the advent of Interstellar Gates - these portals through space allow ships that pass through to travel from one side to the other in a matter of minutes. | + | As a result, while technology levels are generally advanced (where protected by a Ship Heart), populations are not as globally (or galactically) connected as one might expect. On a single spaceship, where everything is protected from decay and the whole ship has wired networks throughout, there may be a public communications network that looks something like a local area network. However, planetside communications or communication between spaceships will require specific technology such as a [[https:// |
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+ | Faster Than Light travel has also been made possible in the Cooperation Zeitgeist thanks to the advent of Interstellar Gates - these portals through space allow ships that pass through to travel from one side to the other in a matter of minutes. | ||
==== Terraforming ==== | ==== Terraforming ==== | ||
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Due to the speed of the process and the nature of nature, the results are often unpredictable - the plant and animal life created by Terraforming is unique and varied, and aside from producing worlds for settling and living on, the process also creates countless biological phenomena to be discovered. | Due to the speed of the process and the nature of nature, the results are often unpredictable - the plant and animal life created by Terraforming is unique and varied, and aside from producing worlds for settling and living on, the process also creates countless biological phenomena to be discovered. | ||
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+ | ==== Holodecks and Virtual Reality ==== | ||
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+ | Technological marvels are not confined only to the functional, everyday world. Holodecks are one of the most immersive entertainment experiences possible in the Cooperation - and highly valued, since it would be challenging even for the most wealthy to physically travel to every planet in the course of a lifetime. They can also be used by gamers, historians, even detectives - anyone who wants to recreate the experience of a location that either could never exist, no longer exists or that you simply can't get to right now. | ||
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+ | There are many kinds of holodeck systems, but by far the most common are those built on Neurophysiological Interface (NPI) technology, which are popular due to their relative lack of disruptive side-effects. NPI holodecks combine traditional hard-light holography with high resolution monitoring and precision stimulation of users' nervous systems and general physiology, to produce an immersive experience without equal. Anything the user can do in the real world (or the ' | ||
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+ | Holodecks run programs that define the scenario experienced by the users. As users are free to interact however they wish, it would be prohibitively complicated to manually script anything beyond the most rudimentary of settings. Therefore, holodeck scenarios are usually created by feeding a large body of source material - such as video clips, bodies of literature, detailed terrain scans, etc - into high-powered data extrapolation software. The extrapolator can then produce a scenario that hews closely to the source material and the creator' | ||
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===== Starships and Personalities ===== | ===== Starships and Personalities ===== | ||