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startouched [2022/01/12 16:22] katie |
startouched [2022/10/18 09:46] (current) katie |
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* //Gesture: fingers to temple// | * //Gesture: fingers to temple// | ||
* You meditate on a course of action and gain a minor bonus from your Ship Heart while you are pursuing that course of action. | * You meditate on a course of action and gain a minor bonus from your Ship Heart while you are pursuing that course of action. | ||
- | * Used during combat, you gain three uses of GAIN X where X is a call you can make. | + | * Used during combat, you gain three uses of GAIN X where X is a call you can make from a Startouched ability through gesture alone and unmodified (i.e. not modified to YOU LOT by Overload or at the end of a PULL from Darklance) |
* //Utility Ability// | * //Utility Ability// | ||
* Outside of combat you may petition your Ship Heart for a minor bonus at GM discretion, equivalent to gaining a use of a call once per encounter. | * Outside of combat you may petition your Ship Heart for a minor bonus at GM discretion, equivalent to gaining a use of a call once per encounter. | ||
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* //Utility Ability// | * //Utility Ability// | ||
* Twice per Mission you may connect to your Ship Heart and its power on a deeper level. | * Twice per Mission you may connect to your Ship Heart and its power on a deeper level. | ||
- | * You may ask your Ship Heart two questions | + | * Each time, you may ask your Ship Heart a question |
* The GM will tell you this answer OC and you should then IC roleplay the delivery of this as your character is temporarily used as a vessel for the Ship Heart' | * The GM will tell you this answer OC and you should then IC roleplay the delivery of this as your character is temporarily used as a vessel for the Ship Heart' | ||
* // | * // | ||
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* //5 seconds// | * //5 seconds// | ||
- | * //Gesture: waving through the air around you// | + | * // |
* You blur the light around you to hide yourself. | * You blur the light around you to hide yourself. | ||
* Call WARP. | * Call WARP. | ||
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* //Requires: Lightlance// | * //Requires: Lightlance// | ||
- | * After pulling a target to you using Lightlance you may call BREAK for free by melee. | + | * After pulling a target to you using Lightlance you may call BREAK for free by melee on the next strike. |
+ | * If you do not call BREAK on that next strike, you lose the use. | ||
=== Reality Check === | === Reality Check === | ||
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* Call YOU: WARP on your partner and WARP yourself when you do so. | * Call YOU: WARP on your partner and WARP yourself when you do so. | ||
* You must both move to your partner' | * You must both move to your partner' | ||
+ | * //This Ability cannot be modified by Overload nor granted with Meditate or Guidance.// | ||
==== Rank 5 Voidheart Abilities ==== | ==== Rank 5 Voidheart Abilities ==== | ||
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* You may take Severe Injuries to use Starlight Fade additional times during a Mission (once per Severe Injury). | * You may take Severe Injuries to use Starlight Fade additional times during a Mission (once per Severe Injury). | ||
* If successfully used twice on the same Monsters within the same encounter, the full effect of Curse will cause Monsters to slowly fade from existence. | * If successfully used twice on the same Monsters within the same encounter, the full effect of Curse will cause Monsters to slowly fade from existence. | ||
+ | * //This Ability cannot be modified by Overload nor granted with Meditate or Guidance.// | ||
=== Symphony === | === Symphony === | ||
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=== Guidance === | === Guidance === | ||
- | * You may call GAIN X where X is an effect you can call, provided you have performed the gesture for it for the appropriate length of time. | + | * You may call GAIN X where X is an effect you can call from a Startouched ability, provided you have performed the gesture for it for the appropriate length of time. |
+ | * The call must be a call you can make through gesture alone and unmodified (i.e. not modified to YOU LOT by Overload or at the end of a PULL from Darklance) | ||
* The target must be within reach. | * The target must be within reach. | ||
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=== Heartbleed === | === Heartbleed === | ||
- | * //Instant// | + | * //30 seconds// |
- | * //Gesture: hand pointing toward | + | * //Gesture: hand pointing toward |
- | * You sap the strength of your enemies to empower your allies. | + | * You empower yourself to sap the strength of your enemies to empower your allies. |
- | * Call YOU: HEAL for each damage you inflict in melee. | + | * For the next 10s, call YOU: HEAL for each damage you inflict in melee or at range (including YOU LOT: PEW). |
=== Restoring Barrier === | === Restoring Barrier === | ||
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* Outside of combat you may grant your Solar Barrier to another character. | * Outside of combat you may grant your Solar Barrier to another character. | ||
- | * Explain how it works to them. | + | * Explain how it works to them (Commandos do not spend hits from the Solar Barrier to use Abilities, it is strictly a shield for them). |
* You may use Repairing or Restoring Barrier to call YOU GAIN X BARRIER HITS to maintain the barrier for the grantee. | * You may use Repairing or Restoring Barrier to call YOU GAIN X BARRIER HITS to maintain the barrier for the grantee. | ||
* You may call YOU EFFECT: LOSE BARRIER to reclaim it at any point. | * You may call YOU EFFECT: LOSE BARRIER to reclaim it at any point. |