Differences
This shows you the differences between two versions of the page.
social_contract [2022/01/09 20:04] katie created |
social_contract [2022/02/06 12:31] (current) katie |
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* If you suspect that someone is not taking their hits correctly, or interpreting the rules (e.g. for a call) incorrectly, | * If you suspect that someone is not taking their hits correctly, or interpreting the rules (e.g. for a call) incorrectly, | ||
* The chances are that they are simply having a difficult time keeping track of things, or have made a genuine mistake, rather than trying to gain an unfair advantage. | * The chances are that they are simply having a difficult time keeping track of things, or have made a genuine mistake, rather than trying to gain an unfair advantage. | ||
+ | * GMs are responsible for the rules on their Missions. | ||
===== Player versus Player (PvP)===== | ===== Player versus Player (PvP)===== | ||
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* The Monster party exists primarily to create fun game for the Players, whether this be through providing appropriate challenge through encounters, playing compelling NPCs, or just generally bringing the Mission to life. | * The Monster party exists primarily to create fun game for the Players, whether this be through providing appropriate challenge through encounters, playing compelling NPCs, or just generally bringing the Mission to life. | ||
- | * This is the guiding principle on which all Monster behaviour should be based. | + | * This is the guiding principle on which all Monster behaviour should be based. |
* That said, Monstering should be fun and enjoyable as well, and the GMs should facilitate this as one of their primary concerns. | * That said, Monstering should be fun and enjoyable as well, and the GMs should facilitate this as one of their primary concerns. | ||
* Be careful when choosing weapons that the set-up you have will provide an enjoyable fight for both sides. In particular, polearms and shields should be chosen with care, as they are hard to fight against with some weapon combinations. | * Be careful when choosing weapons that the set-up you have will provide an enjoyable fight for both sides. In particular, polearms and shields should be chosen with care, as they are hard to fight against with some weapon combinations. | ||
- | * Unless you have been specifically briefed otherwise, Monsters should never attack or execute a PC who is unconscious. | + | * Unless you have been specifically briefed otherwise, Monsters should never attack or execute a PC who is unconscious. |
+ | * Monsters should try to make their actions understandable and predictable to the Players so that they can understand what they are doing and how to defend themselves. | ||
* If Monsters feel that the Players are having a tough time of things, or if they are not being challenged sufficiently, | * If Monsters feel that the Players are having a tough time of things, or if they are not being challenged sufficiently, | ||
- | * The GM in charge of the Monsters has ultimate call over stats and decisions about Monsters. | + | * The GM in charge of the Monsters has ultimate call over stats and decisions about Monsters and should be listened to by the Monsters. |
+ | * Everyone who attends Planetfall is expected to Monster as much as they play (one week Monstering, one week Playing, generally speaking, though this may have to be a higher ratio when we have lots of people who would like to play). | ||
=====Running a LARP===== | =====Running a LARP===== | ||
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* A participant should study the [[Running a Mission]] guide before pitching a LARP, and should adhere to the guidance within. | * A participant should study the [[Running a Mission]] guide before pitching a LARP, and should adhere to the guidance within. | ||
* The GM should take care that the Mission fits appropriately with the setting, themes, and overarching narrative of // | * The GM should take care that the Mission fits appropriately with the setting, themes, and overarching narrative of // | ||
- | * A GM should not run a LARP that advantages one of their own PCs, or features them in any major role (unless they have become an NPC). | + | * A GM should not run a LARP that advantages one of their own PCs, or features them in any major role (unless they have become an NPC). As such it is often best to avoid running Missions in areas of the game where you have an active character. |
* The Ref Team would greatly appreciate seeing Mission plans in advance to minimize any potential issues and additional downtime on the day. | * The Ref Team would greatly appreciate seeing Mission plans in advance to minimize any potential issues and additional downtime on the day. | ||
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* The nature of linear LARP means that sometimes, everyone who wants to play cannot. | * The nature of linear LARP means that sometimes, everyone who wants to play cannot. | ||
- | * As a rule of thumb, those who monstered last time they attended LARP should be given preference, with due consideration given to whether or not someone has not played for a long time. | + | |
+ | | ||
* On a character-request LARP, the requesting character' | * On a character-request LARP, the requesting character' | ||
- | * Ultimately assigning Player slots should be a negotiation between all participants to reach an outcome everyone is comfortable with. | + | * Ultimately assigning Player slots should be a negotiation between all participants to reach an outcome everyone is comfortable with, but the GM running a Mission has the final say. |
=====Infrequent Players===== | =====Infrequent Players===== |