shared:player_character:gunnery_sergeant_desiring_peace

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shared:player_character:gunnery_sergeant_desiring_peace [2023/11/24 21:14]
thespaceinvader
shared:player_character:gunnery_sergeant_desiring_peace [2024/01/13 10:39] (current)
thespaceinvader [Stats]
Line 17: Line 17:
   * **Species:** Chirrid   * **Species:** Chirrid
   * **Class:** Commando   * **Class:** Commando
-  * **XP:** 17+  * **XP:** 21
   * **Background:** Cybernetics - Cybernetic Knee Replacements   * **Background:** Cybernetics - Cybernetic Knee Replacements
   * **Hits:** 32   * **Hits:** 32
Line 162: Line 162:
  
     Your base hit points are increased by a further 4.     Your base hit points are increased by a further 4.
 +    
 +Rank 3 - Gambit
 +
 +    Utility Ability
 +    Once per Mission, when not in Combat, you may attempt to push your luck and pull strings to get your way with a person or a faction you have been talking.
 +    You must be able to contact the people you are attempting to manipulate, and cannot perform a Gambit on a member of a faction you have Negative Clout with.
 +    Perform a Tinkering, with the following effects:
 +        On a mundane failure, nothing happens.
 +        On a minor success, you are able to get part of what you want achieved.
 +        On a major success, you are able to get most of what you wanted.
 +        On a perfect success, you are able to get what you want and gain 1 Clout with a relevant Faction.
 +        On a failure, you lose 5 Clout with a relevant Faction, and a relevant individual will become your Nemesis.
 +        Each Consequence you suffer will lose you 1 Clout with the relevant Faction.
 +    This Tinkering use is in addition to any other uses you may have.
 +    
 +Spray and Pray
 +
 +    Cost: 2 Hits
 +    Instantly charge your ranged weapon.
 +    You must still spend the 1s aiming to fire it.
 +
 +Tactical Reload
 +
 +    When you charge a shot, you may charge 2 shots instead of 1. You must still spend 1 second aiming each shot.
 +
  
 === Factions === === Factions ===
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   * HGC - 4 Clout   * HGC - 4 Clout
   * Elegy: 10 Clout   * Elegy: 10 Clout
-  * Ace's World: Clout+  * Ace's World: Clout
       * Friendship with Club's Chance, owner of Club's Club, and her fight promoter       * Friendship with Club's Chance, owner of Club's Club, and her fight promoter
 ===== Missions ===== ===== Missions =====
  • shared/player_character/gunnery_sergeant_desiring_peace.1700860467.txt.gz
  • Last modified: 2023/11/24 21:14
  • by thespaceinvader