shared:player_character:gunnery_sergeant_desiring_peace

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shared:player_character:gunnery_sergeant_desiring_peace [2023/05/27 19:24]
thespaceinvader [Stats]
shared:player_character:gunnery_sergeant_desiring_peace [2024/01/13 10:39] (current)
thespaceinvader [Stats]
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   * **Species:** Chirrid   * **Species:** Chirrid
   * **Class:** Commando   * **Class:** Commando
-  * **XP:** 17+  * **XP:** 21
   * **Background:** Cybernetics - Cybernetic Knee Replacements   * **Background:** Cybernetics - Cybernetic Knee Replacements
-  * **Hits:** 26+  * **Hits:** 32
  
 === Abilities === === Abilities ===
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     Roleplaying Effect: You feel emotions more keenly, particularly those of grief or loss which quickly can spiral into despair. When you feel despair are inclined toward destruction and lose regard for safety.     Roleplaying Effect: You feel emotions more keenly, particularly those of grief or loss which quickly can spiral into despair. When you feel despair are inclined toward destruction and lose regard for safety.
     Mechanical Effect: Spend 3 hits to call DRAIN by melee.     Mechanical Effect: Spend 3 hits to call DRAIN by melee.
 +
 +Iron Will
 +
 +    You may call PING against EFFECT: X calls that would affect your morale.
 +    For example, EFFECT: FRIGHTENED or EFFECT: WEARY.
 +
 +Incredibly Hardened
 +
 +    Your base hit points are increased by a further 4.
 +    
 +Rank 3 - Gambit
 +
 +    Utility Ability
 +    Once per Mission, when not in Combat, you may attempt to push your luck and pull strings to get your way with a person or a faction you have been talking.
 +    You must be able to contact the people you are attempting to manipulate, and cannot perform a Gambit on a member of a faction you have Negative Clout with.
 +    Perform a Tinkering, with the following effects:
 +        On a mundane failure, nothing happens.
 +        On a minor success, you are able to get part of what you want achieved.
 +        On a major success, you are able to get most of what you wanted.
 +        On a perfect success, you are able to get what you want and gain 1 Clout with a relevant Faction.
 +        On a failure, you lose 5 Clout with a relevant Faction, and a relevant individual will become your Nemesis.
 +        Each Consequence you suffer will lose you 1 Clout with the relevant Faction.
 +    This Tinkering use is in addition to any other uses you may have.
 +    
 +Spray and Pray
 +
 +    Cost: 2 Hits
 +    Instantly charge your ranged weapon.
 +    You must still spend the 1s aiming to fire it.
 +
 +Tactical Reload
 +
 +    When you charge a shot, you may charge 2 shots instead of 1. You must still spend 1 second aiming each shot.
  
  
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   * HGC - 4 Clout   * HGC - 4 Clout
   * Elegy: 10 Clout   * Elegy: 10 Clout
-  * Ace's World: Clout+  * Ace's World: Clout
       * Friendship with Club's Chance, owner of Club's Club, and her fight promoter       * Friendship with Club's Chance, owner of Club's Club, and her fight promoter
 ===== Missions ===== ===== Missions =====
  • shared/player_character/gunnery_sergeant_desiring_peace.1685215443.txt.gz
  • Last modified: 2023/05/27 19:24
  • by thespaceinvader