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shared:player_character:gunnery_sergeant_desiring_peace [2023/05/27 19:24] thespaceinvader [Stats] |
shared:player_character:gunnery_sergeant_desiring_peace [2024/01/13 10:39] (current) thespaceinvader [Stats] |
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| * **Species: | * **Species: | ||
| * **Class:** Commando | * **Class:** Commando | ||
| - | * **XP: | + | * **XP: |
| * **Background: | * **Background: | ||
| - | | + | * **Hits: |
| === Abilities === | === Abilities === | ||
| Line 153: | Line 153: | ||
| Roleplaying Effect: You feel emotions more keenly, particularly those of grief or loss which quickly can spiral into despair. When you feel despair are inclined toward destruction and lose regard for safety. | Roleplaying Effect: You feel emotions more keenly, particularly those of grief or loss which quickly can spiral into despair. When you feel despair are inclined toward destruction and lose regard for safety. | ||
| Mechanical Effect: Spend 3 hits to call DRAIN by melee. | Mechanical Effect: Spend 3 hits to call DRAIN by melee. | ||
| + | |||
| + | Iron Will | ||
| + | |||
| + | You may call PING against EFFECT: X calls that would affect your morale. | ||
| + | For example, EFFECT: FRIGHTENED or EFFECT: WEARY. | ||
| + | |||
| + | Incredibly Hardened | ||
| + | |||
| + | Your base hit points are increased by a further 4. | ||
| + | | ||
| + | Rank 3 - Gambit | ||
| + | |||
| + | Utility Ability | ||
| + | Once per Mission, when not in Combat, you may attempt to push your luck and pull strings to get your way with a person or a faction you have been talking. | ||
| + | You must be able to contact the people you are attempting to manipulate, and cannot perform a Gambit on a member of a faction you have Negative Clout with. | ||
| + | Perform a Tinkering, with the following effects: | ||
| + | On a mundane failure, nothing happens. | ||
| + | On a minor success, you are able to get part of what you want achieved. | ||
| + | On a major success, you are able to get most of what you wanted. | ||
| + | On a perfect success, you are able to get what you want and gain 1 Clout with a relevant Faction. | ||
| + | On a failure, you lose 5 Clout with a relevant Faction, and a relevant individual will become your Nemesis. | ||
| + | Each Consequence you suffer will lose you 1 Clout with the relevant Faction. | ||
| + | This Tinkering use is in addition to any other uses you may have. | ||
| + | | ||
| + | Spray and Pray | ||
| + | |||
| + | Cost: 2 Hits | ||
| + | Instantly charge your ranged weapon. | ||
| + | You must still spend the 1s aiming to fire it. | ||
| + | |||
| + | Tactical Reload | ||
| + | |||
| + | When you charge a shot, you may charge 2 shots instead of 1. You must still spend 1 second aiming each shot. | ||
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| * HGC - 4 Clout | * HGC - 4 Clout | ||
| * Elegy: 10 Clout | * Elegy: 10 Clout | ||
| - | * Ace's World: | + | * Ace's World: |
| * Friendship with Club's Chance, owner of Club's Club, and her fight promoter | * Friendship with Club's Chance, owner of Club's Club, and her fight promoter | ||
| ===== Missions ===== | ===== Missions ===== | ||