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shared:player_character:gunnery_sergeant_desiring_peace [2023/04/07 20:22] thespaceinvader [Stats] |
shared:player_character:gunnery_sergeant_desiring_peace [2024/01/13 10:39] (current) thespaceinvader [Stats] |
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====== Gunnery Sergeant Desiring Peace ====== | ====== Gunnery Sergeant Desiring Peace ====== | ||
- | //Pronouns: // They/Them | + | //Pronouns: // He/him |
===== Background / Bio ===== | ===== Background / Bio ===== | ||
Line 17: | Line 17: | ||
* **Species: | * **Species: | ||
* **Class:** Commando | * **Class:** Commando | ||
- | * **XP: | + | * **XP: |
* **Background: | * **Background: | ||
- | | + | * **Hits: |
=== Abilities === | === Abilities === | ||
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Gain +2 max HP. | Gain +2 max HP. | ||
Utility Ability: You are incredibly physically strong and can apply this out of combat by discussion with a Ref. | Utility Ability: You are incredibly physically strong and can apply this out of combat by discussion with a Ref. | ||
+ | | ||
+ | Rank 4 - Mighty | ||
+ | |||
+ | Requires Brawny | ||
+ | Others may not like it but this is what peak physical performance looks like. | ||
+ | Gain +2 max HP. | ||
+ | You may, if you wish, push your body past its breaking point. By taking a Severe Injury, you may continue fighting for 60s after you should have been knocked out. | ||
Ranged Weapon Prowess | Ranged Weapon Prowess | ||
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Roleplaying Effect: You feel emotions more keenly, particularly those of grief or loss which quickly can spiral into despair. When you feel despair are inclined toward destruction and lose regard for safety. | Roleplaying Effect: You feel emotions more keenly, particularly those of grief or loss which quickly can spiral into despair. When you feel despair are inclined toward destruction and lose regard for safety. | ||
Mechanical Effect: Spend 3 hits to call DRAIN by melee. | Mechanical Effect: Spend 3 hits to call DRAIN by melee. | ||
+ | |||
+ | Iron Will | ||
+ | |||
+ | You may call PING against EFFECT: X calls that would affect your morale. | ||
+ | For example, EFFECT: FRIGHTENED or EFFECT: WEARY. | ||
+ | |||
+ | Incredibly Hardened | ||
+ | |||
+ | Your base hit points are increased by a further 4. | ||
+ | | ||
+ | Rank 3 - Gambit | ||
+ | |||
+ | Utility Ability | ||
+ | Once per Mission, when not in Combat, you may attempt to push your luck and pull strings to get your way with a person or a faction you have been talking. | ||
+ | You must be able to contact the people you are attempting to manipulate, and cannot perform a Gambit on a member of a faction you have Negative Clout with. | ||
+ | Perform a Tinkering, with the following effects: | ||
+ | On a mundane failure, nothing happens. | ||
+ | On a minor success, you are able to get part of what you want achieved. | ||
+ | On a major success, you are able to get most of what you wanted. | ||
+ | On a perfect success, you are able to get what you want and gain 1 Clout with a relevant Faction. | ||
+ | On a failure, you lose 5 Clout with a relevant Faction, and a relevant individual will become your Nemesis. | ||
+ | Each Consequence you suffer will lose you 1 Clout with the relevant Faction. | ||
+ | This Tinkering use is in addition to any other uses you may have. | ||
+ | | ||
+ | Spray and Pray | ||
+ | |||
+ | Cost: 2 Hits | ||
+ | Instantly charge your ranged weapon. | ||
+ | You must still spend the 1s aiming to fire it. | ||
+ | |||
+ | Tactical Reload | ||
+ | |||
+ | When you charge a shot, you may charge 2 shots instead of 1. You must still spend 1 second aiming each shot. | ||
=== Factions === | === Factions === | ||
- | * Firebrand - 6 Clout | + | * Firebrand - 8 Clout |
* HGC - 4 Clout | * HGC - 4 Clout | ||
+ | * Elegy: 10 Clout | ||
+ | * Ace's World: 7 Clout | ||
+ | * Friendship with Club's Chance, owner of Club's Club, and her fight promoter | ||
===== Missions ===== | ===== Missions ===== | ||
6 August 2022: Mayday (2) - 1XP, 4 Clout with HGC, -4 Clout with ACE | 6 August 2022: Mayday (2) - 1XP, 4 Clout with HGC, -4 Clout with ACE |