shared:player_character:gathering_flow

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shared:player_character:gathering_flow [2022/03/28 20:50]
thespaceinvader [Stats]
shared:player_character:gathering_flow [2024/06/07 21:56] (current)
thespaceinvader [Stats]
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   * **Species:**Human   * **Species:**Human
   * **Class:**Startouched   * **Class:**Startouched
-  * **XP:**17 (1 unspent)+  * **XP:**31
   * **Background:**Pilot   * **Background:**Pilot
 +  * 13 hits, 8 barrier hits
  
 === Abilities === === Abilities ===
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   * You must be uninterrupted during this time.   * You must be uninterrupted during this time.
   * Your barrier completely repairs itself, regaining all its hits.   * Your barrier completely repairs itself, regaining all its hits.
 +Mind Blade
 +  * 15 seconds
 +  * Gesture: flat hand slicing through the air
 +  * You conjure a razor sharp blade from the air around you and hurl it through your enemies.
 +  * Call YOU: BREAK.
 +Damage Control
 +  * 5 seconds
 +  * Gesture: flick of the wrist
 +  * Call MEND to a target within reach.
 +Starlight Fade
 +  * Instant
 +  * Gesture: snap your fingers
 +  * Once per Mission you may call MONSTERS: CURSE
 +  * You may take Severe Injuries to use Starlight Fade additional times during a Mission (once per Severe Injury).
 +  * If successfully used twice on the same Monsters within the same encounter, the full effect of Curse will cause Monsters to slowly fade from existence.
 +  * This Ability cannot be modified by Overload nor granted with Meditate or Guidance
 +Heartbeat
 +  * 10 seconds
 +  * Gesture: Hand outstretched in the direction of your target
 +  * You focus on your connection to a Ship Heart to restore your allies.
 +  * Call HEAL to a target within reach.
 +
 +
 +
 +
 **Utility abilities** **Utility abilities**
  
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 **Non-channel combat abilities** **Non-channel combat abilities**
 +
 Visionary Visionary
   * Twice per encounter you may call MISS for free out of cover.   * Twice per encounter you may call MISS for free out of cover.
 Solid Barrier Solid Barrier
   * Your Solar Barrier increases in strength by 2 hits.   * Your Solar Barrier increases in strength by 2 hits.
 +Impenetrable Barrier
 +  * Your Barrier increases in strength by another 2 hits.
 +  * While your Barrier has hits remaining in it, you may spend 1 hit of it to PING effects that strike it in melee.
 Dimensional Gradient Dimensional Gradient
   * Twice per encounter you may call MISS even when not in cover.   * Twice per encounter you may call MISS even when not in cover.
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   * You may not use abilities that require you to have a Solar Barrier with hits on yourself while it is granted (such as Reactive Barrier or Solar Flare)   * You may not use abilities that require you to have a Solar Barrier with hits on yourself while it is granted (such as Reactive Barrier or Solar Flare)
   * You may only grant your barrier once per encounter.   * You may only grant your barrier once per encounter.
- +Reincarnation 
-Final XP on Impenetrable Barrier or utility call (Mind BreakHeartbeatLifeline, or Damage Control)? +  * Upon suffering your final Severe Injury, you vanish in a blinding flash of light. 
 +  * Your character will survive this Injury, but will undergo changes. 
 +  * They will not be playable for the rest of the Mission. 
 +  * Speak to the Ref Team about what happens. 
 +Reactive Barrier 
 +  * Provided you have hits in your barrier, and free hand that is not preparing an ability, you may freely call PING to YOU effects except for PEW. 
 +Tough tree 
 +  * +8 hits+1 strikedown+strong, + severe injury to fight for 60s more after hitting 0 
 +Space Between Space 
 +  * 5 seconds 
 +  * Gesture: remaining stationary, waving through the air around you 
 +  * You blur the light around you to hide yourself. 
 +  * Call WARP. 
 +  * You may not move, prepare abilities, or make calls, but remain hidden until you choose to reappear or are subject to a YOU LOT or MASS call. 
 +What We Do In The Shadows 
 +  * Requires: Space Between Space 
 +  * You may move while hidden using Space Between Space. 
 +  * You are aware of what you perceive while you move. 
 +  * You can only come out of Space Between Space by returning to the position where you activated the ability. 
 +  * If you are unable to return to the position (due to being broken out by YOU LOT or MASS, or due to the position no longer existing), take a BREAK ALL LIMBS when you reappear. 
 +Rank 2 - Puzzlemaster 
 +  * Utility Ability 
 +  * You are very good at puzzles - logic puzzles, riddles, jigsaws: these all bow before you. 
 +  * Out of combat, with discussion with the Ref you may three times per Mission ask for a Hint to a Puzzle. 
 +Rank 3 - Eureka! 
 +  * Downtime / Utility Ability 
 +  * During the briefing for each Mission you are on, you may declare to the Ref a topic that you're going to be mulling over in the back of your mind during the Mission. 
 +  * At a relevant point out of combat picked by the Ref you will have a stroke of genius as you come to a realisation about your topic that is relevant to what you're doing. The Ref will explain what you have realised. 
 +  * If you don't have your Eureka! moment by the end of the Mission, you may attempt to have it in Downtime. If what you're trying to work out requires more direct effort and research, the Ref will give you a hint as to how you might find out.
  
 === Factions === === Factions ===
-  * Endeavour - Clout+  * Endeavour - 13 Clout - retained clout with Endeavour-the-ship rather than with the crew/ZRD. 
 +  * Zeitgeist - 9 Clout
   * Her Glorious Command - 5 Clout   * Her Glorious Command - 5 Clout
-  * Aspexx - Clout +  * Unquiet Journey - 5 Clout 
-  * ACE Organisation - 1 Clout+  * Aspexx - Clout 
 +  * ACE Organisation - -4 Clout 
 +  * Card Table: -1 Clout 
 + 
 +<del>=== Nemesis === 
 +  * Impact from Zero hiding's instance of Overworld.</del>
  
-=== Nemesis === +=== Serious Injuries === 
-  * Impact from Zero hiding's instance of Overworld.+  * Severe Injury - you have been brutally attacked by the Honey Beetle Queen and this has left its mark on you, making your bones sticky. Whenever you suffer a BREAK on a limb, that limb is unable to move for the duration (meaning you cannot move your leg from the spot if taking a BREAK LEG).
  
 ===== Missions ===== ===== Missions =====
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   * 19 March 2022: Damage Control: 1XP, net +3 clout with Aspexx, +2 with Endeavour.   * 19 March 2022: Damage Control: 1XP, net +3 clout with Aspexx, +2 with Endeavour.
   * 26 March 2022: Co-GMed: 2XP   * 26 March 2022: Co-GMed: 2XP
 +  * 20 May 2022: Beetle Drive: 1XP, +3 clout with Endeavour
 +  * 3 September 2022: Monstered: 1XP
 +  * 3 December 2022: Heart of the Matter, 1xp, 3 Clout with Endeavour, 5 Clout with Unquiet Journey
 {{topic>mission +"gathering flow"&nodate&nouser}} {{topic>mission +"gathering flow"&nodate&nouser}}
  
  
 {{tag>pc "gathering flow"}} {{tag>pc "gathering flow"}}
  • shared/player_character/gathering_flow.1648500618.txt.gz
  • Last modified: 2022/03/28 20:50
  • by thespaceinvader